File: TestGPURayCastIndependentComponentsLightParameters.cxx

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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    TestGPURayCastIndependentComponentsLightParameters.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

  This software is distributed WITHOUT ANY WARRANTY; without even
  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
  PURPOSE.  See the above copyright notice for more information.

=========================================================================*/

// Description
// This test creates a vtkImageData with three components.
// The data is volume rendered considering the three components as independent
// with shading and complex light parameters.

#include "vtkCamera.h"
#include "vtkColorTransferFunction.h"
#include "vtkGPUVolumeRayCastMapper.h"
#include "vtkImageData.h"
#include "vtkInteractorStyleTrackballCamera.h"
#include "vtkNew.h"
#include "vtkPiecewiseFunction.h"
#include "vtkRegressionTestImage.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkSphere.h"
#include "vtkVolume.h"
#include "vtkVolumeProperty.h"

int TestGPURayCastIndependentComponentsLightParameters(int argc, char *argv[])
{
  cout << "CTEST_FULL_OUTPUT (Avoid ctest truncation of output)" << endl;

  int dims[3] = {100, 100, 100};

  // Create a vtkImageData with two components
  vtkNew<vtkImageData> image;
  image->SetDimensions(dims[0], dims[1], dims[2]);
  image->AllocateScalars(VTK_DOUBLE, 3);

  // Fill the first half rectangular parallelopiped along X with the
  // first component values and the second half with second component values
  double * ptr = static_cast<double *> (image->GetScalarPointer(0, 0, 0));

  double center1[3], center2[3], center3[3];
  center1[0] = dims[0]/3; center2[0] = center1[0]*2; center3[0] = dims[0]/2;
  center1[1] = center2[1] = dims[1]/2; center3[1] = dims[1]/3;
  center1[2] = center2[2] = center3[2] = dims[2]/2;

  double radius;
  radius = center1[0];

  vtkNew<vtkSphere> sphere1;
  sphere1->SetCenter(center1);
  sphere1->SetRadius(radius);
  vtkNew<vtkSphere> sphere2;
  sphere2->SetCenter(center2);
  sphere2->SetRadius(radius);
  vtkNew<vtkSphere> sphere3;
  sphere3->SetCenter(center3);
  sphere3->SetRadius(radius);

  for (int z = 0; z < dims[2]; ++z)
  {
    for (int y = 0; y < dims[1]; ++y)
    {
      for (int x = 0; x < dims[0]; ++x)
      {
        // Set first component
        if (sphere1->EvaluateFunction(x, y, z) > 0)
        {
          // point outside sphere 1
          *ptr++ = 0.0;
        }
        else
        {
          *ptr++ = 0.33;
        }
        // Set second component
        if (sphere2->EvaluateFunction(x, y, z) > 0)
        {
          // point outside sphere 2
          *ptr++ = 0.0;
        }
        else
        {
          *ptr++ = 0.33;
        }
        // Set third component
        if (sphere3->EvaluateFunction(x, y, z) > 0)
        {
          // point outside sphere 2
          *ptr++ = 0.0;
        }
        else
        {
          *ptr++ = 0.33;
        }
      }
    }
  }

  vtkNew<vtkRenderWindow> renWin;
  renWin->SetSize(301, 300); // Intentional NPOT size
  renWin->SetMultiSamples(0);

  vtkNew<vtkRenderer> ren;
  renWin->AddRenderer(ren.GetPointer());

  vtkNew<vtkRenderWindowInteractor> iren;
  vtkNew<vtkInteractorStyleTrackballCamera> style;
  iren->SetInteractorStyle(style.GetPointer());
  iren->SetRenderWindow(renWin.GetPointer());

  renWin->Render();

  // Volume render the dataset
  vtkNew<vtkGPUVolumeRayCastMapper> mapper;
  mapper->AutoAdjustSampleDistancesOff();
  mapper->SetSampleDistance(0.9);
  mapper->SetInputData(image.GetPointer());

  // Color transfer function
  vtkNew<vtkColorTransferFunction> ctf1;
  ctf1->AddRGBPoint(0.0, 0.0, 0.0, 0.0);
  ctf1->AddRGBPoint(1.0, 0.0, 1.0, 0.0);

  vtkNew<vtkColorTransferFunction> ctf2;
  ctf2->AddRGBPoint(0.0, 0.0, 0.0, 0.0);
  ctf2->AddRGBPoint(1.0, 0.0, 1.0, 0.0);

  vtkNew<vtkColorTransferFunction> ctf3;
  ctf3->AddRGBPoint(0.0, 0.0, 0.0, 0.0);
  ctf3->AddRGBPoint(1.0, 0.0, 1.0, 0.0);

  // Opacity functions
  vtkNew<vtkPiecewiseFunction> pf1;
  pf1->AddPoint(0.0, 0.0);
  pf1->AddPoint(1.0, 0.2);

  vtkNew<vtkPiecewiseFunction> pf2;
  pf2->AddPoint(0.0, 0.0);
  pf2->AddPoint(1.0, 0.2);

  vtkNew<vtkPiecewiseFunction> pf3;
  pf3->AddPoint(0.0, 0.0);
  pf3->AddPoint(1.0, 0.2);

  // Volume property with independent components ON
  vtkNew<vtkVolumeProperty> property;
  property->IndependentComponentsOn();

  // Set color and opacity functions
  property->SetColor(0, ctf1.GetPointer());
  property->SetColor(1, ctf2.GetPointer());
  property->SetColor(2, ctf3.GetPointer());
  property->SetScalarOpacity(0, pf1.GetPointer());
  property->SetScalarOpacity(1, pf2.GetPointer());
  property->SetScalarOpacity(2, pf3.GetPointer());

  // Define light parameters
  property->ShadeOn();

  property->SetAmbient(0, 0.2);
  property->SetDiffuse(0, 0.9);
  property->SetSpecular(0, 0.4);
  property->SetSpecularPower(0, 10.0);
  property->SetAmbient(1, 0.5);
  property->SetDiffuse(1, 0.3);
  property->SetSpecular(1, 0.1);
  property->SetSpecularPower(1, 1.0);
  property->SetAmbient(2, 0.7);
  property->SetDiffuse(2, 0.9);
  property->SetSpecular(2, 0.4);
  property->SetSpecularPower(2, 10.0);

  vtkNew<vtkVolume> volume;
  volume->SetMapper(mapper.GetPointer());
  volume->SetProperty(property.GetPointer());
  ren->AddVolume(volume.GetPointer());

  ren->ResetCamera();

  iren->Initialize();
  renWin->Render();

  ren->GetActiveCamera()->Zoom(1.5);

  int retVal = vtkTesting::Test(argc, argv, renWin.GetPointer(), 15);
  if (retVal == vtkRegressionTester::DO_INTERACTOR)
  {
    iren->Start();
  }

  if ((retVal == vtkTesting::PASSED) || (retVal == vtkTesting::DO_INTERACTOR))
  {
    return EXIT_SUCCESS;
  }
  else
  {
    return EXIT_FAILURE;
  }
}