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/* Copyright (c) 2025 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <stdint.h>
#include "pass.h"
namespace gpuav {
namespace spirv {
// We need a single pass after to inject the LogError calls
class LogErrorPass : public Pass {
public:
LogErrorPass(Module& module);
const char* Name() const final { return "LogErrorPass"; }
bool Instrument() final;
void PrintDebugInfo() const final;
private:
void ClearErrorPayloadVariable(Function& function);
void CreateFunctionCallLogError(Function& function, BasicBlock& block, InstructionIt* inst_it);
bool IsShaderExiting(const Instruction& inst) const;
uint32_t error_payload_variable_clear_ = 0;
uint32_t link_function_id_ = 0;
};
} // namespace spirv
} // namespace gpuav
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