File: vtkExternalOpenGLRenderWindow.cxx

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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkExternalOpenGLRenderWindow.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/

#ifdef VTK_OPENGL2
  #include "vtk_glew.h"
#endif

#include "vtkExternalOpenGLRenderWindow.h"
#include "vtkObjectFactory.h"
#include "vtkRendererCollection.h"
#include "vtkRenderer.h"

vtkStandardNewMacro(vtkExternalOpenGLRenderWindow);

//----------------------------------------------------------------------------
vtkExternalOpenGLRenderWindow::vtkExternalOpenGLRenderWindow()
{
  this->AutomaticWindowPositionAndResize = 1;
}

//----------------------------------------------------------------------------
vtkExternalOpenGLRenderWindow::~vtkExternalOpenGLRenderWindow()
{
}

//----------------------------------------------------------------------------
void vtkExternalOpenGLRenderWindow::Start(void)
{
  // Make sure all important OpenGL options are set for VTK
  this->OpenGLInit();

  // Use hardware acceleration
  this->SetIsDirect(1);

  if (this->AutomaticWindowPositionAndResize)
  {
    int info[4];
    glGetIntegerv(GL_VIEWPORT, info);
    this->SetPosition(info[0], info[1]);
    this->SetSize(info[2], info[3]);
  }

  // For stereo, render the correct eye based on the OpenGL buffer mode
  GLint bufferType;
  glGetIntegerv(GL_DRAW_BUFFER, &bufferType);
  vtkCollectionSimpleIterator sit;
  vtkRenderer* renderer;
  for (this->GetRenderers()->InitTraversal(sit);
    (renderer = this->GetRenderers()->GetNextRenderer(sit)); )
  {
    if (bufferType == GL_BACK_RIGHT || bufferType == GL_RIGHT
      || bufferType == GL_FRONT_RIGHT)
    {
      this->StereoRenderOn();
      this->SetStereoTypeToRight();
    }
    else
    {
      this->SetStereoTypeToLeft();
    }
  }
}

//----------------------------------------------------------------------------
void vtkExternalOpenGLRenderWindow::Render()
{
#ifdef VTK_OPENGL2
  // Query current GL state and store them
  this->SaveGLState();

  this->Superclass::Render();

  // Restore state to previous known value
  this->RestoreGLState();
#else
  this->Superclass::Render();
#endif
}

//----------------------------------------------------------------------------
bool vtkExternalOpenGLRenderWindow::IsCurrent(void)
{
  return true;
}

//----------------------------------------------------------------------------
void vtkExternalOpenGLRenderWindow::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os, indent);
}