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/*=========================================================================
Program: Visualization Toolkit
Module: vtkStructuredPointsCollection.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkStructuredPointsCollection
* @brief maintain a list of structured points data objects
*
* vtkStructuredPointsCollection is an object that creates and manipulates
* ordered lists of structured points datasets. See also vtkCollection and
* subclasses.
*/
#ifndef vtkStructuredPointsCollection_h
#define vtkStructuredPointsCollection_h
#include "vtkCollection.h"
#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkStructuredPoints.h" // Needed for static cast
class VTKCOMMONDATAMODEL_EXPORT vtkStructuredPointsCollection : public vtkCollection
{
public:
static vtkStructuredPointsCollection* New();
vtkTypeMacro(vtkStructuredPointsCollection, vtkCollection);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Add a pointer to a vtkStructuredPoints to the bottom of the list.
*/
void AddItem(vtkStructuredPoints* ds) { this->vtkCollection::AddItem(ds); }
/**
* Get the next item in the collection. nullptr is returned if the collection
* is exhausted.
*/
vtkStructuredPoints* GetNextItem()
{
return static_cast<vtkStructuredPoints*>(this->GetNextItemAsObject());
}
/**
* Reentrant safe way to get an object in a collection. Just pass the
* same cookie back and forth.
*/
vtkStructuredPoints* GetNextStructuredPoints(vtkCollectionSimpleIterator& cookie)
{
return static_cast<vtkStructuredPoints*>(this->GetNextItemAsObject(cookie));
}
protected:
vtkStructuredPointsCollection() {}
~vtkStructuredPointsCollection() override {}
private:
// hide the standard AddItem from the user and the compiler.
void AddItem(vtkObject* o) { this->vtkCollection::AddItem(o); }
private:
vtkStructuredPointsCollection(const vtkStructuredPointsCollection&) = delete;
void operator=(const vtkStructuredPointsCollection&) = delete;
};
#endif
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