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/* Copyright (c) 2019-2022 The Khronos Group Inc.
* Copyright (c) 2019-2022 Valve Corporation
* Copyright (c) 2019-2022 LunarG, Inc.
* Copyright (C) 2019-2022 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* John Zulauf <jzulauf@lunarg.com>
*
*/
#include "image_layout_map.h"
#ifndef SPARSE_CONTAINER_UNIT_TEST
#include "image_state.h"
#include "cmd_buffer_state.h"
#endif
namespace image_layout_map {
using InitialLayoutStates = ImageSubresourceLayoutMap::InitialLayoutStates;
using LayoutEntry = ImageSubresourceLayoutMap::LayoutEntry;
template <typename LayoutsMap>
static bool UpdateLayoutStateImpl(LayoutsMap& layouts, InitialLayoutStates& initial_layout_states, const IndexRange& range,
LayoutEntry& new_entry, const CMD_BUFFER_STATE& cb_state, const IMAGE_VIEW_STATE* view_state) {
using CachedLowerBound = typename sparse_container::cached_lower_bound_impl<LayoutsMap>;
CachedLowerBound pos(layouts, range.begin);
if (!range.includes(pos->index)) {
return false;
}
bool updated_current = false;
while (range.includes(pos->index)) {
if (!pos->valid) {
// Fill in the leading space (or in the case of pos at end the trailing space
const auto start = pos->index;
auto it = pos->lower_bound;
const auto limit = (it != layouts.end()) ? std::min(it->first.begin, range.end) : range.end;
if (new_entry.state == nullptr) {
// Allocate on demand... initial_layout_states_ holds ownership, while
// each subresource has a non-owning copy of the plain pointer.
initial_layout_states.emplace_back(cb_state, view_state);
new_entry.state = &initial_layout_states.back();
}
auto insert_result = layouts.insert(it, std::make_pair(IndexRange(start, limit), new_entry));
pos.invalidate(insert_result, start);
pos.seek(limit);
updated_current = true;
}
// Note that after the "fill" operation pos may have become valid so we check again
if (pos->valid) {
auto intersected_range = pos->lower_bound->first & range;
if (!intersected_range.empty() && pos->lower_bound->second.CurrentWillChange(new_entry.current_layout)) {
LayoutEntry orig_entry = pos->lower_bound->second; // intentional copy
assert(orig_entry.state != nullptr);
updated_current |= orig_entry.Update(new_entry);
auto overwrite_result = layouts.overwrite_range(pos->lower_bound, std::make_pair(intersected_range, orig_entry));
// If we didn't cover the whole range, we'll need to go around again
pos.invalidate(overwrite_result, intersected_range.begin);
pos.seek(intersected_range.end);
} else {
// Point just past the end of this section, if it's within the given range, it will get filled next iteration
// ++pos could move us past the end of range (which would exit the loop) so we don't use it.
pos.seek(pos->lower_bound->first.end);
}
}
}
return updated_current;
}
InitialLayoutState::InitialLayoutState(const CMD_BUFFER_STATE& cb_state_, const IMAGE_VIEW_STATE* view_state_)
: image_view(VK_NULL_HANDLE), aspect_mask(0), label(cb_state_.debug_label) {
if (view_state_) {
image_view = view_state_->image_view();
aspect_mask = view_state_->normalized_subresource_range.aspectMask;
}
}
bool ImageSubresourceLayoutMap::SubresourceLayout::operator==(const ImageSubresourceLayoutMap::SubresourceLayout& rhs) const {
bool is_equal =
(current_layout == rhs.current_layout) && (initial_layout == rhs.initial_layout) && (subresource == rhs.subresource);
return is_equal;
}
ImageSubresourceLayoutMap::ImageSubresourceLayoutMap(const IMAGE_STATE& image_state)
: image_state_(image_state),
encoder_(image_state.subresource_encoder),
layouts_(encoder_.SubresourceCount()),
initial_layout_states_() {}
// Use the unwrapped maps from the BothMap in the actual implementation
template <typename LayoutMap>
static bool SetSubresourceRangeLayoutImpl(LayoutMap& layouts, InitialLayoutStates& initial_layout_states, RangeGenerator& range_gen,
const CMD_BUFFER_STATE& cb_state, VkImageLayout layout, VkImageLayout expected_layout) {
bool updated = false;
LayoutEntry entry(expected_layout, layout);
for (; range_gen->non_empty(); ++range_gen) {
updated |= UpdateLayoutStateImpl(layouts, initial_layout_states, *range_gen, entry, cb_state, nullptr);
}
return updated;
}
bool ImageSubresourceLayoutMap::SetSubresourceRangeLayout(const CMD_BUFFER_STATE& cb_state, const VkImageSubresourceRange& range,
VkImageLayout layout, VkImageLayout expected_layout) {
if (expected_layout == kInvalidLayout) {
// Set the initial layout to the set layout as we had no other layout to reference
expected_layout = layout;
}
if (!InRange(range)) return false; // Don't even try to track bogus subreources
RangeGenerator range_gen(encoder_, range);
if (layouts_.SmallMode()) {
return SetSubresourceRangeLayoutImpl(layouts_.GetSmallMap(), initial_layout_states_, range_gen, cb_state, layout,
expected_layout);
} else {
assert(!layouts_.Tristate());
return SetSubresourceRangeLayoutImpl(layouts_.GetBigMap(), initial_layout_states_, range_gen, cb_state, layout,
expected_layout);
}
}
// Use the unwrapped maps from the BothMap in the actual implementation
template <typename LayoutMap>
static void SetSubresourceRangeInitialLayoutImpl(LayoutMap& layouts, InitialLayoutStates& initial_layout_states,
RangeGenerator& range_gen, const CMD_BUFFER_STATE& cb_state, VkImageLayout layout,
const IMAGE_VIEW_STATE* view_state) {
LayoutEntry entry(layout);
for (; range_gen->non_empty(); ++range_gen) {
UpdateLayoutStateImpl(layouts, initial_layout_states, *range_gen, entry, cb_state, view_state);
}
}
// Unwrap the BothMaps entry here as this is a performance hotspot.
void ImageSubresourceLayoutMap::SetSubresourceRangeInitialLayout(const CMD_BUFFER_STATE& cb_state,
const VkImageSubresourceRange& range, VkImageLayout layout) {
if (!InRange(range)) return; // Don't even try to track bogus subreources
RangeGenerator range_gen(encoder_, range);
if (layouts_.SmallMode()) {
SetSubresourceRangeInitialLayoutImpl(layouts_.GetSmallMap(), initial_layout_states_, range_gen, cb_state, layout, nullptr);
} else {
assert(!layouts_.Tristate());
SetSubresourceRangeInitialLayoutImpl(layouts_.GetBigMap(), initial_layout_states_, range_gen, cb_state, layout, nullptr);
}
}
// Unwrap the BothMaps entry here as this is a performance hotspot.
void ImageSubresourceLayoutMap::SetSubresourceRangeInitialLayout(const CMD_BUFFER_STATE& cb_state, VkImageLayout layout,
const IMAGE_VIEW_STATE& view_state) {
RangeGenerator range_gen(view_state.range_generator);
if (layouts_.SmallMode()) {
SetSubresourceRangeInitialLayoutImpl(layouts_.GetSmallMap(), initial_layout_states_, range_gen, cb_state, layout,
&view_state);
} else {
assert(!layouts_.Tristate());
SetSubresourceRangeInitialLayoutImpl(layouts_.GetBigMap(), initial_layout_states_, range_gen, cb_state, layout,
&view_state);
}
}
// Saves an encode to fetch both in the same call
const ImageSubresourceLayoutMap::LayoutEntry* ImageSubresourceLayoutMap::GetSubresourceLayouts(
const VkImageSubresource& subresource) const {
IndexType index = encoder_.Encode(subresource);
auto found = layouts_.find(index);
if (found != layouts_.end()) {
return &found->second;
}
return nullptr;
}
// TODO: make sure this paranoia check is sufficient and not too much.
uintptr_t ImageSubresourceLayoutMap::CompatibilityKey() const {
return (reinterpret_cast<uintptr_t>(&image_state_) ^ encoder_.AspectMask());
}
bool ImageSubresourceLayoutMap::UpdateFrom(const ImageSubresourceLayoutMap& other) {
// Must be from matching images for the reinterpret cast to be valid
assert(CompatibilityKey() == other.CompatibilityKey());
if (CompatibilityKey() != other.CompatibilityKey()) return false;
// NOTE -- we are copying plain state pointers from 'other' which owns them in a vector. This works because
// currently this function is only used to import from secondary command buffers, destruction of which
// invalidate the referencing primary command buffer, meaning that the dangling pointer will either be
// cleaned up in invalidation, on not referenced by validation code.
return sparse_container::splice(layouts_, other.layouts_, LayoutEntry::Updater());
}
} // namespace image_layout_map
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