File: TestDiscreteFlyingEdges2D.py

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#!/usr/bin/env python
from vtkmodules.vtkFiltersCore import vtkTriangleFilter
from vtkmodules.vtkFiltersGeneral import vtkDiscreteFlyingEdges2D
from vtkmodules.vtkFiltersModeling import vtkContourLoopExtraction
from vtkmodules.vtkIOImage import vtkPNGReader
from vtkmodules.vtkImagingCore import vtkImageExtractComponents
from vtkmodules.vtkImagingColor import vtkImageQuantizeRGBToIndex
from vtkmodules.vtkRenderingCore import (
    vtkActor,
    vtkPolyDataMapper,
    vtkRenderWindow,
    vtkRenderWindowInteractor,
    vtkRenderer,
)
import vtkmodules.vtkInteractionStyle
import vtkmodules.vtkRenderingFreeType
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.util.misc import vtkGetDataRoot
VTK_DATA_ROOT = vtkGetDataRoot()

# Create the RenderWindow, Renderer and both Actors
#
ren1 = vtkRenderer()
ren1.SetBackground(1,1,1)
renWin = vtkRenderWindow()
renWin.AddRenderer(ren1)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)

# Read the data. Note this creates a 3-component scalar.
red = vtkPNGReader()
red.SetFileName(VTK_DATA_ROOT + "/Data/RedCircle.png")
red.Update()

# Next filter can only handle RGB *(&&*@
extract = vtkImageExtractComponents()
extract.SetInputConnection(red.GetOutputPort())
extract.SetComponents(0,1,2)

# Quantize the image into an index
quantize = vtkImageQuantizeRGBToIndex()
quantize.SetInputConnection(extract.GetOutputPort())
quantize.SetNumberOfColors(3)

# Create the pipeline
discrete = vtkDiscreteFlyingEdges2D()
discrete.SetInputConnection(quantize.GetOutputPort())
discrete.SetValue(0,0)

# Create polygons
polyLoops = vtkContourLoopExtraction()
polyLoops.SetInputConnection(discrete.GetOutputPort())

# Triangle filter because concave polygons are not rendered correctly
triF = vtkTriangleFilter()
triF.SetInputConnection(polyLoops.GetOutputPort())

# Polylines are generated
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(discrete.GetOutputPort())
mapper.ScalarVisibilityOff()

actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(0,0,0)

# Polygons are displayed
polyMapper = vtkPolyDataMapper()
polyMapper.SetInputConnection(triF.GetOutputPort())

polyActor = vtkActor()
polyActor.SetMapper(polyMapper)

ren1.AddActor(actor)
ren1.AddActor(polyActor)

renWin.Render()
iren.Start()