File: gpuav_draw.h

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/* Copyright (c) 2018-2025 The Khronos Group Inc.
 * Copyright (c) 2018-2025 Valve Corporation
 * Copyright (c) 2018-2025 LunarG, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <vulkan/vulkan.h>

#include "generated/error_location_helper.h"

struct Location;

namespace gpuav {
class Validator;
class CommandBufferSubState;

namespace valcmd {

void FlushValidationCmds(Validator &gpuav, CommandBufferSubState &cb_state);

template <typename IndirectCommand>
void FirstInstance(Validator &gpuav, CommandBufferSubState &cb_state, const Location &loc, VkBuffer buffer, VkDeviceSize offset,
                   uint32_t draw_count, VkBuffer count_buffer, VkDeviceSize count_buffer_offset, const char *vuid);

template <>
void FirstInstance<VkDrawIndirectCommand>(Validator &gpuav, CommandBufferSubState &cb_state, const Location &loc, VkBuffer buffer,
                                          VkDeviceSize offset, uint32_t draw_count, VkBuffer count_buffer,
                                          VkDeviceSize count_buffer_offset, const char *vuid);
template <>
void FirstInstance<VkDrawIndexedIndirectCommand>(Validator &gpuav, CommandBufferSubState &cb_state, const Location &loc,
                                                 VkBuffer buffer, VkDeviceSize offset, uint32_t draw_count, VkBuffer count_buffer,
                                                 VkDeviceSize count_buffer_offset, const char *vuid);

void FirstInstance(Validator &gpuav, CommandBufferSubState &cb_state, const Location &loc, VkBuffer api_buffer,
                   VkDeviceSize api_offset, uint32_t api_stride, vvl::Struct api_struct_name, uint32_t first_instance_member_pos,
                   uint32_t api_draw_count, VkBuffer api_count_buffer, VkDeviceSize api_count_buffer_offset, const char *vuid);

void CountBuffer(Validator &gpuav, CommandBufferSubState &cb_state, const Location &loc, VkBuffer api_buffer,
                 VkDeviceSize api_offset, uint32_t api_struct_size_byte, vvl::Struct api_struct_name, uint32_t api_stride,
                 VkBuffer api_count_buffer, VkDeviceSize api_count_buffer_offset, const char *vuid);

void DrawMeshIndirect(Validator &gpuav, CommandBufferSubState &cb_state, const Location &loc, VkBuffer api_buffer,
                      VkDeviceSize api_offset, uint32_t api_stride, VkBuffer api_count_buffer, VkDeviceSize api_count_buffer_offset,
                      uint32_t api_draw_count);

void DrawIndexedIndirectIndexBuffer(Validator &gpuav, CommandBufferSubState &cb_state, const Location &loc, VkBuffer api_buffer,
                                    VkDeviceSize api_offset, uint32_t api_stride, uint32_t api_draw_count,
                                    VkBuffer api_count_buffer, VkDeviceSize api_count_buffer_offset, const char *vuid);

}  // namespace valcmd
}  // namespace gpuav