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// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
#include "vtkParticlePathFilter.h"
#include "vtkCellArray.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkMultiProcessController.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPolyData.h"
VTK_ABI_NAMESPACE_BEGIN
vtkObjectFactoryNewMacro(vtkParticlePathFilter);
namespace
{
constexpr int TAG = 45902;
//------------------------------------------------------------------------------
void FillCellArrays(vtkCellArray* verts, vtkCellArray* lines,
const std::map<vtkIdType, std::vector<vtkIdType>>& paths)
{
using ArrayType64 = vtkCellArray::ArrayType64;
vtkNew<ArrayType64> vertsConnectivity, vertsOffsets, linesConnectivity, linesOffsets;
vertsOffsets->InsertNextValue(0);
linesOffsets->InsertNextValue(0);
vtkIdType nverts = 0, nlines = 0;
for (const auto& pair : paths)
{
const auto& path = pair.second;
auto insertNextCell = [&path](ArrayType64* connectivity, ArrayType64* offsets, vtkIdType& n)
{
for (vtkIdType id = n; id < n + static_cast<vtkIdType>(path.size()); ++id)
{
connectivity->InsertNextValue(id);
}
n += path.size();
offsets->InsertNextValue(n);
};
if (path.size() == 1)
{
insertNextCell(vertsConnectivity, vertsOffsets, nverts);
}
else
{
insertNextCell(linesConnectivity, linesOffsets, nlines);
}
}
verts->SetData(vertsOffsets, vertsConnectivity);
lines->SetData(linesOffsets, linesConnectivity);
}
} // anonymous namespace
//------------------------------------------------------------------------------
int vtkParticlePathFilter::Initialize(
vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector)
{
int retVal = this->Superclass::Initialize(request, inputVector, outputVector);
this->Paths.clear();
this->Points = vtkSmartPointer<vtkPointSet>::New();
vtkNew<vtkPoints> points;
this->Points->SetPoints(points);
this->Points->GetPointData()->CopyAllocate(this->OutputPointData);
return retVal;
}
//------------------------------------------------------------------------------
int vtkParticlePathFilter::Execute(
vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector)
{
int retVal = this->Superclass::Execute(request, inputVector, outputVector);
// First, for every particle that we receive, we need to ask the original rank for its Path data
// so we can reconstruct the paths.
if (this->Controller && this->Controller->GetNumberOfProcesses() > 1)
{
int myRank = this->Controller ? this->Controller->GetLocalProcessId() : 0;
vtkIdType startId = this->Points->GetNumberOfPoints();
vtkIdType endId = startId;
// We map points using InjectedPointId
vtkIdType nParticlesSentLocal = static_cast<vtkIdType>(this->MPIRecvList.size());
std::vector<vtkIdType> particleRequests(nParticlesSentLocal);
vtkIdType counter = 0;
for (const auto& pair : this->MPIRecvList)
{
const auto& info = pair.second;
particleRequests[counter++] = info.InjectedPointId;
}
std::vector<vtkIdType> allNumParticles(this->Controller->GetNumberOfProcesses());
this->Controller->AllGather(&nParticlesSentLocal, allNumParticles.data(), 1);
vtkIdType nParticlesSent = 0;
std::vector<vtkIdType> offsets(this->Controller->GetNumberOfProcesses() + 1);
offsets.front() = 0;
for (std::size_t i = 0; i < allNumParticles.size(); ++i)
{
offsets[i + 1] = offsets[i] + allNumParticles[i];
nParticlesSent += allNumParticles[i];
}
std::vector<vtkIdType> allParticleRequests(nParticlesSent);
// We share with everyone the particles that we require. The processes owning the relevant Paths
// data will know what we want and we can exchange data.
this->Controller->AllGatherV(particleRequests.data(), allParticleRequests.data(),
nParticlesSentLocal, allNumParticles.data(), offsets.data());
std::vector<vtkNew<vtkIdList>> sendLists(this->Controller->GetNumberOfProcesses());
counter = 0;
int rank = 0;
while (rank < this->Controller->GetNumberOfProcesses())
{
if (allParticleRequests.empty())
{
break;
}
if (rank == myRank)
{
// skipping ourselves
counter = offsets[++rank];
continue;
}
if (counter == offsets[rank + 1])
{
// we finished current rank, moving on
++rank;
continue;
}
vtkIdType injectedPointId = allParticleRequests[counter];
auto it = this->Paths.find(injectedPointId);
auto& sendList = sendLists[rank];
if (it != this->Paths.end())
{
for (vtkIdType pointId : it->second)
{
sendList->InsertNextId(pointId);
this->UnusedIndices.push(pointId);
}
// don't forget to erase the path, we do not own it anymore.
this->Paths.erase(it);
}
if (++counter == offsets[rank + 1])
{
// seems redundant, but we need to account for the case where
// ranks have no data to share earlier. Here we actually move the counter forward.
++rank;
}
}
for (rank = 0; rank < this->Controller->GetNumberOfProcesses(); ++rank)
{
// Let's construct a poly data to send with all the data needed to reconstruct the requested
// paths.
const auto& sendList = sendLists[rank];
vtkNew<vtkPolyData> ps;
vtkNew<vtkPoints> points;
vtkPointData* pd = ps->GetPointData();
points->SetNumberOfPoints(sendList->GetNumberOfIds());
points->GetData()->InsertTuplesStartingAt(0, sendList, this->Points->GetPoints()->GetData());
pd->CopyAllocate(this->Points->GetPointData(), sendList->GetNumberOfIds());
pd->CopyData(this->Points->GetPointData(), sendList);
ps->SetPoints(points);
this->Controller->Send(ps, rank, TAG);
}
// We send points to other processe and receive new ones. We could replace the data from the
// sent points by data from received points or / and current particles. We would need to keep
// track of available slots in a container and prioritize flushing it.
for (rank = 0; rank < this->Controller->GetNumberOfProcesses(); ++rank)
{
// Receiving the polydata containing the paths we requested.
vtkNew<vtkPolyData> ps;
this->Controller->Receive(ps, rank, TAG);
if (!ps->GetNumberOfPoints())
{
continue;
}
auto injectedPointIdArray =
vtkArrayDownCast<vtkIdTypeArray>(ps->GetPointData()->GetAbstractArray("InjectedPointId"));
// We use injectedPointIdArray to map the received paths to the paths we hold locally.
for (vtkIdType pointId = 0; pointId < ps->GetNumberOfPoints(); ++pointId)
{
vtkIdType id = [this, &endId]
{
if (this->UnusedIndices.empty())
{
return endId++;
}
vtkIdType result = this->UnusedIndices.top();
this->UnusedIndices.pop();
return result;
}();
vtkIdType injectedPointId = injectedPointIdArray->GetValue(pointId);
this->Paths[injectedPointId].push_back(id);
}
vtkIdType recvNPoints = ps->GetNumberOfPoints();
if (!recvNPoints)
{
continue;
}
if (!this->Points->GetPointData()->GetNumberOfTuples())
{
this->Points->GetPointData()->CopyAllocate(ps->GetPointData(), recvNPoints);
}
this->Points->GetPointData()->CopyData(ps->GetPointData(), startId, recvNPoints, 0);
this->Points->GetPoints()->InsertPoints(startId, recvNPoints, 0, ps->GetPoints());
startId = this->Points->GetNumberOfPoints();
}
}
// From there on, we have all the past data for the paths for which we hold a currently living
// particle. We just need to add the particles to the relevant path.
vtkIdType startId = this->Points->GetNumberOfPoints();
vtkIdType n = this->OutputCoordinates->GetNumberOfPoints();
vtkIdType endId = startId;
this->Points->GetPoints()->InsertPoints(startId, n, 0, this->OutputCoordinates);
for (auto& particle : this->ParticleHistories)
{
this->Paths[particle.InjectedPointId].push_back(endId++);
}
this->Points->GetPointData()->CopyData(this->OutputPointData, startId, n, 0);
return retVal;
}
//------------------------------------------------------------------------------
int vtkParticlePathFilter::Finalize(
vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector)
{
int retVal = this->Superclass::Finalize(request, inputVector, outputVector);
vtkInformation* outInfo = outputVector->GetInformationObject(0);
auto output = vtkPolyData::SafeDownCast(vtkDataObject::GetData(outInfo));
output->Initialize();
if (!this->Points->GetNumberOfPoints())
{
// Nothing to do in this process
return retVal;
}
std::size_t nPoints = 0;
for (auto& pair : this->Paths)
{
nPoints += pair.second.size();
}
vtkNew<vtkPoints> points;
points->SetNumberOfPoints(nPoints);
vtkNew<vtkIdList> mapping;
mapping->SetNumberOfIds(points->GetNumberOfPoints());
vtkIdType i = -1;
// We create a mapping from the indexing in Points to the polydata we actually want to output.
for (auto& pair : this->Paths)
{
const auto& path = pair.second;
for (vtkIdType pointId : path)
{
mapping->SetId(++i, pointId);
}
}
output->GetPointData()->CopyAllocate(this->Points->GetPointData(), mapping->GetNumberOfIds());
output->GetPointData()->CopyData(this->Points->GetPointData(), mapping);
points->GetData()->InsertTuplesStartingAt(0, mapping, this->Points->GetPoints()->GetData());
output->SetPoints(points);
vtkNew<vtkCellArray> verts, lines;
FillCellArrays(verts, lines, this->Paths);
output->SetVerts(verts);
output->SetLines(lines);
return retVal;
}
VTK_ABI_NAMESPACE_END
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