1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162
|
/*=========================================================================
Program: Visualization Toolkit
Module: TestProjectedTetrahedraTransform.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include <vtkActor.h>
#include <vtkColorTransferFunction.h>
#include <vtkConeSource.h>
#include <vtkDoubleArray.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProjectedTetrahedraMapper.h>
#include <vtkProp3D.h>
#include <vtkProperty.h>
#include <vtkRectilinearGrid.h>
#include <vtkRectilinearGridToTetrahedra.h>
#include <vtkRegressionTestImage.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkTesting.h>
#include <vtkTransform.h>
#include <vtkUnstructuredGrid.h>
#include <vtkVolumeProperty.h>
// Creates a cube volume
vtkSmartPointer<vtkVolume> CubeVolume(double r, double g, double b)
{
// Create the coordinates
vtkNew<vtkDoubleArray> xArray;
xArray->InsertNextValue(0.0);
xArray->InsertNextValue(1.0);
vtkNew<vtkDoubleArray> yArray;
yArray->InsertNextValue(0.0);
yArray->InsertNextValue(1.0);
vtkNew<vtkDoubleArray> zArray;
zArray->InsertNextValue(0.0);
zArray->InsertNextValue(1.0);
// Create the RectilinearGrid
vtkNew<vtkRectilinearGrid> grid;
grid->SetDimensions(2, 2, 2);
grid->SetXCoordinates(xArray.GetPointer());
grid->SetYCoordinates(yArray.GetPointer());
grid->SetZCoordinates(zArray.GetPointer());
// Obtain an UnstructuredGrid made of tetrahedras
vtkNew<vtkRectilinearGridToTetrahedra> rectilinearGridToTetrahedra;
rectilinearGridToTetrahedra->SetInputData(grid.GetPointer());
rectilinearGridToTetrahedra->Update();
vtkSmartPointer<vtkUnstructuredGrid> ugrid
= rectilinearGridToTetrahedra->GetOutput();
// Add scalars to the grid
vtkNew<vtkDoubleArray> scalars;
for (int i = 0; i < 8; i++)
{
scalars->InsertNextValue(0);
}
ugrid->GetPointData()->SetScalars(scalars.GetPointer());
// Volume Rendering Mapper
vtkNew<vtkProjectedTetrahedraMapper> mapper;
mapper->SetInputData(ugrid);
mapper->Update();
// Create the volume
vtkSmartPointer<vtkVolume> volume = vtkSmartPointer<vtkVolume>::New();
volume->SetMapper(mapper.GetPointer());
// Apply a ColorTransferFunction to the volume
vtkNew<vtkColorTransferFunction> colorTransferFunction;
colorTransferFunction->AddRGBPoint(0.0, r, g, b);
volume->GetProperty()->SetColor(colorTransferFunction.GetPointer());
return volume;
}
// Creates a cone actor
vtkSmartPointer<vtkActor> ConeActor(double r, double g, double b)
{
// Simple cone mapper
vtkNew<vtkPolyDataMapper> mapper;
vtkNew<vtkConeSource> coneSource;
coneSource->SetCenter(0.0, 0.0, 0.0);
mapper->SetInputConnection(coneSource->GetOutputPort());
// Create the actor
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->GetProperty()->SetColor(r, g, b);
actor->SetMapper(mapper.GetPointer());
return actor;
}
int TestProjectedTetrahedraTransform(int argc, char *argv[])
{
// Create the props
// The red cube volume
vtkSmartPointer<vtkProp3D> volume1 = CubeVolume(1, 0, 0);
// The blue cube volume
vtkSmartPointer<vtkProp3D> volume2 = CubeVolume(0, 0, 1);
// The red cone actor
vtkSmartPointer<vtkProp3D> actor1 = ConeActor(1, 0, 0);
// The blue cone actor
vtkSmartPointer<vtkProp3D> actor2 = ConeActor(0, 0, 1);
// Translate the blue props by (2,2)
vtkNew<vtkTransform> transform;
transform->Translate(2, 2, 0);
volume2->SetUserTransform(transform.GetPointer());
actor2->SetUserTransform(transform.GetPointer());
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer.GetPointer());
renderWindow->SetSize(300, 300);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow.GetPointer());
// Add the props to the scene
renderer->AddVolume(volume1);
renderer->AddVolume(volume2);
renderer->AddActor(actor1);
renderer->AddActor(actor2);
renderer->SetBackground(1, 1, 1);
// Render and interact
renderWindow->Render();
renderer->ResetCamera();
renderWindow->Render();
int retVal = vtkTesting::Test(argc, argv, renderWindow.GetPointer(), 20);
if (retVal == vtkRegressionTester::DO_INTERACTOR)
{
renderWindowInteractor->Start();
}
return !retVal;
}
|