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/*=========================================================================
Program: Visualization Toolkit
Module: vtkParallelCoordinatesInteractorStyle.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2009 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
/**
* @class vtkParallelCoordinatesInteractorStyle
* @brief interactive manipulation of the camera specialized for parallel coordinates
*
* vtkParallelCoordinatesInteractorStyle allows the user to interactively manipulate
* (rotate, pan, zoom etc.) the camera.
* Several events are overloaded from its superclass
* vtkInteractorStyleTrackballCamera, hence the mouse bindings are different.
* (The bindings keep the camera's view plane normal perpendicular to the x-y plane.)
* In summary, the mouse events are as follows:
* + Left Mouse button triggers window level events
* + CTRL Left Mouse spins the camera around its view plane normal
* + SHIFT Left Mouse pans the camera
* + CTRL SHIFT Left Mouse dollys (a positional zoom) the camera
* + Middle mouse button pans the camera
* + Right mouse button dollys the camera.
* + SHIFT Right Mouse triggers pick events
*
* Note that the renderer's actors are not moved; instead the camera is moved.
*
* @sa
* vtkInteractorStyle vtkInteractorStyleTrackballActor
* vtkInteractorStyleJoystickCamera vtkInteractorStyleJoystickActor
*/
#ifndef vtkParallelCoordinatesInteractorStyle_h
#define vtkParallelCoordinatesInteractorStyle_h
#include "vtkInteractionStyleModule.h" // For export macro
#include "vtkInteractorStyleTrackballCamera.h"
class vtkViewport;
class VTKINTERACTIONSTYLE_EXPORT vtkParallelCoordinatesInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
static vtkParallelCoordinatesInteractorStyle *New();
vtkTypeMacro(vtkParallelCoordinatesInteractorStyle, vtkInteractorStyleTrackballCamera);
void PrintSelf(ostream& os, vtkIndent indent);
enum {
INTERACT_HOVER=0,
INTERACT_INSPECT,
INTERACT_ZOOM,
INTERACT_PAN
};
//@{
/**
* Get the cursor positions in pixel coords
*/
vtkGetVector2Macro(CursorStartPosition,int);
vtkGetVector2Macro(CursorCurrentPosition,int);
vtkGetVector2Macro(CursorLastPosition,int);
//@}
//@{
/**
* Get the cursor positions in a given coordinate system
*/
void GetCursorStartPosition(vtkViewport *viewport, double pos[2]);
void GetCursorCurrentPosition(vtkViewport *viewport, double pos[2]);
void GetCursorLastPosition(vtkViewport *viewport, double pos[2]);
//@}
//@{
/**
* Event bindings controlling the effects of pressing mouse buttons
* or moving the mouse.
*/
virtual void OnMouseMove();
virtual void OnLeftButtonDown();
virtual void OnLeftButtonUp();
virtual void OnMiddleButtonDown();
virtual void OnMiddleButtonUp();
virtual void OnRightButtonDown();
virtual void OnRightButtonUp();
virtual void OnLeave();
//@}
//@{
virtual void StartInspect(int x, int y);
virtual void Inspect(int x, int y);
virtual void EndInspect();
//@}
//@{
virtual void StartZoom();
virtual void Zoom();
virtual void EndZoom();
//@}
//@{
virtual void StartPan();
virtual void Pan();
virtual void EndPan();
//@}
/**
* Override the "fly-to" (f keypress) for images.
*/
virtual void OnChar();
protected:
vtkParallelCoordinatesInteractorStyle();
~vtkParallelCoordinatesInteractorStyle();
int CursorStartPosition[2];
int CursorCurrentPosition[2];
int CursorLastPosition[2];
private:
vtkParallelCoordinatesInteractorStyle(const vtkParallelCoordinatesInteractorStyle&) VTK_DELETE_FUNCTION;
void operator=(const vtkParallelCoordinatesInteractorStyle&) VTK_DELETE_FUNCTION;
};
#endif
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