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#!/usr/bin/env python
from vtkmodules.vtkFiltersGeometry import vtkGeometryFilter
from vtkmodules.vtkIOGeometry import vtkChacoReader
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer,
)
import vtkmodules.vtkInteractionStyle
import vtkmodules.vtkRenderingFreeType
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.util.misc import vtkGetDataRoot
VTK_DATA_ROOT = vtkGetDataRoot()
# read in a Chaco file
chReader = vtkChacoReader()
chReader.SetBaseName(VTK_DATA_ROOT + "/Data/vwgt")
chReader.SetGenerateGlobalElementIdArray(1)
chReader.SetGenerateGlobalNodeIdArray(1)
chReader.SetGenerateEdgeWeightArrays(1)
chReader.SetGenerateVertexWeightArrays(1)
geom = vtkGeometryFilter()
geom.SetInputConnection(chReader.GetOutputPort())
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(geom.GetOutputPort())
mapper.SetColorModeToMapScalars()
mapper.SetScalarModeToUsePointFieldData()
mapper.SelectColorArray("VertexWeight1")
mapper.SetScalarRange(1, 5)
actor0 = vtkActor()
actor0.SetMapper(mapper)
# Create the RenderWindow, Renderer and interactor
#
ren1 = vtkRenderer()
renWin = vtkRenderWindow()
renWin.AddRenderer(ren1)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# Add the actor to the renderer, set the background and size
#
ren1.AddActor(actor0)
ren1.SetBackground(0, 0, 0)
renWin.SetSize(300, 300)
renWin.SetMultiSamples(0)
iren.Initialize()
renWin.Render()
#iren.Start()
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