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// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
* @class vtkPTextureMapToSphere
* @brief generate texture coordinates by mapping points to sphere
*
* vtkPTextureMapToSphere inherits from vtkTextureMapToSphere to handle multi-processing
* environment.
*
* @sa
* vtkTextureMapToPlane vtkTextureMapToCylinder
* vtkTransformTexture vtkThresholdTextureCoords
* vtkTextureMapToSphere
*/
#ifndef vtkPTextureMapToSphere_h
#define vtkPTextureMapToSphere_h
#include "vtkFiltersParallelModule.h" // For export macro
#include "vtkTextureMapToSphere.h"
VTK_ABI_NAMESPACE_BEGIN
class vtkDataSet;
class vtkMultiProcessController;
class VTKFILTERSPARALLEL_EXPORT vtkPTextureMapToSphere : public vtkTextureMapToSphere
{
public:
vtkTypeMacro(vtkPTextureMapToSphere, vtkTextureMapToSphere);
void PrintSelf(ostream& os, vtkIndent indent) override;
static vtkPTextureMapToSphere* New();
protected:
vtkPTextureMapToSphere();
~vtkPTextureMapToSphere() override;
void ComputeCenter(vtkDataSet* dataSet) override;
void SetController(vtkMultiProcessController*);
vtkMultiProcessController* Controller;
private:
vtkPTextureMapToSphere(const vtkPTextureMapToSphere&) = delete;
void operator=(const vtkPTextureMapToSphere&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
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