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/* Copyright (c) 2024-2025 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "descriptor_class_texel_buffer_pass.h"
#include "module.h"
#include <spirv/unified1/spirv.hpp>
#include <iostream>
#include "generated/gpuav_offline_spirv.h"
#include "gpuav/shaders/gpuav_shaders_constants.h"
namespace gpuav {
namespace spirv {
const static OfflineModule kOfflineModule = {instrumentation_descriptor_class_texel_buffer_comp,
instrumentation_descriptor_class_texel_buffer_comp_size, UseErrorPayloadVariable};
const static OfflineFunction kOfflineFunction = {"inst_descriptor_class_texel_buffer",
instrumentation_descriptor_class_texel_buffer_comp_function_0_offset};
DescriptorClassTexelBufferPass::DescriptorClassTexelBufferPass(Module& module) : Pass(module, kOfflineModule) {
module.use_bda_ = true;
}
// By appending the LinkInfo, it will attempt at linking stage to add the function.
uint32_t DescriptorClassTexelBufferPass::GetLinkFunctionId() { return GetLinkFunction(link_function_id_, kOfflineFunction); }
void DescriptorClassTexelBufferPass::CreateFunctionCall(BasicBlock& block, InstructionIt* inst_it, const InstructionMeta& meta) {
assert(meta.access_chain_inst && meta.var_inst);
const Constant& set_constant = module_.type_manager_.GetConstantUInt32(meta.descriptor_set);
const uint32_t descriptor_index_id = CastToUint32(meta.descriptor_index_id, block, inst_it); // might be int32
const uint32_t opcode = meta.target_instruction->Opcode();
const uint32_t image_operand_position = OpcodeImageOperandsPosition(opcode);
if (meta.target_instruction->Length() > image_operand_position) {
const uint32_t image_operand_word = meta.target_instruction->Word(image_operand_position);
if ((image_operand_word & (spv::ImageOperandsConstOffsetMask | spv::ImageOperandsOffsetMask)) != 0) {
// TODO - Add support if there are image operands (like offset)
}
}
// Use the imageFetch() parameter to decide the offset
// TODO - This assumes no depth/arrayed/ms from RequiresInstrumentation
const uint32_t descriptor_offset_id = CastToUint32(meta.target_instruction->Operand(1), block, inst_it);
BindingLayout binding_layout = module_.set_index_to_bindings_layout_lut_[meta.descriptor_set][meta.descriptor_binding];
const Constant& binding_layout_offset = module_.type_manager_.GetConstantUInt32(binding_layout.start);
const uint32_t inst_position = meta.target_instruction->GetPositionIndex();
const uint32_t inst_position_id = module_.type_manager_.CreateConstantUInt32(inst_position).Id();
const uint32_t function_result = module_.TakeNextId();
const uint32_t function_def = GetLinkFunctionId();
const uint32_t void_type = module_.type_manager_.GetTypeVoid().Id();
block.CreateInstruction(spv::OpFunctionCall,
{void_type, function_result, function_def, inst_position_id, set_constant.Id(), descriptor_index_id,
descriptor_offset_id, binding_layout_offset.Id()},
inst_it);
module_.need_log_error_ = true;
}
bool DescriptorClassTexelBufferPass::RequiresInstrumentation(const Function& function, const Instruction& inst,
InstructionMeta& meta) {
const uint32_t opcode = inst.Opcode();
if (opcode != spv::OpImageFetch && opcode != spv::OpImageWrite && opcode != spv::OpImageRead) {
return false;
}
const uint32_t image_word = OpcodeImageAccessPosition(opcode);
meta.image_inst = function.FindInstruction(inst.Word(image_word));
if (!meta.image_inst) return false;
const Type* image_type = module_.type_manager_.FindTypeById(meta.image_inst->TypeId());
if (!image_type) return false;
const uint32_t dim = image_type->inst_.Operand(1);
if (dim != spv::DimBuffer) {
return false; // It is a Storage Image
}
const uint32_t depth = image_type->inst_.Operand(2);
const uint32_t arrayed = image_type->inst_.Operand(3);
const uint32_t multi_sampling = image_type->inst_.Operand(4);
if (depth != 0 || arrayed != 0 || multi_sampling != 0) {
// TODO - Currently don't support caculating these for getting the OOB offset, so not worst continuing
return false;
}
// walk down to get the actual load
const Instruction* load_inst = meta.image_inst;
while (load_inst && (load_inst->Opcode() == spv::OpSampledImage || load_inst->Opcode() == spv::OpImage ||
load_inst->Opcode() == spv::OpCopyObject)) {
load_inst = function.FindInstruction(load_inst->Operand(0));
}
if (!load_inst || load_inst->Opcode() != spv::OpLoad) {
return false; // TODO: Handle additional possibilities?
}
meta.var_inst = function.FindInstruction(load_inst->Operand(0));
if (!meta.var_inst) {
// can be a global variable
const Variable* global_var = module_.type_manager_.FindVariableById(load_inst->Operand(0));
meta.var_inst = global_var ? &global_var->inst_ : nullptr;
}
if (!meta.var_inst || (!meta.var_inst->IsNonPtrAccessChain() && meta.var_inst->Opcode() != spv::OpVariable)) {
return false;
}
// If OpVariable, access_chain_inst_ is never checked because it should be a direct image access
meta.access_chain_inst = meta.var_inst;
if (meta.var_inst->IsNonPtrAccessChain()) {
meta.descriptor_index_id = meta.var_inst->Operand(1);
if (meta.var_inst->Length() > 5) {
module_.InternalError(Name(), "OpAccessChain has more than 1 indexes. 2D Texel Buffers not supported");
return false;
}
const Variable* variable = module_.type_manager_.FindVariableById(meta.var_inst->Operand(0));
if (!variable) {
module_.InternalError(Name(), "OpAccessChain base is not a variable");
return false;
}
meta.var_inst = &variable->inst_;
} else {
// There is no array of this descriptor, so we essentially have an array of 1
meta.descriptor_index_id = module_.type_manager_.GetConstantZeroUint32().Id();
}
uint32_t variable_id = meta.var_inst->ResultId();
for (const auto& annotation : module_.annotations_) {
if (annotation->Opcode() == spv::OpDecorate && annotation->Word(1) == variable_id) {
if (annotation->Word(2) == spv::DecorationDescriptorSet) {
meta.descriptor_set = annotation->Word(3);
} else if (annotation->Word(2) == spv::DecorationBinding) {
meta.descriptor_binding = annotation->Word(3);
}
}
}
if (meta.descriptor_set >= glsl::kDebugInputBindlessMaxDescSets) {
module_.InternalWarning(Name(), "Tried to use a descriptor slot over the current max limit");
return false;
}
// Save information to be used to make the Function
meta.target_instruction = &inst;
return true;
}
void DescriptorClassTexelBufferPass::PrintDebugInfo() const {
std::cout << "DescriptorClassTexelBufferPass instrumentation count: " << instrumentations_count_ << '\n';
}
// Created own Instrument() because need to control finding the largest offset in a given block
bool DescriptorClassTexelBufferPass::Instrument() {
if (module_.set_index_to_bindings_layout_lut_.empty()) {
return false; // If there is no bindings, nothing to instrument
}
// Can safely loop function list as there is no injecting of new Functions until linking time
for (const auto& function : module_.functions_) {
if (function->instrumentation_added_) continue;
for (auto block_it = function->blocks_.begin(); block_it != function->blocks_.end(); ++block_it) {
BasicBlock& current_block = **block_it;
cf_.Update(current_block);
if (debug_disable_loops_ && cf_.in_loop) continue;
auto& block_instructions = current_block.instructions_;
for (auto inst_it = block_instructions.begin(); inst_it != block_instructions.end(); ++inst_it) {
InstructionMeta meta;
// Every instruction is analyzed by the specific pass and lets us know if we need to inject a function or not
if (!RequiresInstrumentation(*function, *(inst_it->get()), meta)) continue;
if (IsMaxInstrumentationsCount()) continue;
instrumentations_count_++;
// inst_it is updated to the instruction after the new function call, it will not add/remove any Blocks
CreateFunctionCall(current_block, &inst_it, meta);
}
}
}
if (instrumentations_count_ > 75) {
module_.InternalWarning(
"GPUAV-Compile-time-texel-buffer",
"This shader will be very slow to compile and runtime performance may also be slow. This is due to the number of OOB "
"checks for texel "
"buffers. Turn on the |gpuav_force_on_robustness| setting to skip these checks and improve GPU-AV performance.");
}
return instrumentations_count_ != 0;
}
} // namespace spirv
} // namespace gpuav
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