File: vtkRegularPolygonSource.cxx

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// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
#include "vtkRegularPolygonSource.h"

#include "vtkCellArray.h"
#include "vtkDoubleArray.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkStreamingDemandDrivenPipeline.h"

VTK_ABI_NAMESPACE_BEGIN
vtkStandardNewMacro(vtkRegularPolygonSource);

vtkRegularPolygonSource::vtkRegularPolygonSource()
{
  this->NumberOfSides = 6;
  this->Center[0] = 0.0;
  this->Center[1] = 0.0;
  this->Center[2] = 0.0;
  this->Normal[0] = 0.0;
  this->Normal[1] = 0.0;
  this->Normal[2] = 1.0;
  this->Radius = 0.5;
  this->GeneratePolygon = 1;
  this->GeneratePolyline = 1;
  this->OutputPointsPrecision = SINGLE_PRECISION;

  this->SetNumberOfInputPorts(0);
}

int vtkRegularPolygonSource::RequestData(vtkInformation* vtkNotUsed(request),
  vtkInformationVector** vtkNotUsed(inputVector), vtkInformationVector* outputVector)
{
  // Get the info object
  vtkInformation* outInfo = outputVector->GetInformationObject(0);

  // Get the output
  vtkPolyData* output = vtkPolyData::SafeDownCast(outInfo->Get(vtkDataObject::DATA_OBJECT()));

  double x[3], r[3];
  int i, j, numPts = this->NumberOfSides;
  vtkPoints* newPoints;
  vtkCellArray* newPoly;
  vtkCellArray* newLine;

  // Prepare to produce the output; create the connectivity array(s)
  newPoints = vtkPoints::New();

  // Set the desired precision for the points in the output.
  if (this->OutputPointsPrecision == vtkAlgorithm::DOUBLE_PRECISION)
  {
    newPoints->SetDataType(VTK_DOUBLE);
  }
  else
  {
    newPoints->SetDataType(VTK_FLOAT);
  }

  newPoints->Allocate(numPts);

  if (this->GeneratePolyline)
  {
    newLine = vtkCellArray::New();
    newLine->AllocateEstimate(1, numPts);
    newLine->InsertNextCell(numPts + 1);
    for (i = 0; i < numPts; i++)
    {
      newLine->InsertCellPoint(i);
    }
    newLine->InsertCellPoint(0); // close the polyline
    output->SetLines(newLine);
    newLine->Delete();
  }

  if (this->GeneratePolygon)
  {
    newPoly = vtkCellArray::New();
    newPoly->AllocateEstimate(1, numPts);
    newPoly->InsertNextCell(numPts);
    for (i = 0; i < numPts; i++)
    {
      newPoly->InsertCellPoint(i);
    }
    output->SetPolys(newPoly);
    newPoly->Delete();
  }

  // Produce a unit vector in the plane of the polygon (i.e., perpendicular
  // to the normal)
  double n[3], axis[3], px[3], py[3];

  // Make sure the polygon normal is a unit vector
  n[0] = this->Normal[0];
  n[1] = this->Normal[1];
  n[2] = this->Normal[2];
  if (vtkMath::Normalize(n) == 0.0)
  {
    n[0] = 0.0;
    n[1] = 0.0;
    n[2] = 1.0;
  }

  // Cross with unit axis vectors and eventually find vector in the polygon plane
  int foundPlaneVector = 0;
  axis[0] = 1.0;
  axis[1] = 0.0;
  axis[2] = 0.0;
  vtkMath::Cross(n, axis, px);
  if (vtkMath::Normalize(px) > 1.0E-3)
  {
    foundPlaneVector = 1;
  }
  if (!foundPlaneVector)
  {
    axis[0] = 0.0;
    axis[1] = 1.0;
    axis[2] = 0.0;
    vtkMath::Cross(n, axis, px);
    if (vtkMath::Normalize(px) > 1.0E-3)
    {
      foundPlaneVector = 1;
    }
  }
  if (!foundPlaneVector)
  {
    axis[0] = 0.0;
    axis[1] = 0.0;
    axis[2] = 1.0;
    vtkMath::Cross(n, axis, px);
    vtkMath::Normalize(px);
  }
  vtkMath::Cross(px, n, py); // created two orthogonal axes in the polygon plane, px & py

  // Now run around normal vector to produce polygon points.
  double theta = 2.0 * vtkMath::Pi() / numPts;
  for (j = 0; j < numPts; j++)
  {
    for (i = 0; i < 3; i++)
    {
      r[i] = px[i] * cos((double)j * theta) + py[i] * sin((double)j * theta);
      x[i] = this->Center[i] + this->Radius * r[i];
    }
    newPoints->InsertNextPoint(x);
  }

  output->SetPoints(newPoints);
  newPoints->Delete();

  return 1;
}

void vtkRegularPolygonSource::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os, indent);

  os << indent << "Number of Sides: " << this->NumberOfSides << "\n";

  os << indent << "Center: (" << this->Center[0] << ", " << this->Center[1] << ", "
     << this->Center[2] << ")\n";

  os << indent << "Normal: (" << this->Normal[0] << ", " << this->Normal[1] << ", "
     << this->Normal[2] << ")\n";

  os << indent << "Radius: " << this->Radius << "\n";

  os << indent << "Generate Polygon: " << (this->GeneratePolygon ? "On\n" : "Off\n");

  os << indent << "Generate Polyline: " << (this->GeneratePolyline ? "On\n" : "Off\n");

  os << indent << "Output Points Precision: " << this->OutputPointsPrecision << "\n";
}
VTK_ABI_NAMESPACE_END