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/* Copyright (c) 2021-2025 The Khronos Group Inc.
* Copyright (c) 2021-2025 Valve Corporation
* Copyright (c) 2021-2025 LunarG, Inc.
* Copyright (C) 2021-2022 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "error_location.h"
#include "generated/error_location_helper.h"
void Location::AppendFields(std::ostream& out) const {
if (prev) {
// When apply a .dot(sub_index) we duplicate the field item
// Instead of dealing with partial non-const Location, just do the check here
const Location& prev_loc = (prev->field == field && prev->index == kNoIndex && prev->prev) ? *prev->prev : *prev;
// Work back and print for Locaiton first
prev_loc.AppendFields(out);
// check if need connector from last item
if (prev_loc.structure != vvl::Struct::Empty || prev_loc.field != vvl::Field::Empty) {
out << ((prev_loc.index == kNoIndex && IsFieldPointer(prev_loc.field)) ? "->" : ".");
}
}
if (isPNext && structure != vvl::Struct::Empty) {
out << "pNext<" << vvl::String(structure) << (field != vvl::Field::Empty ? ">." : ">");
}
if (field != vvl::Field::Empty) {
out << vvl::String(field);
if (index != kNoIndex) {
out << "[" << index << "]";
}
}
}
std::string Location::Fields() const {
std::stringstream out;
AppendFields(out);
return out.str();
}
std::string Location::Message() const {
std::stringstream out;
if (debug_region && !debug_region->empty()) {
out << "[ Debug region: " << *debug_region << " ] ";
}
out << StringFunc() << "(): ";
AppendFields(out);
std::string message = out.str();
// Remove space in the end when no fields are added
if (message.back() == ' ') {
message.pop_back();
}
return message;
}
std::string PrintPNextChain(vvl::Struct in_struct, const void* in_pNext) {
std::stringstream out;
if (in_pNext) {
// We might not have a good way to pass in the original struct
if (in_struct == vvl::Struct::Empty) {
out << "pNext";
} else {
out << "pNext chain: " << vvl::String(in_struct) << "::pNext";
}
for (const VkBaseInStructure* current = static_cast<const VkBaseInStructure*>(in_pNext); current != nullptr;
current = current->pNext) {
// Special case for the 2 special loader structs
if (current->sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO) {
out << " -> [VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO]";
} else if (current->sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO) {
out << " -> [VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO]";
} else {
vvl::Struct next_struct = vvl::StypeToStruct(current->sType);
if (next_struct == vvl::Struct::Empty) {
out << " -> [Unknown VkStructureType " << (int)current->sType << "]";
} else {
out << " -> [" << vvl::String(next_struct) << "]";
}
}
}
} else {
if (in_struct == vvl::Struct::Empty) {
out << "pNext is NULL";
} else {
out << vvl::String(in_struct) << "::pNext is NULL";
}
}
return out.str();
}
namespace vvl {
LocationCapture::LocationCapture(const Location& loc) { Capture(loc, 1); }
LocationCapture::LocationCapture(const LocationCapture& other)
: capture(other.capture) {
if (capture.empty()) {
return;
}
capture[0].prev = nullptr;
for (CaptureStore::size_type i = 1; i < capture.size(); i++) {
capture[i].prev = &capture[i - 1];
}
}
LocationCapture::LocationCapture(LocationCapture&& other)
: capture(std::move(other.capture)) {
if (capture.empty()) {
return;
}
capture[0].prev = nullptr;
for (CaptureStore::size_type i = 1; i < capture.size(); i++) {
capture[i].prev = &capture[i - 1];
}
}
LocationCapture& LocationCapture::operator=(LocationCapture&& other) {
capture.clear();
capture.PushBackFrom(other.capture);
if (capture.empty()) {
return *this;
}
capture[0].prev = nullptr;
for (CaptureStore::size_type i = 1; i < capture.size(); i++) {
capture[i].prev = &capture[i - 1];
}
return *this;
}
const Location* LocationCapture::Capture(const Location& loc, CaptureStore::size_type depth) {
const Location* prev_capture = nullptr;
if (loc.prev) {
prev_capture = Capture(*loc.prev, depth + 1);
} else {
capture.reserve(depth);
}
capture.emplace_back(loc);
capture.back().prev = prev_capture;
return &(capture.back());
}
bool operator<(const Key& lhs, const Key& rhs) {
if (lhs.function < rhs.function) {
return true;
} else if (lhs.function > rhs.function) {
return false;
}
if (lhs.structure < rhs.structure) {
return true;
} else if (lhs.structure > rhs.structure) {
return false;
}
if (lhs.field < rhs.field) {
return true;
} else if (lhs.field > rhs.field) {
return false;
}
if (lhs.recurse_field < rhs.recurse_field) {
return true;
} else if (lhs.recurse_field > rhs.recurse_field) {
return false;
}
return false;
}
bool operator==(const Key& lhs, const Key& rhs) {
return lhs.function == rhs.function && lhs.structure == rhs.structure && lhs.field == rhs.field &&
lhs.recurse_field == rhs.recurse_field;
}
bool operator==(const Key& key, const Location& loc) {
assert(key.function != Func::Empty || key.structure != Struct::Empty);
assert(loc.function != Func::Empty);
if (key.function != Func::Empty) {
if (key.function != loc.function) {
return false;
}
}
if (key.structure != Struct::Empty) {
if (key.structure != loc.structure) {
return false;
}
}
if (key.field == Field::Empty) {
return true;
}
if (key.field == loc.field) {
return true;
}
if (key.recurse_field) {
const Location *prev = loc.prev;
while (prev != nullptr) {
if (key.field == prev->field) {
return true;
}
prev = prev->prev;
}
}
return false;
}
} // namespace vvl
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