1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58
|
#!/usr/bin/env python
# This example shows how to combine data from both the imaging and
# graphics pipelines. The vtkMergeFilter is used to merge the data
# from each together.
import vtk
from vtk.util.misc import vtkGetDataRoot
VTK_DATA_ROOT = vtkGetDataRoot()
# Read in an image and compute a luminance value. The image is
# extracted as a set of polygons (vtkImageDataGeometryFilter). We then
# will warp the plane using the scalar (luminance) values.
reader = vtk.vtkBMPReader()
reader.SetFileName(VTK_DATA_ROOT + "/Data/masonry.bmp")
luminance = vtk.vtkImageLuminance()
luminance.SetInputConnection(reader.GetOutputPort())
geometry = vtk.vtkImageDataGeometryFilter()
geometry.SetInputConnection(luminance.GetOutputPort())
warp = vtk.vtkWarpScalar()
warp.SetInputConnection(geometry.GetOutputPort())
warp.SetScaleFactor(-0.1)
# Use vtkMergeFilter to combine the original image with the warped
# geometry.
merge = vtk.vtkMergeFilter()
merge.SetGeometryConnection(warp.GetOutputPort())
merge.SetScalarsConnection(reader.GetOutputPort())
mapper = vtk.vtkDataSetMapper()
mapper.SetInputConnection(merge.GetOutputPort())
mapper.SetScalarRange(0, 255)
mapper.ImmediateModeRenderingOff()
actor = vtk.vtkActor()
actor.SetMapper(mapper)
# Create renderer stuff
ren = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# Add the actors to the renderer, set the background and size
ren.AddActor(actor)
ren.ResetCamera()
ren.GetActiveCamera().Azimuth(20)
ren.GetActiveCamera().Elevation(30)
ren.SetBackground(0.1, 0.2, 0.4)
ren.ResetCameraClippingRange()
renWin.SetSize(250, 250)
cam1 = ren.GetActiveCamera()
cam1.Zoom(1.4)
iren.Initialize()
renWin.Render()
iren.Start()
|