1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82
|
// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
* @class vtkImageAppendComponents
* @brief Collects components from two inputs into
* one output.
*
* vtkImageAppendComponents takes the components from two inputs and merges
* them into one output. If Input1 has M components, and Input2 has N
* components, the output will have M+N components with input1
* components coming first.
*/
#ifndef vtkImageAppendComponents_h
#define vtkImageAppendComponents_h
#include "vtkImagingCoreModule.h" // For export macro
#include "vtkThreadedImageAlgorithm.h"
VTK_ABI_NAMESPACE_BEGIN
class VTKIMAGINGCORE_EXPORT vtkImageAppendComponents : public vtkThreadedImageAlgorithm
{
public:
static vtkImageAppendComponents* New();
vtkTypeMacro(vtkImageAppendComponents, vtkThreadedImageAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Replace one of the input connections with a new input. You can
* only replace input connections that you previously created with
* AddInputConnection() or, in the case of the first input,
* with SetInputConnection().
*/
virtual void ReplaceNthInputConnection(int idx, vtkAlgorithmOutput* input);
///@{
/**
* Assign a data object as input. Note that this method does not
* establish a pipeline connection. Use SetInputConnection() to
* setup a pipeline connection.
*/
void SetInputData(int num, vtkDataObject* input);
void SetInputData(vtkDataObject* input) { this->SetInputData(0, input); }
///@}
///@{
/**
* Get one input to this filter. This method is only for support of
* old-style pipeline connections. When writing new code you should
* use vtkAlgorithm::GetInputConnection(0, num).
*/
vtkDataObject* GetInput(int num);
vtkDataObject* GetInput() { return this->GetInput(0); }
///@}
/**
* Get the number of inputs to this filter. This method is only for
* support of old-style pipeline connections. When writing new code
* you should use vtkAlgorithm::GetNumberOfInputConnections(0).
*/
int GetNumberOfInputs() { return this->GetNumberOfInputConnections(0); }
protected:
vtkImageAppendComponents() = default;
~vtkImageAppendComponents() override = default;
int RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
void ThreadedRequestData(vtkInformation* request, vtkInformationVector** inputVector,
vtkInformationVector* outputVector, vtkImageData*** inData, vtkImageData** outData, int ext[6],
int id) override;
// Implement methods required by vtkAlgorithm.
int FillInputPortInformation(int, vtkInformation*) override;
private:
vtkImageAppendComponents(const vtkImageAppendComponents&) = delete;
void operator=(const vtkImageAppendComponents&) = delete;
};
VTK_ABI_NAMESPACE_END
#endif
|