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if (WIN32)
# Create imported target DirectX::d3d11
if (NOT TARGET DirectX::d3d11)
add_library(DirectX::d3d11 INTERFACE IMPORTED)
set_target_properties(DirectX::d3d11 PROPERTIES IMPORTED_LIBNAME "d3d11.lib")
endif()
# Create imported target DirectX::dxgi
if (NOT TARGET DirectX::dxgi)
add_library(DirectX::dxgi INTERFACE IMPORTED)
set_target_properties(DirectX::dxgi PROPERTIES IMPORTED_LIBNAME "dxgi.lib")
endif()
set(DirectX_FOUND TRUE)
else()
set(DirectX_FOUND FALSE)
set(DirectX_NOT_FOUND_MESSAGE "Unsupported platform")
endif()
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