File: progGlyphsBySource.py

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#!/usr/bin/env python
from vtkmodules.vtkCommonExecutionModel import vtkCastToConcrete
from vtkmodules.vtkCommonTransforms import vtkTransform
from vtkmodules.vtkFiltersCore import vtkElevationFilter
from vtkmodules.vtkFiltersGeneral import vtkTransformPolyDataFilter
from vtkmodules.vtkFiltersProgrammable import vtkProgrammableGlyphFilter
from vtkmodules.vtkFiltersSources import (
    vtkPlaneSource,
    vtkSuperquadricSource,
)
from vtkmodules.vtkRenderingCore import (
    vtkActor,
    vtkPolyDataMapper,
    vtkRenderWindow,
    vtkRenderWindowInteractor,
    vtkRenderer,
)
import vtkmodules.vtkInteractionStyle
import vtkmodules.vtkRenderingFreeType
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.util.misc import vtkGetDataRoot
VTK_DATA_ROOT = vtkGetDataRoot()

res = 6
plane = vtkPlaneSource()
plane.SetResolution(res,res)
colors = vtkElevationFilter()
colors.SetInputConnection(plane.GetOutputPort())
colors.SetLowPoint(-0.25,-0.25,-0.25)
colors.SetHighPoint(0.25,0.25,0.25)
planeMapper = vtkPolyDataMapper()
planeMapper.SetInputConnection(colors.GetOutputPort())
planeActor = vtkActor()
planeActor.SetMapper(planeMapper)
planeActor.GetProperty().SetRepresentationToWireframe()
# create simple poly data so we can apply glyph
squad = vtkSuperquadricSource()
squadColors = vtkElevationFilter()
squadColors.SetInputConnection(squad.GetOutputPort())
squadColors.SetLowPoint(-0.25,-0.25,-0.25)
squadColors.SetHighPoint(0.25,0.25,0.25)
squadCaster = vtkCastToConcrete()
squadCaster.SetInputConnection(squadColors.GetOutputPort())
squadTransform = vtkTransform()
transformSquad = vtkTransformPolyDataFilter()
transformSquad.SetInputConnection(squadColors.GetOutputPort())
transformSquad.SetTransform(squadTransform)
transformSquad.Update()
# procedure for generating glyphs
def Glyph():
    ptId = glypher.GetPointId()
    pd = glypher.GetPointData()
    x,y,z = glypher.GetPoint()
    length = glypher.GetInput(0).GetLength()
    scale = length/(2.0*res)
    squadTransform.Identity()
    if x == y:
        squad.ToroidalOn()
        squadTransform.Translate(x,y,z)
        squadTransform.RotateX(90)
    else:
        squadTransform.Translate(x,y,z)
        squad.ToroidalOff()
    squadTransform.Scale(scale,scale,scale)
    squad.SetPhiRoundness(abs(x)*5.0)
    squad.SetThetaRoundness(abs(y)*5.0)

glypher = vtkProgrammableGlyphFilter()
glypher.SetInputConnection(colors.GetOutputPort())
glypher.SetSourceConnection(transformSquad.GetOutputPort())
glypher.SetGlyphMethod(Glyph)
glypher.SetColorModeToColorBySource()
glyphMapper = vtkPolyDataMapper()
glyphMapper.SetInputConnection(glypher.GetOutputPort())
glyphActor = vtkActor()
glyphActor.SetMapper(glyphMapper)
# Create the rendering stuff
#
ren1 = vtkRenderer()
renWin = vtkRenderWindow()
renWin.SetMultiSamples(0)
renWin.AddRenderer(ren1)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
ren1.AddActor(planeActor)
ren1.AddActor(glyphActor)
ren1.SetBackground(1,1,1)
renWin.SetSize(450,450)
renWin.Render()
ren1.GetActiveCamera().Zoom(1.3)
# Get handles to some useful objects
#
renWin.Render()
# prevent the tk window from showing up then start the event loop
# --- end of script --