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/* Copyright (c) 2023-2025 The Khronos Group Inc.
* Copyright (c) 2023-2025 Valve Corporation
* Copyright (c) 2023-2025 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <atomic>
#include <mutex>
#include <vector>
#include "state_tracker/descriptor_sets.h"
#include "gpuav/resources/gpuav_vulkan_objects.h"
#include "gpuav/spirv/interface.h"
#include "containers/limits.h"
namespace gpuav {
class Validator;
// Information about how each descriptor was accessed
struct DescriptorAccess {
uint32_t binding = vvl::kU32Max; // binding number in the descriptor set
uint32_t index = vvl::kU32Max; // index into descriptor array
uint32_t variable_id = vvl::kU32Max; // OpVariableID
uint32_t action_index = vvl::kU32Max; // Index of action command access occured
};
class DescriptorSetSubState : public vvl::DescriptorSetSubState {
public:
DescriptorSetSubState(const vvl::DescriptorSet &set, Validator &state_data);
virtual ~DescriptorSetSubState();
void NotifyUpdate() override;
VkDeviceAddress GetTypeAddress(Validator &gpuav);
const std::vector<gpuav::spirv::BindingLayout> &GetBindingLayouts() const { return binding_layouts_; }
private:
void BuildBindingLayouts();
std::vector<gpuav::spirv::BindingLayout> binding_layouts_;
// Since we will re-bind the same descriptor set many times, keeping a version allows us to know if things have changed and
// worth re-saving the new information
std::atomic<uint32_t> current_version_{0};
// Set when created the last used state
uint32_t last_used_version_{0};
vko::Buffer input_buffer_;
mutable std::mutex state_lock_;
};
static inline DescriptorSetSubState &SubState(vvl::DescriptorSet &set) {
return static_cast<DescriptorSetSubState &>(*set.SubState(LayerObjectTypeGpuAssisted));
}
} // namespace gpuav
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