File: stack_allocation.h

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vulkan-loader 1.4.321.0-1
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/*
 *
 * Copyright (c) 2014-2022 The Khronos Group Inc.
 * Copyright (c) 2014-2022 Valve Corporation
 * Copyright (c) 2014-2022 LunarG, Inc.
 * Copyright (C) 2015 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * Author: Jon Ashburn <jon@lunarg.com>
 * Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
 * Author: Chia-I Wu <olvaffe@gmail.com>
 * Author: Chia-I Wu <olv@lunarg.com>
 * Author: Mark Lobodzinski <mark@LunarG.com>
 * Author: Lenny Komow <lenny@lunarg.com>
 * Author: Charles Giessen <charles@lunarg.com>
 */

#pragma once

#include "vk_loader_platform.h"

#if defined(_WIN32)
#include <malloc.h>
#elif defined(HAVE_ALLOCA_H)
#include <alloca.h>
#else
#include <stdlib.h>
#endif

#if COMMON_UNIX_PLATFORMS
#define loader_stack_alloc(size) alloca(size)
#elif defined(_WIN32)
#define loader_stack_alloc(size) _alloca(size)
#else
#warning "alloca not available on this platform!"
#endif  // defined(_WIN32)