1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96
|
#!/usr/bin/env python
from vtkmodules.vtkCommonCore import vtkLookupTable
from vtkmodules.vtkFiltersCore import vtkCleanPolyData
from vtkmodules.vtkFiltersGeneral import vtkCurvatures
from vtkmodules.vtkFiltersSources import vtkSuperquadricSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkCamera,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer,
)
import vtkmodules.vtkInteractionStyle
import vtkmodules.vtkRenderingFreeType
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.util.misc import vtkGetDataRoot
VTK_DATA_ROOT = vtkGetDataRoot()
# Create renderer stuff
#
ren1 = vtkRenderer()
renWin = vtkRenderWindow()
renWin.AddRenderer(ren1)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# Pipeline stuff
#
torus = vtkSuperquadricSource()
torus.SetCenter(0.0,0.0,0.0)
torus.SetScale(1.0,1.0,1.0)
torus.SetPhiResolution(64)
torus.SetThetaResolution(64)
torus.SetPhiRoundness(1.0)
torus.SetThetaRoundness(1.0)
torus.SetThickness(0.5)
torus.SetSize(0.5)
torus.SetToroidal(1)
# The quadric has nasty discontinuities from the way the edges are generated
# so let's pass it though a CleanPolyDataFilter and merge any points which
# are coincident, or very close
cleaner = vtkCleanPolyData()
cleaner.SetInputConnection(torus.GetOutputPort())
cleaner.SetTolerance(0.005)
curve1 = vtkCurvatures()
curve1.SetInputConnection(cleaner.GetOutputPort())
curve1.SetCurvatureTypeToGaussian()
curve2 = vtkCurvatures()
curve2.SetInputConnection(cleaner.GetOutputPort())
curve2.SetCurvatureTypeToMean()
lut1 = vtkLookupTable()
lut1.SetNumberOfColors(256)
lut1.SetHueRange(0.15,1.0)
lut1.SetSaturationRange(1.0,1.0)
lut1.SetValueRange(1.0,1.0)
lut1.SetAlphaRange(1.0,1.0)
lut1.SetRange(-20,20)
lut2 = vtkLookupTable()
lut2.SetNumberOfColors(256)
lut2.SetHueRange(0.15,1.0)
lut2.SetSaturationRange(1.0,1.0)
lut2.SetValueRange(1.0,1.0)
lut2.SetAlphaRange(1.0,1.0)
lut2.SetRange(0,4)
cmapper1 = vtkPolyDataMapper()
cmapper1.SetInputConnection(curve1.GetOutputPort())
cmapper1.SetLookupTable(lut1)
cmapper1.SetUseLookupTableScalarRange(1)
cmapper2 = vtkPolyDataMapper()
cmapper2.SetInputConnection(curve2.GetOutputPort())
cmapper2.SetLookupTable(lut2)
cmapper2.SetUseLookupTableScalarRange(1)
cActor1 = vtkActor()
cActor1.SetMapper(cmapper1)
cActor1.SetPosition(-0.5,0.0,0.0)
cActor2 = vtkActor()
cActor2.SetMapper(cmapper2)
cActor2.SetPosition(0.5,0.0,0.0)
# Add the actors to the renderer
#
ren1.AddActor(cActor1)
ren1.AddActor(cActor2)
ren1.SetBackground(0.5,0.5,0.5)
renWin.SetSize(300,200)
camera = vtkCamera()
ren1.SetActiveCamera(camera)
camera.SetPosition(0.0,2.0,2.1)
camera.SetFocalPoint(0.0,0.0,0.0)
camera.SetViewAngle(30)
ren1.ResetCameraClippingRange()
iren.Initialize()
# render the image
#
# prevent the tk window from showing up then start the event loop
renWin.Render()
# --- end of script --
|