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// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
* @class vtkCellGridAlgorithm
* @brief Superclass for algorithms that produce only polydata as output
*
*
* vtkCellGridAlgorithm is a convenience class to make writing algorithms
* easier. It is also designed to help transition old algorithms to the new
* pipeline architecture. There are some assumptions and defaults made by this
* class you should be aware of. This class defaults such that your filter
* will have one input port and one output port. If that is not the case
* simply change it with SetNumberOfInputPorts etc. See this class
* constructor for the default. This class also provides a FillInputPortInfo
* method that by default says that all inputs will be PolyData. If that
* isn't the case then please override this method in your subclass.
*/
#ifndef vtkCellGridAlgorithm_h
#define vtkCellGridAlgorithm_h
#include "vtkAlgorithm.h"
#include "vtkCellGrid.h" // makes things a bit easier
#include "vtkCommonExecutionModelModule.h" // For export macro
VTK_ABI_NAMESPACE_BEGIN
class vtkDataSet;
class vtkCellAttribute;
class vtkCellGrid;
class VTKCOMMONEXECUTIONMODEL_EXPORT vtkCellGridAlgorithm : public vtkAlgorithm
{
public:
static vtkCellGridAlgorithm* New();
vtkTypeMacro(vtkCellGridAlgorithm, vtkAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
///@{
/**
* Get the output data object for a port on this algorithm.
*/
vtkCellGrid* GetOutput();
vtkCellGrid* GetOutput(int);
virtual void SetOutput(vtkDataObject* d);
///@}
/**
* see vtkAlgorithm for details
*/
vtkTypeBool ProcessRequest(
vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
// this method is not recommended for use, but lots of old style filters
// use it
vtkDataObject* GetInput();
vtkDataObject* GetInput(int port);
vtkCellGrid* GetPolyDataInput(int port);
///@{
/**
* Assign a data object as input. Note that this method does not
* establish a pipeline connection. Use SetInputConnection() to
* setup a pipeline connection.
*/
void SetInputData(vtkDataObject*);
void SetInputData(int, vtkDataObject*);
///@}
///@{
/**
* Assign a data object as input. Note that this method does not
* establish a pipeline connection. Use AddInputConnection() to
* setup a pipeline connection.
*/
void AddInputData(vtkDataObject*);
void AddInputData(int, vtkDataObject*);
///@}
// clang-format off
///@{
/**
* Set an input cell-attribute that this algorithm will process.
* Specifically the \a idx-th cell-attribute for this algorithm
* (starting from 0) will be taken from the cell-grid at the given
* \a port and \a connection and must have the given \a name.
*
* Note that SetInputAttributeToProcess() simply invokes
* SetInputArrayToProcess() with a cell-centered array-name;
* the same information keys are used to mark input attributes
* as input arrays. This means that you may use ParaView's
* existing ArrayListDomain to call SetInputArrayToProcess
* with cell-grid algorithms to indicate cell-attributes rather
* than vtkAbstractArrays on vtkCellData.
*/
virtual void SetInputAttributeToProcess(int idx, int port, int connection, const char* name);
/**
* Fetch a vtkCellAttribute that matches a cell-centered array
* specified by calling SetInputAttributeToProcess().
* (Note that SetInputAttributeToProcess() simply invokes
* SetInputArrayToProcess() with a cell-centered array-name).
*
* If you call a variant that accepts an \a association, it
* will always be set to FIELD_ASSOCIATION_CELLS upon success.
*/
vtkCellAttribute* GetInputCellAttributeToProcess(int idx, int connection, vtkInformationVector** inputVector);
vtkCellAttribute* GetInputCellAttributeToProcess(int idx, int connection, vtkInformationVector** inputVector, int& association);
vtkCellAttribute* GetInputCellAttributeToProcess(int idx, vtkCellGrid* input);
vtkCellAttribute* GetInputCellAttributeToProcess(int idx, vtkCellGrid* input, int& association);
///@}
// clang-format on
protected:
vtkCellGridAlgorithm();
~vtkCellGridAlgorithm() override;
// convenience method
virtual int RequestInformation(vtkInformation* request, vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
/**
* This is called by the superclass.
* This is the method you should override.
*/
virtual int RequestData(vtkInformation* request, vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
/**
* This is called by the superclass.
* This is the method you should override.
*/
virtual int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*);
virtual int RequestUpdateTime(vtkInformation*, vtkInformationVector**, vtkInformationVector*);
// see algorithm for more info
int FillOutputPortInformation(int port, vtkInformation* info) override;
int FillInputPortInformation(int port, vtkInformation* info) override;
private:
vtkCellGridAlgorithm(const vtkCellGridAlgorithm&) = delete;
void operator=(const vtkCellGridAlgorithm&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
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