1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261
|
/*=========================================================================
Program: Visualization Toolkit
Module: vtkSliderWidget.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkSliderWidget.h"
#include "vtkSliderRepresentation3D.h"
#include "vtkCommand.h"
#include "vtkCallbackCommand.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkObjectFactory.h"
#include "vtkRenderer.h"
#include "vtkWidgetEventTranslator.h"
#include "vtkWidgetCallbackMapper.h"
#include "vtkEvent.h"
#include "vtkWidgetEvent.h"
vtkStandardNewMacro(vtkSliderWidget);
//----------------------------------------------------------------------------------
vtkSliderWidget::vtkSliderWidget()
{
// Set the initial state
this->WidgetState = vtkSliderWidget::Start;
// Assign initial values
this->AnimationMode = vtkSliderWidget::Jump;
this->NumberOfAnimationSteps = 24;
// Okay, define the events
this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent,
vtkWidgetEvent::Select,
this, vtkSliderWidget::SelectAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::MouseMoveEvent,
vtkWidgetEvent::Move,
this, vtkSliderWidget::MoveAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent,
vtkWidgetEvent::EndSelect,
this, vtkSliderWidget::EndSelectAction);
}
//----------------------------------------------------------------------
void vtkSliderWidget::CreateDefaultRepresentation()
{
if ( ! this->WidgetRep )
{
this->WidgetRep = vtkSliderRepresentation3D::New();
}
}
//----------------------------------------------------------------------------------
void vtkSliderWidget::SelectAction(vtkAbstractWidget *w)
{
vtkSliderWidget *self = reinterpret_cast<vtkSliderWidget*>(w);
double eventPos[2];
eventPos[0] = self->Interactor->GetEventPosition()[0];
eventPos[1] = self->Interactor->GetEventPosition()[1];
// Okay, make sure that the pick is in the current renderer
if (!self->CurrentRenderer ||
!self->CurrentRenderer->IsInViewport(static_cast<int>(eventPos[0]), static_cast<int>(eventPos[1])))
{
self->WidgetState = vtkSliderWidget::Start;
return;
}
// See if the widget has been selected. StartWidgetInteraction records the
// starting point of the motion.
self->WidgetRep->StartWidgetInteraction(eventPos);
int interactionState = self->WidgetRep->GetInteractionState();
if ( interactionState == vtkSliderRepresentation::Outside )
{
return;
}
// We are definitely selected
self->GrabFocus(self->EventCallbackCommand);
if ( interactionState == vtkSliderRepresentation::Slider )
{
self->WidgetState = vtkSliderWidget::Sliding;
}
else
{
self->WidgetState = vtkSliderWidget::Animating;
}
// Highlight as necessary
self->WidgetRep->Highlight(1);
// start the interaction
self->EventCallbackCommand->SetAbortFlag(1);
self->StartInteraction();
self->InvokeEvent(vtkCommand::StartInteractionEvent,NULL);
self->Render();
}
//----------------------------------------------------------------------------------
void vtkSliderWidget::MoveAction(vtkAbstractWidget *w)
{
vtkSliderWidget *self = reinterpret_cast<vtkSliderWidget*>(w);
// See whether we're active
if ( self->WidgetState == vtkSliderWidget::Start ||
self->WidgetState == vtkSliderWidget::Animating )
{
return;
}
// Definitely moving the slider, get the updated position
double eventPos[2];
eventPos[0] = self->Interactor->GetEventPosition()[0];
eventPos[1] = self->Interactor->GetEventPosition()[1];
self->WidgetRep->WidgetInteraction(eventPos);
// Interact, if desired
self->EventCallbackCommand->SetAbortFlag(1);
self->InvokeEvent(vtkCommand::InteractionEvent,NULL);
self->Render();
}
//----------------------------------------------------------------------------------
void vtkSliderWidget::EndSelectAction(vtkAbstractWidget *w)
{
vtkSliderWidget *self = reinterpret_cast<vtkSliderWidget*>(w);
if ( self->WidgetState == vtkSliderWidget::Start )
{
return;
}
// If animating we do it and return
if ( self->WidgetState == vtkSliderWidget::Animating )
{
self->AnimateSlider(self->WidgetRep->GetInteractionState());
}
// Highlight if necessary
self->WidgetRep->Highlight(0);
// The state returns to unselected
self->WidgetState = vtkSliderWidget::Start;
self->ReleaseFocus();
// Complete interaction
self->EventCallbackCommand->SetAbortFlag(1);
self->EndInteraction();
self->InvokeEvent(vtkCommand::EndInteractionEvent,NULL);
self->Render();
}
//----------------------------------------------------------------------------------
void vtkSliderWidget::AnimateSlider(int selectionState)
{
// Get the representation and grab some information
vtkSliderRepresentation *sliderRep =
reinterpret_cast<vtkSliderRepresentation*>(this->WidgetRep);
// If the slider bead has been selected, then nothing happens
if ( selectionState == vtkSliderRepresentation::Outside ||
selectionState == vtkSliderRepresentation::Slider )
{
return;
}
// Depending on animation mode, we'll jump to the pick point or
// animate towards it.
double minValue=sliderRep->GetMinimumValue();
double maxValue=sliderRep->GetMaximumValue();
double pickedT=sliderRep->GetPickedT();
if ( this->AnimationMode == vtkSliderWidget::Jump )
{
if ( selectionState == vtkSliderRepresentation::Tube )
{
sliderRep->SetValue(minValue + pickedT*(maxValue-minValue));
}
else if ( selectionState == vtkSliderRepresentation::LeftCap )
{
sliderRep->SetValue(minValue);
}
else if ( selectionState == vtkSliderRepresentation::RightCap )
{
sliderRep->SetValue(maxValue);
}
sliderRep->BuildRepresentation();
this->InvokeEvent(vtkCommand::InteractionEvent,NULL);
}
else if ( this->AnimationMode == vtkSliderWidget::Animate )
{
double targetValue=minValue, originalValue=sliderRep->GetValue();
if ( selectionState == vtkSliderRepresentation::Tube )
{
targetValue = minValue + pickedT*(maxValue-minValue);
}
else if ( selectionState == vtkSliderRepresentation::LeftCap )
{
targetValue = minValue;
}
else if ( selectionState == vtkSliderRepresentation::RightCap )
{
targetValue = maxValue;
}
// Okay, animate the slider
double value;
for (int i=0; i < this->NumberOfAnimationSteps; i++)
{
value = originalValue +
(static_cast<double>(i+1)/this->NumberOfAnimationSteps)*(targetValue-originalValue);
sliderRep->SetValue(value);
sliderRep->BuildRepresentation();
this->InvokeEvent(vtkCommand::InteractionEvent,NULL);
this->Render();
}
}
this->WidgetState = vtkSliderWidget::Start;
}
//----------------------------------------------------------------------------------
void vtkSliderWidget::PrintSelf(ostream& os, vtkIndent indent)
{
//Superclass typedef defined in vtkTypeMacro() found in vtkSetGet.h
this->Superclass::PrintSelf(os,indent);
os << indent << "Animation Mode: ";
switch ( this->AnimationMode )
{
case vtkSliderWidget::Jump:
os << "Jump\n";
break;
case vtkSliderWidget::Animate:
os << "Animate\n";
break;
default:
os << "AnimateOff\n";
}
os << indent << "Number of Animation Steps: "
<< this->NumberOfAnimationSteps << "\n";
}
|