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package require vtk
package require vtkinteraction
# Create the RenderWindow, Renderer and both Actors
#
vtkRenderer ren1
vtkRenderWindow renWin
renWin AddRenderer ren1
vtkRenderWindowInteractor iren
iren SetRenderWindow renWin
# create room profile
#
vtkPoints points
points InsertPoint 0 0 0 0
points InsertPoint 1 1 0 0
points InsertPoint 2 1 1 0
points InsertPoint 3 2 1 0
vtkCellArray lines
lines InsertNextCell 4;#number of points
lines InsertCellPoint 0
lines InsertCellPoint 1
lines InsertCellPoint 2
lines InsertCellPoint 3
vtkPolyData profile
profile SetPoints points
profile SetLines lines
vtkTransform xfm
xfm Translate 0 0 8
xfm RotateZ 90
vtkTransformPolyDataFilter xfmPd
xfmPd SetInputData profile
xfmPd SetTransform xfm
vtkAppendPolyData appendPD
appendPD AddInputData profile
appendPD AddInputConnection [xfmPd GetOutputPort]
# extrude profile to make wall
#
vtkRuledSurfaceFilter extrude
extrude SetInputConnection [appendPD GetOutputPort]
extrude SetResolution 51 51
extrude SetRuledModeToResample
vtkPolyDataMapper map
map SetInputConnection [extrude GetOutputPort]
vtkActor wall
wall SetMapper map
[wall GetProperty] SetColor 0.3800 0.7000 0.1600
# Add the actors to the renderer, set the background and size
#
ren1 AddActor wall
ren1 SetBackground 1 1 1
renWin SetSize 200 200
[ren1 GetActiveCamera] SetPosition 12.9841 -1.81551 8.82706
[ren1 GetActiveCamera] SetFocalPoint 0.5 1 4
[ren1 GetActiveCamera] SetViewAngle 30
[ren1 GetActiveCamera] SetViewUp 0.128644 -0.675064 -0.726456
[ren1 GetActiveCamera] SetClippingRange 7.59758 21.3643
renWin Render
# render the image
#
iren AddObserver UserEvent {wm deiconify .vtkInteract}
iren Initialize
# prevent the tk window from showing up then start the event loop
wm withdraw .
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