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/*=========================================================================
Program: Visualization Toolkit
Module: vtkProjectedAAHexahedraMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkProjectedAAHexahedraMapper
* @brief volume mapper for axis-aligned hexahedra
*
* High quality volume renderer for axis-aligned hexahedra
*
* @par Implementation:
* Implementation by Stephane Marchesin (stephane.marchesin@gmail.com)
* CEA/DIF - Commissariat a l'Energie Atomique, Centre DAM Ile-De-France
* BP12, F-91297 Arpajon, France.
*
* @par Implementation:
* This mapper implements the paper
* "High-Quality, Semi-Analytical Volume Rendering for AMR Data",
* Stephane Marchesin and Guillaume Colin de Verdiere, IEEE Vis 2009.
*/
#ifndef vtkProjectedAAHexahedraMapper_h
#define vtkProjectedAAHexahedraMapper_h
#include "vtkRenderingVolumeModule.h" // For export macro
#include "vtkUnstructuredGridVolumeMapper.h"
class vtkFloatArray;
class vtkPoints;
class vtkUnsignedCharArray;
class vtkVisibilitySort;
class vtkVolumeProperty;
class vtkRenderWindow;
class VTKRENDERINGVOLUME_EXPORT vtkProjectedAAHexahedraMapper : public vtkUnstructuredGridVolumeMapper
{
public:
vtkTypeMacro(vtkProjectedAAHexahedraMapper,
vtkUnstructuredGridVolumeMapper);
static vtkProjectedAAHexahedraMapper *New();
virtual void PrintSelf(ostream &os, vtkIndent indent);
//@{
/**
* Algorithm used to sort the cells according to viewpoint of the camera.
* Initial value is a vtkCellCenterDepthSort object.
*/
virtual void SetVisibilitySort(vtkVisibilitySort *sort);
vtkGetObjectMacro(VisibilitySort, vtkVisibilitySort);
//@}
/**
* Check if the required OpenGL extensions are supported by the OpenGL
* context attached to the render window `w'.
*/
virtual bool IsRenderSupported(vtkRenderWindow *w)=0;
protected:
vtkProjectedAAHexahedraMapper();
~vtkProjectedAAHexahedraMapper();
/**
* The visibility sort will probably make a reference loop by holding a
* reference to the input.
*/
void ReportReferences(vtkGarbageCollector *collector) VTK_OVERRIDE;
vtkVisibilitySort *VisibilitySort;
private:
vtkProjectedAAHexahedraMapper(const vtkProjectedAAHexahedraMapper &) VTK_DELETE_FUNCTION;
void operator=(const vtkProjectedAAHexahedraMapper &) VTK_DELETE_FUNCTION;
};
#endif
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