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// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
#include "vtkDataEncoder.h"
#include "vtkBase64Utilities.h"
#include "vtkCommand.h"
#include "vtkImageData.h"
#include "vtkJPEGWriter.h"
#include "vtkLogger.h"
#include "vtkNew.h"
#include "vtkObjectFactory.h"
#include "vtkPNGWriter.h"
#include "vtkSmartPointer.h"
#include "vtkUnsignedCharArray.h"
#include <cassert>
#include <cmath>
#include <condition_variable>
#include <map>
#include <mutex>
#include <queue>
#include <thread>
#include <vector>
#include <vtksys/SystemTools.hxx>
#define MAX_NUMBER_OF_THREADS_IN_POOL 32
namespace detail
{
VTK_ABI_NAMESPACE_BEGIN
struct vtkWork
{
vtkSmartPointer<vtkImageData> Image;
int Quality = 0;
int Encoding = 0;
vtkTypeUInt64 TimeStamp = 0;
vtkTypeUInt32 Key = 0;
vtkWork() = default;
vtkWork(vtkTypeUInt32 key, vtkImageData* image, int quality, int encoding)
: Image(image)
, Quality(quality)
, Encoding(encoding)
, TimeStamp(0)
, Key(key)
{
}
vtkWork(const vtkWork&) = default;
vtkWork& operator=(const vtkWork&) = default;
};
class vtkWorkQueue
{
mutable std::mutex ResultsMutex;
std::map<vtkTypeUInt32, std::pair<vtkTypeUInt64, vtkSmartPointer<vtkUnsignedCharArray>>> Results;
std::condition_variable ResultsCondition;
std::map<vtkTypeUInt32, std::atomic<vtkTypeUInt32>> LastTimeStamp;
std::mutex QueueMutex;
std::queue<vtkWork> Queue;
std::condition_variable QueueCondition;
std::vector<std::thread> ThreadPool;
std::atomic<bool> Terminate;
static void DoWork(int threadIndex, vtkWorkQueue* self)
{
vtkLogger::SetThreadName("Worker " + std::to_string(threadIndex));
vtkLogF(TRACE, "starting worker thread");
vtkNew<vtkJPEGWriter> writer;
writer->WriteToMemoryOn();
while (!self->Terminate)
{
vtkWork work;
{
std::unique_lock<std::mutex> lock(self->QueueMutex);
bool break_loop = false;
do
{
self->QueueCondition.wait_for(lock, std::chrono::seconds(1),
[self]() { return !self->Queue.empty() || self->Terminate; });
if (self->Terminate)
{
break_loop = true;
break;
}
} while (self->Queue.empty());
if (break_loop)
{
break;
}
work = self->Queue.front();
self->Queue.pop();
}
writer->SetInputData(work.Image);
writer->SetQuality(work.Quality);
writer->Write();
auto result = vtkSmartPointer<vtkUnsignedCharArray>::New();
if (work.Encoding)
{
vtkUnsignedCharArray* data = writer->GetResult();
result->SetNumberOfComponents(1);
result->SetNumberOfTuples(std::ceil(1.5 * data->GetNumberOfTuples()));
unsigned long size = vtkBase64Utilities::Encode(
data->GetPointer(0), data->GetNumberOfTuples(), result->GetPointer(0), /*mark_end=*/0);
result->SetNumberOfTuples(static_cast<vtkIdType>(size) + 1);
result->SetValue(size, 0);
}
else
{
// We must do a deep copy here as the writer reuse that array
// and will change its values concurrently during its next job...
result->DeepCopy(writer->GetResult());
}
writer->SetInputData(nullptr);
{
std::unique_lock<std::mutex> lock(self->ResultsMutex);
auto& pair = self->Results[work.Key];
if (pair.first < work.TimeStamp)
{
pair = std::make_pair(work.TimeStamp, result);
lock.unlock();
self->ResultsCondition.notify_all();
}
}
}
vtkLogF(TRACE, "exiting worker thread");
}
public:
vtkWorkQueue(int numThreads)
: Terminate(false)
{
assert(numThreads >= 0);
for (int cc = 0; cc < numThreads; ++cc)
{
this->ThreadPool.emplace_back(&vtkWorkQueue::DoWork, cc, this);
}
}
~vtkWorkQueue()
{
this->Terminate = true;
this->QueueCondition.notify_all();
for (auto& thread : this->ThreadPool)
{
thread.join();
}
}
bool IsValid() const { return !this->ThreadPool.empty(); }
void PushBack(vtkWork&& work)
{
if (!this->IsValid())
{
vtkLogF(ERROR, "Queue is invalid! Can't push work!");
return;
}
auto key = work.Key;
work.TimeStamp = ++this->LastTimeStamp[key];
{
std::unique_lock<std::mutex> lock(this->QueueMutex);
this->Queue.emplace(std::move(work));
}
this->QueueCondition.notify_one();
}
bool GetResult(vtkTypeUInt32 key, vtkSmartPointer<vtkUnsignedCharArray>& data) const
{
std::unique_lock<std::mutex> lock(this->ResultsMutex);
auto iter = this->Results.find(key);
if (iter == this->Results.end())
{
return false;
}
const auto& resultsPair = iter->second;
data = resultsPair.second;
// return true if this is the latest result for this key.
return (resultsPair.first == this->LastTimeStamp.at(key));
}
void Flush(vtkTypeUInt32 key)
{
auto tsIter = this->LastTimeStamp.find(key);
if (tsIter == this->LastTimeStamp.end())
{
return;
}
const auto& ts = tsIter->second;
std::unique_lock<std::mutex> lock(this->ResultsMutex);
this->ResultsCondition.wait(lock,
[this, &ts, &key]()
{
try
{
return ts == this->Results[key].first;
}
catch (std::out_of_range&)
{
// result not available yet; keep waiting;
return false;
}
});
}
};
VTK_ABI_NAMESPACE_END
} // namespace detail
VTK_ABI_NAMESPACE_BEGIN
//****************************************************************************
class vtkDataEncoder::vtkInternals
{
public:
detail::vtkWorkQueue Queue;
vtkNew<vtkUnsignedCharArray> LastBase64Image;
vtkInternals(int numThreads)
: Queue(numThreads)
{
}
// Once an imagedata has been written to memory as a jpg or png, this
// convenience function can encode that image as a Base64 string.
const char* GetBase64EncodedImage(vtkUnsignedCharArray* encodedInputImage)
{
this->LastBase64Image->SetNumberOfComponents(1);
this->LastBase64Image->SetNumberOfTuples(
std::ceil(1.5 * encodedInputImage->GetNumberOfTuples()));
unsigned long size = vtkBase64Utilities::Encode(encodedInputImage->GetPointer(0),
encodedInputImage->GetNumberOfTuples(), this->LastBase64Image->GetPointer(0), /*mark_end=*/0);
this->LastBase64Image->SetNumberOfTuples(static_cast<vtkIdType>(size) + 1);
this->LastBase64Image->SetValue(size, 0);
return reinterpret_cast<char*>(this->LastBase64Image->GetPointer(0));
}
};
vtkStandardNewMacro(vtkDataEncoder);
//------------------------------------------------------------------------------
vtkDataEncoder::vtkDataEncoder()
: MaxThreads(3)
, Internals(new vtkInternals(this->MaxThreads))
{
}
//------------------------------------------------------------------------------
vtkDataEncoder::~vtkDataEncoder() = default;
//------------------------------------------------------------------------------
void vtkDataEncoder::SetMaxThreads(vtkTypeUInt32 maxThreads)
{
if (maxThreads < MAX_NUMBER_OF_THREADS_IN_POOL && maxThreads > 0)
{
this->MaxThreads = maxThreads;
}
}
//------------------------------------------------------------------------------
void vtkDataEncoder::Initialize()
{
this->Internals.reset(new vtkDataEncoder::vtkInternals(this->MaxThreads));
}
//------------------------------------------------------------------------------
void vtkDataEncoder::Push(vtkTypeUInt32 key, vtkImageData* data, int quality, int encoding)
{
auto& internals = (*this->Internals);
internals.Queue.PushBack(detail::vtkWork(key, data, quality, encoding));
}
//------------------------------------------------------------------------------
bool vtkDataEncoder::GetLatestOutput(vtkTypeUInt32 key, vtkSmartPointer<vtkUnsignedCharArray>& data)
{
auto& internals = (*this->Internals);
return internals.Queue.GetResult(key, data);
}
//------------------------------------------------------------------------------
const char* vtkDataEncoder::EncodeAsBase64Png(vtkImageData* img, int compressionLevel)
{
// Perform in-memory write of image as png
vtkNew<vtkPNGWriter> writer;
writer->WriteToMemoryOn();
writer->SetInputData(img);
writer->SetCompressionLevel(compressionLevel);
writer->Write();
// Return Base64-encoded string
return this->Internals->GetBase64EncodedImage(writer->GetResult());
}
//------------------------------------------------------------------------------
const char* vtkDataEncoder::EncodeAsBase64Jpg(vtkImageData* img, int quality)
{
// Perform in-memory write of image as jpg
vtkNew<vtkJPEGWriter> writer;
writer->WriteToMemoryOn();
writer->SetInputData(img);
writer->SetQuality(quality);
writer->Write();
// Return Base64-encoded string
return this->Internals->GetBase64EncodedImage(writer->GetResult());
}
//------------------------------------------------------------------------------
void vtkDataEncoder::Flush(vtkTypeUInt32 key)
{
auto& internals = (*this->Internals);
internals.Queue.Flush(key);
}
//------------------------------------------------------------------------------
void vtkDataEncoder::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
}
//------------------------------------------------------------------------------
void vtkDataEncoder::Finalize()
{
this->Internals.reset(new vtkDataEncoder::vtkInternals(0));
}
VTK_ABI_NAMESPACE_END
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