File: resampledTexture.py

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#!/usr/bin/env python
from vtkmodules.vtkFiltersSources import vtkPlaneSource
from vtkmodules.vtkIOImage import vtkVolume16Reader
from vtkmodules.vtkImagingCore import vtkExtractVOI
from vtkmodules.vtkRenderingCore import (
    vtkActor,
    vtkPolyDataMapper,
    vtkRenderWindow,
    vtkRenderWindowInteractor,
    vtkRenderer,
    vtkTexture,
)
import vtkmodules.vtkInteractionStyle
import vtkmodules.vtkRenderingFreeType
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.util.misc import vtkGetDataRoot
VTK_DATA_ROOT = vtkGetDataRoot()

# Demonstrate automatic resampling of textures (i.e., OpenGL only handles
# power of two texture maps. This examples exercise's vtk's automatic
# power of two resampling).
#
# get the interactor ui
# create pipeline
#
# generate texture map (not power of two)
v16 = vtkVolume16Reader()
v16.SetDataDimensions(64,64)
v16.GetOutput().SetOrigin(0.0,0.0,0.0)
v16.SetDataByteOrderToLittleEndian()
v16.SetFilePrefix(VTK_DATA_ROOT + "/Data/headsq/quarter")
v16.SetImageRange(1,93)
v16.SetDataSpacing(3.2,3.2,1.5)
extract = vtkExtractVOI()
extract.SetInputConnection(v16.GetOutputPort())
extract.SetVOI(32,32,0,63,0,92)
atext = vtkTexture()
atext.SetInputConnection(extract.GetOutputPort())
atext.InterpolateOn()
# generate plane to map texture on to
plane = vtkPlaneSource()
plane.SetXResolution(1)
plane.SetYResolution(1)
textureMapper = vtkPolyDataMapper()
textureMapper.SetInputConnection(plane.GetOutputPort())
textureActor = vtkActor()
textureActor.SetMapper(textureMapper)
textureActor.SetTexture(atext)
# Create the RenderWindow, Renderer
#
ren1 = vtkRenderer()
renWin = vtkRenderWindow()
renWin.AddRenderer(ren1)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# Add the actors to the renderer, set the background and size
#
ren1.AddActor(textureActor)
renWin.SetSize(250,250)
ren1.SetBackground(0.1,0.2,0.4)
iren.Initialize()
# prevent the tk window from showing up then start the event loop
# --- end of script --