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/*=========================================================================
Program: Visualization Toolkit
Module: vtkStaticCellLocator.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkStaticCellLocator
* @brief perform fast cell location operations
*
* vtkStaticCellLocator is a type of vtkAbstractCellLocator that accelerates
* certain operations when performing spatial operations on cells. These
* operations include finding a point that contains a cell, and intersecting
* cells with a line.
*
* vtkStaticCellLocator is an accelerated version of vtkCellLocator. It is
* threaded (via vtkSMPTools), and supports one-time static construction
* (i.e., incremental cell insertion is not supported).
*
* @warning
* This class is templated. It may run slower than serial execution if the code
* is not optimized during compilation. Build in Release or ReleaseWithDebugInfo.
*
* @warning
* This class *always* caches cell bounds.
*
* @sa
* vtkLocator vakAbstractCellLocator vtkCellLocator vtkCellTreeLocator
* vtkModifiedBSPTree
*/
#ifndef vtkStaticCellLocator_h
#define vtkStaticCellLocator_h
#include "vtkAbstractCellLocator.h"
#include "vtkCommonDataModelModule.h" // For export macro
// Forward declarations for PIMPL
struct vtkCellBinner;
struct vtkCellProcessor;
class VTKCOMMONDATAMODEL_EXPORT vtkStaticCellLocator : public vtkAbstractCellLocator
{
friend struct vtkCellBinner;
friend struct vtkCellProcessor;
public:
//@{
/**
* Standard methods to instantiate, print and obtain type-related information.
*/
static vtkStaticCellLocator* New();
vtkTypeMacro(vtkStaticCellLocator, vtkAbstractCellLocator);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
//@{
/**
* Set the number of divisions in x-y-z directions. If the Automatic data
* member is enabled, the Divisions are set according to the
* NumberOfCellsPerNode and MaxNumberOfBuckets data members. The number
* of divisions must be >= 1 in each direction.
*/
vtkSetVector3Macro(Divisions, int);
vtkGetVectorMacro(Divisions, int, 3);
//@}
using vtkAbstractCellLocator::FindClosestPoint;
using vtkAbstractCellLocator::FindClosestPointWithinRadius;
/**
* Test a point to find if it is inside a cell. Returns the cellId if inside
* or -1 if not.
*/
vtkIdType FindCell(double pos[3], double vtkNotUsed, vtkGenericCell* cell, double pcoords[3],
double* weights) override;
/**
* Reimplemented from vtkAbstractCellLocator to support bad compilers.
*/
vtkIdType FindCell(double x[3]) override { return this->Superclass::FindCell(x); }
/**
* Return a list of unique cell ids inside of a given bounding box. The
* user must provide the vtkIdList to populate. This method returns data
* only after the locator has been built.
*/
void FindCellsWithinBounds(double* bbox, vtkIdList* cells) override;
/**
* Given a finite line defined by the two points (p1,p2), return the list
* of unique cell ids in the buckets containing the line. It is possible
* that an empty cell list is returned. The user must provide the vtkIdList
* cell list to populate. This method returns data only after the locator
* has been built.
*/
void FindCellsAlongLine(
const double p1[3], const double p2[3], double tolerance, vtkIdList* cells) override;
//@{
/**
* Given an unbounded plane defined by an origin o[3] and unit normal n[3],
* return the list of unique cell ids in the buckets containing the
* plane. It is possible that an empty cell list is returned. The user must
* provide the vtkIdList cell list to populate. This method returns data
* only after the locator has been built.
*/
void FindCellsAlongPlane(
const double o[3], const double n[3], double tolerance, vtkIdList* cells);
//@}
/**
* Return the closest point and the cell which is closest to the point x.
* The closest point is somewhere on a cell, it need not be one of the
* vertices of the cell. This version takes in a vtkGenericCell
* to avoid allocating and deallocating the cell. This is much faster than
* the version which does not take a *cell, especially when this function is
* called many times in a row such as by a for loop, where the allocation and
* deallocation can be done only once outside the for loop. If a cell is
* found, "cell" contains the points and ptIds for the cell "cellId" upon
* exit.
*/
void FindClosestPoint(const double x[3], double closestPoint[3], vtkGenericCell* cell,
vtkIdType& cellId, int& subId, double& dist2) override;
/**
* Return the closest point within a specified radius and the cell which is
* closest to the point x. The closest point is somewhere on a cell, it
* need not be one of the vertices of the cell. This method returns 1 if a
* point is found within the specified radius. If there are no cells within
* the specified radius, the method returns 0 and the values of
* closestPoint, cellId, subId, and dist2 are undefined. This version takes
* in a vtkGenericCell to avoid allocating and deallocating the cell. This
* is much faster than the version which does not take a *cell, especially
* when this function is called many times in a row such as by a for loop,
* where the allocation and dealloction can be done only once outside the
* for loop. If a closest point is found, "cell" contains the points and
* ptIds for the cell "cellId" upon exit. If a closest point is found,
* inside returns the return value of the EvaluatePosition call to the
* closest cell; inside(=1) or outside(=0).
*/
vtkIdType FindClosestPointWithinRadius(double x[3], double radius, double closestPoint[3],
vtkGenericCell* cell, vtkIdType& cellId, int& subId, double& dist2, int& inside) override;
/**
* Return intersection point (if any) AND the cell which was intersected by
* the finite line. The cell is returned as a cell id and as a generic cell.
*/
int IntersectWithLine(const double a0[3], const double a1[3], double tol, double& t, double x[3],
double pcoords[3], int& subId, vtkIdType& cellId, vtkGenericCell* cell) override;
/**
* Reimplemented from vtkAbstractCellLocator to support bad compilers.
*/
int IntersectWithLine(const double p1[3], const double p2[3], double tol, double& t, double x[3],
double pcoords[3], int& subId) override
{
return this->Superclass::IntersectWithLine(p1, p2, tol, t, x, pcoords, subId);
}
/**
* Reimplemented from vtkAbstractCellLocator to support bad compilers.
*/
int IntersectWithLine(const double p1[3], const double p2[3], double tol, double& t, double x[3],
double pcoords[3], int& subId, vtkIdType& cellId) override
{
return this->Superclass::IntersectWithLine(p1, p2, tol, t, x, pcoords, subId, cellId);
}
/**
* Reimplemented from vtkAbstractCellLocator to support bad compilers.
*/
int IntersectWithLine(
const double p1[3], const double p2[3], vtkPoints* points, vtkIdList* cellIds) override
{
return this->Superclass::IntersectWithLine(p1, p2, points, cellIds);
}
//@{
/**
* Satisfy vtkLocator abstract interface.
*/
void GenerateRepresentation(int level, vtkPolyData* pd) override;
void FreeSearchStructure() override;
void BuildLocator() override;
//@}
//@{
/**
* Set the maximum number of buckets in the locator. By default the value
* is set to VTK_INT_MAX. Note that there are significant performance
* implications at work here. If the number of buckets is set very large
* (meaning > VTK_INT_MAX) then internal sorting may be performed using
* 64-bit integers (which is much slower than using a 32-bit int). Of
* course, memory requirements may dramatically increase as well. It is
* recommended that the default value be used; but for extremely large data
* it may be desired to create a locator with an exceptionally large number
* of buckets. Note also that during initialization of the locator if the
* MaxNumberOfBuckets threshold is exceeded, the Divisions are scaled down
* in such a way as not to exceed the MaxNumberOfBuckets proportionally to
* the size of the bounding box in the x-y-z directions.
*/
vtkSetClampMacro(MaxNumberOfBuckets, vtkIdType, 1000, VTK_ID_MAX);
vtkGetMacro(MaxNumberOfBuckets, vtkIdType);
//@}
/**
* Inform the user as to whether large ids are being used. This flag only
* has meaning after the locator has been built. Large ids are used when the
* number of binned points, or the number of bins, is >= the maximum number
* of buckets (specified by the user). Note that LargeIds are only available
* on 64-bit architectures.
*/
bool GetLargeIds() { return this->LargeIds; }
protected:
vtkStaticCellLocator();
~vtkStaticCellLocator() override;
double Bounds[6]; // Bounding box of the whole dataset
int Divisions[3]; // Number of sub-divisions in x-y-z directions
double H[3]; // Width of each bin in x-y-z directions
vtkIdType MaxNumberOfBuckets; // Maximum number of buckets in locator
bool LargeIds; // indicate whether integer ids are small or large
// Support PIMPLd implementation
vtkCellBinner* Binner; // Does the binning
vtkCellProcessor* Processor; // Invokes methods (templated subclasses)
// Support query operations
unsigned char* CellHasBeenVisited;
unsigned char QueryNumber;
private:
vtkStaticCellLocator(const vtkStaticCellLocator&) = delete;
void operator=(const vtkStaticCellLocator&) = delete;
};
#endif
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