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// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
#include "vtkCellLocatorStrategy.h"
#include "vtkAbstractCellLocator.h"
#include "vtkCell.h"
#include "vtkGenericCell.h"
#include "vtkObjectFactory.h"
#include "vtkPointSet.h"
//------------------------------------------------------------------------------
VTK_ABI_NAMESPACE_BEGIN
vtkStandardNewMacro(vtkCellLocatorStrategy);
//------------------------------------------------------------------------------
vtkCellLocatorStrategy::vtkCellLocatorStrategy()
{
this->CellLocator = nullptr;
}
//------------------------------------------------------------------------------
vtkCellLocatorStrategy::~vtkCellLocatorStrategy()
{
if (this->OwnsLocator && this->CellLocator != nullptr)
{
this->CellLocator->Delete();
this->CellLocator = nullptr;
}
}
//------------------------------------------------------------------------------
void vtkCellLocatorStrategy::SetCellLocator(vtkAbstractCellLocator* cL)
{
if (cL != this->CellLocator)
{
if (this->CellLocator != nullptr && this->OwnsLocator)
{
this->CellLocator->Delete();
}
this->CellLocator = cL;
if (cL != nullptr)
{
cL->Register(this);
}
this->OwnsLocator = true;
this->Modified();
}
}
//------------------------------------------------------------------------------
int vtkCellLocatorStrategy::Initialize(vtkPointSet* ps)
{
// See whether anything has changed. If not, just return.
if (this->PointSet != nullptr && ps == this->PointSet && this->MTime < this->InitializeTime)
{
return 1;
}
// Set up the point set; return on failure.
if (this->Superclass::Initialize(ps) == 0)
{
return 0;
}
// Use the point set's cell locator preferentially. If no cell locator,
// then we need to create one. If one is specified here in the strategy,
// use that. If not, then used the point set's default build cell locator
// method.
vtkAbstractCellLocator* psCL = ps->GetCellLocator();
if (psCL == nullptr)
{
if (this->CellLocator != nullptr)
{
// only the owner of the locator can change it
if (this->OwnsLocator)
{
this->CellLocator->SetDataSet(ps);
this->CellLocator->BuildLocator();
}
}
else
{
ps->BuildCellLocator();
psCL = ps->GetCellLocator();
this->CellLocator = psCL;
this->OwnsLocator = false;
}
}
else
{
if (psCL != this->CellLocator)
{
this->CellLocator = psCL;
this->OwnsLocator = false;
}
// ensure that the point-set's locator is up-to-date
// this should be done only by one thread
if (!this->IsACopy)
{
this->CellLocator->BuildLocator();
}
}
this->InitializeTime.Modified();
return 1;
}
//------------------------------------------------------------------------------
vtkIdType vtkCellLocatorStrategy::FindCell(double x[3], vtkCell* cell, vtkGenericCell* gencell,
vtkIdType cellId, double tol2, int& subId, double pcoords[3], double* weights)
{
// If we are given a starting cell, try that.
if (cell && (cellId >= 0))
{
double closestPoint[3];
double dist2;
if ((cell->EvaluatePosition(x, closestPoint, subId, pcoords, dist2, weights) == 1) &&
(dist2 <= tol2))
{
return cellId;
}
}
// Okay cache miss, try the cell locator
return this->CellLocator->FindCell(x, tol2, gencell, subId, pcoords, weights);
}
//------------------------------------------------------------------------------
vtkIdType vtkCellLocatorStrategy::FindClosestPointWithinRadius(double x[3], double radius,
double closestPoint[3], vtkGenericCell* cell, vtkIdType& cellId, int& subId, double& dist2,
int& inside)
{
return this->CellLocator->FindClosestPointWithinRadius(
x, radius, closestPoint, cell, cellId, subId, dist2, inside);
}
//------------------------------------------------------------------------------
bool vtkCellLocatorStrategy::InsideCellBounds(double x[3], vtkIdType cellId)
{
return this->CellLocator->InsideCellBounds(x, cellId);
}
//------------------------------------------------------------------------------
void vtkCellLocatorStrategy::CopyParameters(vtkFindCellStrategy* from)
{
this->Superclass::CopyParameters(from);
if (auto strategy = vtkCellLocatorStrategy::SafeDownCast(from))
{
if (strategy->CellLocator)
{
this->CellLocator = strategy->CellLocator;
this->OwnsLocator = false;
}
}
}
//------------------------------------------------------------------------------
void vtkCellLocatorStrategy::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "CellLocator: " << this->CellLocator << "\n";
}
VTK_ABI_NAMESPACE_END
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