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#!/usr/bin/env python
from vtkmodules.vtkFiltersCore import vtkAppendPolyData
from vtkmodules.vtkFiltersSources import vtkPointSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer,
)
import vtkmodules.vtkInteractionStyle
import vtkmodules.vtkRenderingFreeType
import vtkmodules.vtkRenderingOpenGL2
# Control the size of the test. Bigger numbers create more points.
numPts = 1000
radius = 0.5
# Create nine point sources with exponential distributions.
# Each has a different rate (lambda) factor. The nine
# sources are regularly placed within a cube, and then
# appended together.
ps0 = vtkPointSource()
ps0.SetDistributionToExponential()
ps0.SetCenter(-1,-1,-1)
ps0.SetRadius(radius)
ps0.SetNumberOfPoints(numPts)
ps0.SetLambda(.1)
ps1 = vtkPointSource()
ps1.SetDistributionToExponential()
ps1.SetCenter(1,-1,-1)
ps1.SetRadius(radius)
ps1.SetNumberOfPoints(numPts)
ps1.SetLambda(-10)
ps2 = vtkPointSource()
ps2.SetDistributionToExponential()
ps2.SetCenter(1,1,-1)
ps2.SetRadius(radius)
ps2.SetNumberOfPoints(numPts)
ps2.SetLambda(0.6)
ps3 = vtkPointSource()
ps3.SetDistributionToExponential()
ps3.SetCenter(-1,1,-1)
ps3.SetRadius(radius)
ps3.SetNumberOfPoints(numPts)
ps3.SetLambda(0.8)
ps4 = vtkPointSource()
ps4.SetDistributionToExponential()
ps4.SetCenter(0,0,0)
ps4.SetRadius(radius)
ps4.SetNumberOfPoints(numPts)
ps4.SetLambda(1.0)
ps5 = vtkPointSource()
ps5.SetDistributionToExponential()
ps5.SetCenter(-1,-1,1)
ps5.SetRadius(radius)
ps5.SetNumberOfPoints(numPts)
ps5.SetLambda(2)
ps6 = vtkPointSource()
ps6.SetDistributionToExponential()
ps6.SetCenter(1,-1,1)
ps6.SetRadius(radius)
ps6.SetNumberOfPoints(numPts)
ps6.SetLambda(4)
ps7 = vtkPointSource()
ps7.SetDistributionToExponential()
ps7.SetCenter(1,1,1)
ps7.SetRadius(radius)
ps7.SetNumberOfPoints(numPts)
ps7.SetLambda(6)
ps8 = vtkPointSource()
ps8.SetDistributionToExponential()
ps8.SetCenter(-1,1,1)
ps8.SetRadius(radius)
ps8.SetNumberOfPoints(numPts)
ps8.SetLambda(10)
# Comment out two point sources which are aligned along
# the camera view vector and the center point cloud -
# they just clutter the display.
appendF = vtkAppendPolyData()
#appendF.AddInputConnection(ps0.GetOutputPort())
appendF.AddInputConnection(ps1.GetOutputPort())
appendF.AddInputConnection(ps2.GetOutputPort())
appendF.AddInputConnection(ps3.GetOutputPort())
appendF.AddInputConnection(ps4.GetOutputPort())
appendF.AddInputConnection(ps5.GetOutputPort())
appendF.AddInputConnection(ps6.GetOutputPort())
#appendF.AddInputConnection(ps7.GetOutputPort())
appendF.AddInputConnection(ps8.GetOutputPort())
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(appendF.GetOutputPort())
actor = vtkActor()
actor.SetMapper(mapper)
# Create the RenderWindow, Renderer and Interactive Renderer
#
ren1 = vtkRenderer()
renWin = vtkRenderWindow()
renWin.AddRenderer(ren1)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
ren1.AddActor(actor)
ren1.SetBackground(0, 0, 0)
renWin.SetSize(300, 300)
renWin.Render()
ren1.GetActiveCamera().SetPosition(1,1,1)
ren1.ResetCamera()
renWin.Render()
iren.Initialize()
iren.Start()
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