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/* Copyright (c) 2018-2025 The Khronos Group Inc.
* Copyright (c) 2018-2025 Valve Corporation
* Copyright (c) 2018-2025 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <vector>
#include "gpuav/core/gpuav_validation_pipeline.h"
#include "gpuav/resources/gpuav_state_trackers.h"
struct Location;
namespace gpuav {
namespace valcmd {
namespace internal {
void BindShaderResourcesHelper(Validator& gpuav, CommandBufferSubState& cb_state, uint32_t cmd_index, uint32_t error_logger_index,
VkPipelineLayout pipeline_layout, VkDescriptorSet desc_set,
const std::vector<VkWriteDescriptorSet>& descriptor_writes, const uint32_t push_constants_byte_size,
const void* push_constants);
}
template <typename ShaderResources>
bool BindShaderResources(gpuav::valpipe::ComputePipeline<ShaderResources>& validation_pipeline, Validator& gpuav,
CommandBufferSubState& cb_state, uint32_t cmd_index, uint32_t error_logger_index,
const ShaderResources& shader_resources) {
const VkDescriptorSet desc_set =
cb_state.gpu_resources_manager.GetManagedDescriptorSet(validation_pipeline.specific_desc_set_layout);
if (!desc_set) {
return false;
}
const std::vector<VkWriteDescriptorSet> desc_writes = shader_resources.GetDescriptorWrites(desc_set);
internal::BindShaderResourcesHelper(gpuav, cb_state, cmd_index, error_logger_index, validation_pipeline.pipeline_layout,
desc_set, desc_writes, sizeof(shader_resources.push_constants),
&shader_resources.push_constants);
return true;
}
class ValidationCommandsCommon {
public:
ValidationCommandsCommon(Validator& gpuav, CommandBufferSubState& cb, const Location& loc);
~ValidationCommandsCommon();
VkDescriptorSetLayout error_logging_desc_set_layout_ = VK_NULL_HANDLE;
VkDescriptorSet error_logging_desc_set_ = VK_NULL_HANDLE;
VkDescriptorPool validation_cmd_desc_pool_ = VK_NULL_HANDLE;
private:
Validator& gpuav_;
};
} // namespace valcmd
} // namespace gpuav
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