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/* Copyright (c) 2024 The Khronos Group Inc.
* Copyright (c) 2024 Valve Corporation
* Copyright (c) 2024 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
namespace chassis {
struct CommandBufferData {
bool is_secondary;
};
// Some handles need their own "private data" that everyone needs (even statless chassis layers)
// The goal is to have the chassis do the state tracking once, and pass down this selective information to everyone.
// Using an union, we can leverage the ErrorObject/RecordObject to get the data everywhere
union HandleData {
CommandBufferData command_buffer;
};
} // namespace chassis
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