1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
|
<!DOCTYPE html>
<html>
<body>
<canvas id="canvas" width="400" height="400"></canvas>
<script type="text/javascript" src="WrappedMace.js"></script>
<script type="text/javascript">
var guard = false;
function eventForward(e) {
if (guard) {
return;
}
guard = true;
const eventClone = new e.constructor(e.type, e);
let canvas = document.querySelector("#canvas");
canvas.dispatchEvent(eventClone);
guard = false;
}
document.addEventListener("keypress", eventForward, false);
document.addEventListener("keydown", eventForward, false);
document.addEventListener("keyup", eventForward, false);
var vtk = createWrappedMaceModule({}).then((runtime) => {
var renderer = new runtime.vtkRenderer();
var renWin = new runtime.vtkRenderWindow();
renWin.AddRenderer(renderer);
runtime.vtkRenderWindowInteractor.configure();
var iren = new runtime.vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
var sphere = new runtime.vtkSphereSource();
sphere.SetThetaResolution(8);
sphere.SetPhiResolution(8);
var sphereMapper = new runtime.vtkPolyDataMapper();
sphereMapper.SetInputConnection(sphere.GetOutputPort());
var sphereActor = new runtime.vtkActor();
sphereActor.SetMapper(sphereMapper);
var cone = new runtime.vtkConeSource();
cone.SetResolution(6);
var glyph = new runtime.vtkGlyph3D();
glyph.SetInputConnection(sphere.GetOutputPort());
glyph.SetSourceConnection(cone.GetOutputPort());
glyph.SetVectorModeToUseNormal();
glyph.SetScaleModeToScaleByVector();
glyph.SetScaleFactor(0.25);
var spikeMapper = new runtime.vtkPolyDataMapper();
spikeMapper.SetInputConnection(glyph.GetOutputPort());
var spikeActor = new runtime.vtkActor();
spikeActor.SetMapper(spikeMapper);
renderer.AddActor(sphereActor);
renderer.AddActor(spikeActor);
renderer.SetBackground(0.2, 0.3, 0.4);
renWin.SetSize(300, 300);
// interact with data
renWin.Render();
// expose to the console for easy access
runtime.instances = {
renderer,
renWin,
iren,
cone,
glyph,
sphere,
sphereMapper,
sphereActor,
spikeMapper,
spikeActor,
};
iren.Start();
});
</script>
</body>
</html>
|