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/* Copyright (c) 2018-2024 The Khronos Group Inc.
* Copyright (c) 2018-2024 Valve Corporation
* Copyright (c) 2018-2024 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdint>
namespace gpuav {
namespace cst {
// Number of indices held in the buffer used to index commands and validation resources
inline constexpr uint32_t indices_count = 16384;
// Stream Output Buffer Offsets
//
// The following values provide offsets into the output buffer struct
// ------------------------------
// The 1st member of the debug output buffer contains a set of flags
// controlling the behavior of instrumentation code.
inline constexpr uint32_t stream_output_flags_offset = 0;
// Values stored at output_flags_offset
inline constexpr uint32_t inst_buffer_oob_enabled = 0x1;
// The 2nd member of the debug output buffer contains the next available word
// in the data stream to be written. Shaders will atomically read and update
// this value so as not to overwrite each others records. This value must be
// initialized to zero
inline constexpr uint32_t stream_output_size_offset = 1;
// The 3rd member of the output buffer is the start of the stream of records
// written by the instrumented shaders. Each record represents a validation
// error. The format of the records is documented below.
inline constexpr uint32_t stream_output_data_offset = 2;
} // namespace cst
} // namespace gpuav
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