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// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
* @class vtkJSONSceneExporter
* @brief Export the content of a vtkRenderWindow into a directory with
* a JSON meta file describing the scene along with the http datasets
*
* @warning
* This writer assume LittleEndian by default. Additional work should be done to properly
* handle endianness.
*/
#ifndef vtkJSONSceneExporter_h
#define vtkJSONSceneExporter_h
#include "vtkDataArraySelection.h" // Instantiated
#include "vtkExporter.h"
#include "vtkIOExportModule.h" // For export macro
#include "vtkNew.h" // For vtkDataArraySelection
#include "vtkSmartPointer.h" // For vtkSmartPointer
#include <map> // For member variables
#include <string> // For string parameter
#include <vector> // For member variables
VTK_ABI_NAMESPACE_BEGIN
class vtkActor;
class vtkColorTransferFunction;
class vtkDataObject;
class vtkDataSet;
class vtkPiecewiseFunction;
class vtkPolyData;
class vtkPropCollection;
class vtkScalarsToColors;
class vtkTexture;
class vtkVolume;
class vtkVolumeCollection;
class VTKIOEXPORT_EXPORT vtkJSONSceneExporter : public vtkExporter
{
public:
static vtkJSONSceneExporter* New();
vtkTypeMacro(vtkJSONSceneExporter, vtkExporter);
void PrintSelf(ostream& os, vtkIndent indent) override;
///@{
/**
* Specify file name of vtk data file to write.
* This correspond to the root directory of the data to write.
*/
vtkSetFilePathMacro(FileName);
vtkGetFilePathMacro(FileName);
///@}
///@{
/**
* Whether or not to write textures.
* Textures will be written in JPEG format.
* Default is false.
*/
vtkSetMacro(WriteTextures, bool);
vtkGetMacro(WriteTextures, bool);
///@}
///@{
/**
* Whether or not to write texture LODs.
* This will write out the textures in a series of decreasing
* resolution JPEG files, which are intended to be uploaded to the
* web. Each file will be 1/4 the size of the previous one. The files
* will stop being written out when one is smaller than the
* TextureLODsBaseSize.
* Default is false.
*/
vtkSetMacro(WriteTextureLODs, bool);
vtkGetMacro(WriteTextureLODs, bool);
///@}
///@{
/**
* The base size to be used for texture LODs. The texture LODs will
* stop being written out when one is smaller than this size.
* Default is 100 KB. Units are in bytes.
*/
vtkSetMacro(TextureLODsBaseSize, size_t);
vtkGetMacro(TextureLODsBaseSize, size_t);
///@}
///@{
/**
* The base URL to be used for texture LODs.
* Default is nullptr.
*/
vtkSetStringMacro(TextureLODsBaseUrl);
vtkGetStringMacro(TextureLODsBaseUrl);
///@}
///@{
/**
* Whether or not to write poly LODs.
* This will write out the poly LOD sources in a series of decreasing
* resolution data sets, which are intended to be uploaded to the
* web. vtkQuadricCluster is used to decrease the resolution of the
* poly data. Each will be approximately 1/4 the size of the previous
* one (unless certain errors occur, and then the defaults for quadric
* clustering will be used, which will produce an unknown size). The
* files will stop being written out when one is smaller than the
* PolyLODsBaseSize, or if the difference in the sizes of the two
* most recent LODs is less than 5%. The smallest LOD will be written
* into the vtkjs file, rather than with the rest of the LODs.
* Default is false.
*/
vtkSetMacro(WritePolyLODs, bool);
vtkGetMacro(WritePolyLODs, bool);
///@}
///@{
/**
* The base size to be used for poly LODs. The poly LODs will stop
* being written out when one is smaller than this size, or if the
* difference in the sizes of the two most recent LODs is less
* than 5%.
* Default is 100 KB. Units are in bytes.
*/
vtkSetMacro(PolyLODsBaseSize, size_t);
vtkGetMacro(PolyLODsBaseSize, size_t);
///@}
///@{
/**
* The base URL to be used for poly LODs.
* Default is nullptr.
*/
vtkSetStringMacro(PolyLODsBaseUrl);
vtkGetStringMacro(PolyLODsBaseUrl);
///@}
///@{
/**
* Return the object used for point/array selection.
* This can only be used when using `WriteNamedActors`: an array is selected for a source by
* enabling the array `actorName:arrayName` in here.
*
* By default, all arrays are disabled.
*/
vtkGetObjectMacro(PointArraySelection, vtkDataArraySelection);
vtkGetObjectMacro(CellArraySelection, vtkDataArraySelection);
///@}
///@{
/**
* Instead of using a render window that contains a scene to be written, use a map of named actors
* whose source datasets need to be written. This allows for point and cell array selections using
* PointArraySelection and CellArraySelection.
*
* If this map is specified and has non-null size, the render widows/renderer passed will be
* ignored, and the map used instead as the export content.
*/
void SetNamedActorsMap(std::map<std::string, vtkActor*>& map);
std::map<std::string, vtkActor*> GetNamedActorsMap();
///@}
protected:
vtkJSONSceneExporter();
~vtkJSONSceneExporter() override;
void WritePropCollection(vtkPropCollection* collection, std::ostream& sceneComponents);
void WriteVolumeCollection(vtkVolumeCollection* volumeCollection, std::ostream& sceneComponents);
std::string ExtractPiecewiseFunctionSetup(vtkPiecewiseFunction* pwf);
std::string ExtractColorTransferFunctionSetup(vtkColorTransferFunction* volume);
std::string ExtractVolumeRenderingSetup(vtkVolume* volume);
std::string ExtractActorRenderingSetup(vtkActor* actor);
void WriteLookupTable(const char* name, vtkScalarsToColors* lookupTable);
void WriteData() override;
///@{
/**
* Path to temporary folder where files are written to before
* being renamed to this->FileName.
*/
std::string GetTemporaryPath() const;
///@}
std::string CurrentDataSetPath() const;
std::string WriteTexture(vtkTexture* texture);
std::string WriteTextureLODSeries(vtkTexture* texture);
// The returned pointer is the smallest poly LOD, intended to be
// written out in the vtkjs file.
vtkSmartPointer<vtkPolyData> WritePolyLODSeries(vtkPolyData* polys, std::string& config);
char* FileName;
bool WriteTextures;
bool WriteTextureLODs;
size_t TextureLODsBaseSize;
char* TextureLODsBaseUrl;
bool WritePolyLODs;
size_t PolyLODsBaseSize;
char* PolyLODsBaseUrl;
int DatasetCount;
std::map<std::string, std::string> LookupTables;
std::map<vtkTexture*, std::string> TextureStrings;
std::map<vtkTexture*, std::string> TextureLODStrings;
// Files that subclasses should zip
std::vector<std::string> FilesToZip;
private:
vtkJSONSceneExporter(const vtkJSONSceneExporter&) = delete;
void operator=(const vtkJSONSceneExporter&) = delete;
/**
* Write a collection of datasets as inputs of named actors to the output stream.
*/
void WriteNamedActors(std::map<std::string, vtkActor*>& actorMap, std::ostream& sceneComponents);
/**
* Write named dataset to file
*/
std::string WriteDataSet(vtkDataSet* dataset, const char* addOnMeta, const char* name);
/**
* Write a dataobject to the exported file. If associated to an actor, write its texture as well
* as rendering setup. If associated to a volume, write its rendering setup too.
*
* The exported data object can be named, otherwise its name in the file will be the next
* available positive integer.
*/
void WriteDataObject(
ostream& os, vtkDataObject* dataObject, vtkActor* actor, vtkVolume* volume, const char* name);
// Map named sources with their data array selection
vtkNew<vtkDataArraySelection> PointArraySelection;
vtkNew<vtkDataArraySelection> CellArraySelection;
std::map<std::string, vtkActor*> NamedActorsMap;
};
VTK_ABI_NAMESPACE_END
#endif
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