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/*=========================================================================
Program: Visualization Toolkit
Module: vtkTextRepresentation.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkTextRepresentation.h"
#include "vtkTextActor.h"
#include "vtkTextProperty.h"
#include "vtkTextRenderer.h"
#include "vtkObjectFactory.h"
#include "vtkRenderer.h"
#include "vtkStdString.h"
#include "vtkCommand.h"
#include "vtkWindow.h"
class vtkTextRepresentationObserver : public vtkCommand
{
public:
static vtkTextRepresentationObserver* New()
{ return new vtkTextRepresentationObserver; }
void SetTarget(vtkTextRepresentation* t)
{
this->Target = t;
}
void Execute(vtkObject* o, unsigned long event, void *p) VTK_OVERRIDE
{
if (this->Target)
{
if(o && vtkTextActor::SafeDownCast(o))
{
this->Target->ExecuteTextActorModifiedEvent(o, event, p);
}
else if( o && vtkTextProperty::SafeDownCast(o))
{
this->Target->ExecuteTextPropertyModifiedEvent(o, event, p);
}
}
}
protected:
vtkTextRepresentationObserver() { this->Target = 0; }
vtkTextRepresentation* Target;
};
vtkStandardNewMacro(vtkTextRepresentation);
//-------------------------------------------------------------------------
vtkTextRepresentation::vtkTextRepresentation()
{
this->Observer = vtkTextRepresentationObserver::New();
this->Observer->SetTarget(this);
this->TextActor = vtkTextActor::New();
this->InitializeTextActor();
this->SetShowBorder(vtkBorderRepresentation::BORDER_ACTIVE);
this->BWActor->VisibilityOff();
this->WindowLocation = AnyLocation;
}
//-------------------------------------------------------------------------
vtkTextRepresentation::~vtkTextRepresentation()
{
this->SetTextActor(0);
this->Observer->SetTarget(0);
this->Observer->Delete();
}
//-------------------------------------------------------------------------
void vtkTextRepresentation::SetTextActor(vtkTextActor *textActor)
{
if ( textActor != this->TextActor )
{
if ( this->TextActor )
{
this->TextActor->GetTextProperty()->RemoveObserver(this->Observer);
this->TextActor->RemoveObserver(this->Observer);
this->TextActor->Delete();
}
this->TextActor = textActor;
if(this->TextActor)
{
this->TextActor->Register(this);
}
this->InitializeTextActor();
this->Modified();
}
}
//-------------------------------------------------------------------------
void vtkTextRepresentation::SetText(const char* text)
{
if (this->TextActor)
{
this->TextActor->SetInput(text);
}
else
{
vtkErrorMacro("No Text Actor present. Cannot set text.");
}
}
//-------------------------------------------------------------------------
const char* vtkTextRepresentation::GetText()
{
if (this->TextActor)
{
return this->TextActor->GetInput();
}
vtkErrorMacro("No text actor present. No showing any text.");
return 0;
}
//-------------------------------------------------------------------------
void vtkTextRepresentation::BuildRepresentation()
{
// Ask the superclass the size and set the text
int *pos1 = this->PositionCoordinate->GetComputedDisplayValue(this->Renderer);
int *pos2 = this->Position2Coordinate->GetComputedDisplayValue(this->Renderer);
if ( this->TextActor )
{
this->TextActor->GetPositionCoordinate()->SetValue(pos1[0],pos1[1]);
this->TextActor->GetPosition2Coordinate()->SetValue(pos2[0],pos2[1]);
}
// Note that the transform is updated by the superclass
this->Superclass::BuildRepresentation();
}
//-------------------------------------------------------------------------
void vtkTextRepresentation::GetActors2D(vtkPropCollection *pc)
{
pc->AddItem(this->TextActor);
this->Superclass::GetActors2D(pc);
}
//-------------------------------------------------------------------------
void vtkTextRepresentation::ReleaseGraphicsResources(vtkWindow *w)
{
this->TextActor->ReleaseGraphicsResources(w);
this->Superclass::ReleaseGraphicsResources(w);
}
//-------------------------------------------------------------------------
int vtkTextRepresentation::RenderOverlay(vtkViewport *w)
{
int count = this->Superclass::RenderOverlay(w);
count += this->TextActor->RenderOverlay(w);
return count;
}
//-------------------------------------------------------------------------
int vtkTextRepresentation::RenderOpaqueGeometry(vtkViewport *w)
{
// CheckTextBoundary resize the text actor. This needs to happen before we
// actually render (previous version was calling this method after
// this->TextActor->RenderOpaqueGeometry(), which seems like a bug).
this->CheckTextBoundary();
int count = this->Superclass::RenderOpaqueGeometry(w);
count += this->TextActor->RenderOpaqueGeometry(w);
return count;
}
//-------------------------------------------------------------------------
int vtkTextRepresentation::RenderTranslucentPolygonalGeometry(vtkViewport *w)
{
int count = this->Superclass::RenderTranslucentPolygonalGeometry(w);
count += this->TextActor->RenderTranslucentPolygonalGeometry(w);
return count;
}
//-------------------------------------------------------------------------
int vtkTextRepresentation::HasTranslucentPolygonalGeometry()
{
int result = this->Superclass::HasTranslucentPolygonalGeometry();
result |= this->TextActor->HasTranslucentPolygonalGeometry();
return result;
}
//-------------------------------------------------------------------------
void vtkTextRepresentation::InitializeTextActor()
{
if ( this->TextActor )
{
this->TextActor->SetTextScaleModeToProp();
this->TextActor->SetMinimumSize(1,1);
this->TextActor->SetMaximumLineHeight(1.0);
this->TextActor->GetPositionCoordinate()->SetCoordinateSystemToDisplay();
this->TextActor->GetPosition2Coordinate()->SetCoordinateSystemToDisplay();
this->TextActor->GetPosition2Coordinate()->SetReferenceCoordinate(0);
this->TextActor->GetTextProperty()->SetJustificationToCentered();
this->TextActor->GetTextProperty()->SetVerticalJustificationToCentered();
this->TextActor->UseBorderAlignOn();
this->TextProperty = this->TextActor->GetTextProperty();
this->TextActor->GetTextProperty()->AddObserver(
vtkCommand::ModifiedEvent, this->Observer);
this->TextActor->AddObserver(
vtkCommand::ModifiedEvent, this->Observer);
}
}
//----------------------------------------------------------------------------
void vtkTextRepresentation::ExecuteTextPropertyModifiedEvent(vtkObject* object,
unsigned long enumEvent, void*)
{
if(!object || enumEvent != vtkCommand::ModifiedEvent)
{
return;
}
vtkTextProperty* tp = vtkTextProperty::SafeDownCast(object);
if(!tp)
{
return;
}
this->CheckTextBoundary();
}
//----------------------------------------------------------------------------
void vtkTextRepresentation::ExecuteTextActorModifiedEvent(vtkObject* object,
unsigned long enumEvent, void*)
{
if(!object || enumEvent != vtkCommand::ModifiedEvent)
{
return;
}
vtkTextActor* ta = vtkTextActor::SafeDownCast(object);
if(!ta || ta != this->TextActor)
{
return;
}
if(this->TextProperty != this->TextActor->GetTextProperty())
{
this->TextActor->GetTextProperty()->AddObserver(
vtkCommand::ModifiedEvent, this->Observer);
this->TextProperty = this->TextActor->GetTextProperty();
}
this->CheckTextBoundary();
}
//----------------------------------------------------------------------------
void vtkTextRepresentation::CheckTextBoundary()
{
if(this->GetRenderer() &&
this->TextActor->GetTextScaleMode() != vtkTextActor::TEXT_SCALE_MODE_PROP)
{
vtkTextRenderer* tren = vtkTextRenderer::GetInstance();
if (!tren)
{
vtkErrorMacro(<<"Failed getting the vtkTextRenderer instance");
return;
}
this->TextActor->ComputeScaledFont(this->GetRenderer());
vtkWindow *win = this->Renderer->GetVTKWindow();
if (!win)
{
vtkErrorMacro(<<"No render window available: cannot determine DPI.");
return;
}
int text_bbox[4];
if (!tren->GetBoundingBox(this->TextActor->GetScaledTextProperty(),
this->GetText(), text_bbox, win->GetDPI()))
{
return;
}
// The bounding box was the area that is going to be filled with pixels
// given a text origin of (0, 0). Now get the real size we need, i.e.
// the full extent from the origin to the bounding box.
double text_size[2];
text_size[0] = (text_bbox[1] - text_bbox[0] + 1);
text_size[1] = (text_bbox[3] - text_bbox[2] + 1);
this->GetRenderer()->DisplayToNormalizedDisplay (text_size[0], text_size[1]);
this->GetRenderer()->NormalizedDisplayToViewport (text_size[0], text_size[1]);
this->GetRenderer()->ViewportToNormalizedViewport (text_size[0], text_size[1]);
// update the PositionCoordinate
double* pos2 = this->Position2Coordinate->GetValue();
if(pos2[0] != text_size[0] || pos2[1] != text_size[1])
{
this->Position2Coordinate->SetValue(text_size[0], text_size[1], 0);
this->Modified();
}
if(this->WindowLocation != AnyLocation)
{
this->UpdateWindowLocation();
}
}
}
//----------------------------------------------------------------------------
void vtkTextRepresentation::SetWindowLocation(int enumLocation)
{
if(this->WindowLocation == enumLocation)
{
return;
}
this->WindowLocation = enumLocation;
this->CheckTextBoundary();
this->Modified();
}
//----------------------------------------------------------------------------
void vtkTextRepresentation::SetPosition(double x, double y)
{
double* pos = this->PositionCoordinate->GetValue();
if(pos[0]==x && pos[1]==y)
{
return;
}
this->PositionCoordinate->SetValue(x, y);
this->Modified();
}
//----------------------------------------------------------------------------
void vtkTextRepresentation::UpdateWindowLocation()
{
if(this->WindowLocation != AnyLocation)
{
double* pos2 = this->Position2Coordinate->GetValue();
switch (this->WindowLocation)
{
case LowerLeftCorner:
this->SetPosition(0.01, 0.01);
break;
case LowerRightCorner:
this->SetPosition(0.99-pos2[0], 0.01);
break;
case LowerCenter:
this->SetPosition((1-pos2[0])/2.0, 0.01);
break;
case UpperLeftCorner:
this->SetPosition(0.01, 0.99-pos2[1]);
break;
case UpperRightCorner:
this->SetPosition(0.99-pos2[0],0.99-pos2[1]);
break;
case UpperCenter:
this->SetPosition((1-pos2[0])/2.0,0.99-pos2[1]);
break;
default:
break;
}
}
}
//-------------------------------------------------------------------------
void vtkTextRepresentation::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Text Actor: " << this->TextActor << "\n";
os << indent << "Window Location: ";
switch ( this->WindowLocation )
{
case LowerLeftCorner:
os << "LowerLeftCorner\n";
break;
case LowerRightCorner:
os << "LowerRightCorner\n";
break;
case LowerCenter:
os << "LowerCenter\n";
break;
case UpperLeftCorner:
os << "UpperLeftCorner\n";
break;
case UpperRightCorner:
os << "UpperRightCorner\n";
break;
case UpperCenter:
os << "UpperCenter\n";
break;
}
}
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