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/* Copyright (c) 2025 The Khronos Group Inc.
* Copyright (c) 2025 Valve Corporation
* Copyright (c) 2025 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <stdint.h>
#include "pass.h"
#include <vulkan/utility/vk_struct_helper.hpp>
#include "gpuav/resources/gpuav_vulkan_objects.h"
namespace gpuav {
// Vertex Attribute Fetch OOB checks are for Indexed draws, so when using another draw, we set the values of the small buffer to
// zero to indicate the instrumented vertex shader to skip validating the limits. We have a single global buffer that we can have
// all non-index draws point at.
struct VertexAttributeFetchOff {
vko::Buffer buffer;
bool valid = false;
VertexAttributeFetchOff(Validator& gpuav) : buffer(gpuav) {
VkBufferCreateInfo buffer_info = vku::InitStructHelper();
buffer_info.size = 4 * sizeof(uint32_t);
buffer_info.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
VmaAllocationCreateInfo alloc_info = {};
alloc_info.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
alloc_info.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
const bool success = buffer.Create(&buffer_info, &alloc_info);
if (!success) {
valid = false;
return;
}
valid = true;
auto vertex_attribute_fetch_limits_buffer_ptr = (uint32_t *)buffer.GetMappedPtr();
vertex_attribute_fetch_limits_buffer_ptr[0] = 0u; // has_max_vbb_vertex_input_rate
vertex_attribute_fetch_limits_buffer_ptr[2] = 0u; // has_max_vbb_instance_input_rate
}
~VertexAttributeFetchOff() { buffer.Destroy(); }
};
namespace spirv {
// Validating validating that gl_VertexID is an index within bound vertex buffers
class VertexAttributeFetchOob : public Pass {
public:
VertexAttributeFetchOob(Module& module);
const char* Name() const final { return "VertexAttributeFetchOob"; }
bool Instrument();
void PrintDebugInfo() const final;
private:
uint32_t GetLinkFunctionId();
bool instrumentation_performed = false;
// Function IDs to link in
uint32_t link_function_id_ = 0;
};
} // namespace spirv
} // namespace gpuav
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