File: vtkSimpleImageToImageFilter.h

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// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
 * @class   vtkSimpleImageToImageFilter
 * @brief   Generic image filter with one input.
 *
 * vtkSimpleImageToImageFilter is a filter which aims to avoid much
 * of the complexity associated with vtkImageAlgorithm (i.e.
 * support for pieces, multi-threaded operation). If you need to write
 * a simple image-image filter which operates on the whole input, use
 * this as the superclass. The subclass has to provide only an execute
 * method which takes input and output as arguments. Memory allocation
 * is handled in vtkSimpleImageToImageFilter. Also, you are guaranteed to
 * have a valid input in the Execute(input, output) method. By default,
 * this filter
 * requests it's input's whole extent and copies the input's information
 * (spacing, whole extent etc...) to the output. If the output's setup
 * is different (for example, if it performs some sort of sub-sampling),
 * ExecuteInformation has to be overwritten. As an example of how this
 * can be done, you can look at vtkImageShrink3D::ExecuteInformation.
 * For a complete example which uses templates to support generic data
 * types, see vtkSimpleImageToImageFilter.
 *
 * @sa
 * vtkImageAlgorithm vtkSimpleImageFilterExample
 */

#ifndef vtkSimpleImageToImageFilter_h
#define vtkSimpleImageToImageFilter_h

#include "vtkCommonExecutionModelModule.h" // For export macro
#include "vtkImageAlgorithm.h"

VTK_ABI_NAMESPACE_BEGIN
class VTKCOMMONEXECUTIONMODEL_EXPORT vtkSimpleImageToImageFilter : public vtkImageAlgorithm
{
public:
  vtkTypeMacro(vtkSimpleImageToImageFilter, vtkImageAlgorithm);
  void PrintSelf(ostream& os, vtkIndent indent) override;

protected:
  vtkSimpleImageToImageFilter();
  ~vtkSimpleImageToImageFilter() override;

  // These are called by the superclass.
  int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;

  // You don't have to touch this unless you have a good reason.
  int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;

  // In the simplest case, this is the only method you need to define.
  virtual void SimpleExecute(vtkImageData* input, vtkImageData* output) = 0;

private:
  vtkSimpleImageToImageFilter(const vtkSimpleImageToImageFilter&) = delete;
  void operator=(const vtkSimpleImageToImageFilter&) = delete;
};

VTK_ABI_NAMESPACE_END
#endif