File: TestPointInPolygon.py

package info (click to toggle)
vtk9 9.5.2%2Bdfsg3-6
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 205,984 kB
  • sloc: cpp: 2,336,570; ansic: 327,116; python: 111,200; yacc: 4,104; java: 3,977; sh: 3,032; xml: 2,771; perl: 2,189; lex: 1,787; makefile: 181; javascript: 165; objc: 153; tcl: 59
file content (146 lines) | stat: -rwxr-xr-x 3,393 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
#!/usr/bin/env python
from vtkmodules.vtkCommonDataModel import vtkPolygon

# Test the vtkPolygon::PointInPolygon() method
#

# Compute point in polygon for a series of points
polygon = vtkPolygon()
numPts = 4
pts = [0,0,0, 1,0,0, 1,1,0, 0,1,0]
bds = [0,1,0,1,0,1]

# Create and test an invalid polygon
n = [0,0,0]
x = [0.5,0.5,0.0]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout ==  -1

# The next four points should be inside
n = [0,0,1]
x = [0.5,0.5,0.0]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout ==  1

x = [0.1,0.5,0.0]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout ==  1

x = [0.1,0.1,0.0]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout ==  1

x = [0.01,0.01,0.0]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout ==  1

# The next four should be outside
x = [-0.5,-0.5,0.0]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout == 0

x = [-0.1,-0.5,0.0]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout == 0

x = [-0.1,-0.1,0.0]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout == 0

x = [-0.01,-0.01,0.0]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout == 0

# Now orient the plane in the x-z plane
pts = [0,0,0, 1,0,0, 1,0,1, 0,0,1]
n = [0,1,0]

# The next four should be inside
x = [0.5,0.0,0.5]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout ==  1

x = [0.1,0.0,0.5]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout ==  1

x = [0.1,0.0,0.1]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout ==  1

x = [0.01,0.0,0.01]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout ==  1

# The next four should be outside
x = [-0.5,0.0,-0.5]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout == 0

x = [-0.1,0.0,-0.5]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout == 0

x = [-0.1,0.0,-0.1]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout == 0

x = [-0.01,0.0,-0.01]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout == 0

# Now orient the plane in the y-z plane
pts = [0,0,0, 0,1,0, 0,1,1, 0,0,1]
bds = [0,1,0,1,-1,1]
n = [1,0,0]

# The next four should be inside
x = [0.0,0.5,0.5]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout ==  1

x = [0.0,0.1,0.5]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout ==  1

x = [0.0,0.1,0.1]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout ==  1

x = [0.0,0.01,0.01]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout ==  1

# The next four should be outside
x = [0.0,-0.5,-0.5]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout == 0

x = [0.0,-0.1,-0.5]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout == 0

x = [0.0,-0.1,-0.1]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout == 0

x = [0.0,-0.01,-0.01]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout == 0

# The next four should be outside - culled by bbox test
x = [0.0,-1.5,-0.5]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout == 0

x = [1.5,0.1,-0.5]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout == 0

x = [0.5,0.1,-1.5]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout == 0

x = [0.5,0.1,1.5]
inout = polygon.PointInPolygon(x,numPts,pts,bds,n)
assert inout == 0