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// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
* @class vtkButtonSource
* @brief abstract class for creating various button types
*
* vtkButtonSource is an abstract class that defines an API for creating
* "button-like" objects in VTK. A button is a geometry with a rectangular
* region that can be textured. The button is divided into two regions: the
* texture region and the shoulder region. The points in both regions are
* assigned texture coordinates. The texture region has texture coordinates
* consistent with the image to be placed on it. All points in the shoulder
* regions are assigned a texture coordinate specified by the user. In this
* way the shoulder region can be colored by the texture.
*
* Creating a vtkButtonSource requires specifying its center point.
* (Subclasses have other attributes that must be set to control
* the shape of the button.) You must also specify how to control
* the shape of the texture region; i.e., whether to size the
* texture region proportional to the texture dimensions or whether
* to size the texture region proportional to the button. Also, buttons
* can be created single sided are mirrored to create two-sided buttons.
*
* @sa
* vtkEllipticalButtonSource vtkRectangularButtonSource
*
* @warning
* The button is defined in the x-y plane. Use vtkTransformPolyDataFilter
* or vtkGlyph3D to orient the button in a different direction.
*/
#ifndef vtkButtonSource_h
#define vtkButtonSource_h
#include "vtkFiltersSourcesModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
#define VTK_TEXTURE_STYLE_FIT_IMAGE 0
#define VTK_TEXTURE_STYLE_PROPORTIONAL 1
VTK_ABI_NAMESPACE_BEGIN
class VTKFILTERSSOURCES_EXPORT vtkButtonSource : public vtkPolyDataAlgorithm
{
public:
void PrintSelf(ostream& os, vtkIndent indent) override;
vtkTypeMacro(vtkButtonSource, vtkPolyDataAlgorithm);
///@{
/**
* Specify a point defining the origin (center) of the button.
*/
vtkSetVector3Macro(Center, double);
vtkGetVectorMacro(Center, double, 3);
///@}
///@{
/**
* Set/Get the style of the texture region: whether to size it
* according to the x-y dimensions of the texture, or whether to make
* the texture region proportional to the width/height of the button.
*/
vtkSetClampMacro(TextureStyle, int, VTK_TEXTURE_STYLE_FIT_IMAGE, VTK_TEXTURE_STYLE_PROPORTIONAL);
vtkGetMacro(TextureStyle, int);
void SetTextureStyleToFitImage() { this->SetTextureStyle(VTK_TEXTURE_STYLE_FIT_IMAGE); }
void SetTextureStyleToProportional() { this->SetTextureStyle(VTK_TEXTURE_STYLE_PROPORTIONAL); }
///@}
///@{
/**
* Set/get the texture dimension. This needs to be set if the texture
* style is set to fit the image.
*/
vtkSetVector2Macro(TextureDimensions, int);
vtkGetVector2Macro(TextureDimensions, int);
///@}
///@{
/**
* Set/Get the default texture coordinate to set the shoulder region to.
*/
vtkSetVector2Macro(ShoulderTextureCoordinate, double);
vtkGetVector2Macro(ShoulderTextureCoordinate, double);
///@}
///@{
/**
* Indicate whether the button is single or double sided. A double sided
* button can be viewed from two sides...it looks sort of like a "pill."
* A single-sided button is meant to viewed from a single side; it looks
* like a "clam-shell."
*/
vtkSetMacro(TwoSided, vtkTypeBool);
vtkGetMacro(TwoSided, vtkTypeBool);
vtkBooleanMacro(TwoSided, vtkTypeBool);
///@}
protected:
vtkButtonSource();
~vtkButtonSource() override = default;
double Center[3];
double ShoulderTextureCoordinate[2];
int TextureStyle;
int TextureDimensions[2];
vtkTypeBool TwoSided;
private:
vtkButtonSource(const vtkButtonSource&) = delete;
void operator=(const vtkButtonSource&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
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