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/*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenVRRenderer
* @brief OpenVR renderer
*
* vtkOpenVRRenderer is a concrete implementation of the abstract class
* vtkRenderer. vtkOpenVRRenderer interfaces to the OpenVR rendering library.
*/
#ifndef vtkOpenVRRenderer_h
#define vtkOpenVRRenderer_h
#include "vtkRenderingOpenVRModule.h" // For export macro
#include "vtkOpenGLRenderer.h"
class VTKRENDERINGOPENVR_EXPORT vtkOpenVRRenderer : public vtkOpenGLRenderer
{
public:
static vtkOpenVRRenderer *New();
vtkTypeMacro(vtkOpenVRRenderer,vtkOpenGLRenderer);
/**
* Automatically set up the camera based on the visible actors.
* The camera will reposition itself to view the center point of the actors,
* and move along its initial view plane normal (i.e., vector defined from
* camera position to focal point) so that all of the actors can be seen.
*/
virtual void ResetCamera();
/**
* Automatically set up the camera based on a specified bounding box
* (xmin,xmax, ymin,ymax, zmin,zmax). Camera will reposition itself so
* that its focal point is the center of the bounding box, and adjust its
* distance and position to preserve its initial view plane normal
* (i.e., vector defined from camera position to focal point). Note: is
* the view plane is parallel to the view up axis, the view up axis will
* be reset to one of the three coordinate axes.
*/
virtual void ResetCamera(double bounds[6]);
/**
* Alternative version of ResetCamera(bounds[6]);
*/
virtual void ResetCamera(double xmin, double xmax, double ymin, double ymax,
double zmin, double zmax);
protected:
vtkOpenVRRenderer();
~vtkOpenVRRenderer();
private:
vtkOpenVRRenderer(const vtkOpenVRRenderer&); // Not implemented.
void operator=(const vtkOpenVRRenderer&); // Not implemented.
};
#endif
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