1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842
|
/* Copyright (c) 2015-2025 The Khronos Group Inc.
* Copyright (c) 2015-2025 Valve Corporation
* Copyright (c) 2015-2025 LunarG, Inc.
* Copyright (C) 2015-2025 Google Inc.
* Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
* Modifications Copyright (C) 2022 RasterGrid Kft.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "state_tracker/state_object.h"
#include "state_tracker/image_layout_map.h"
#include "state_tracker/pipeline_sub_state.h"
#include "state_tracker/video_session_state.h"
#include "state_tracker/last_bound_state.h"
#include "state_tracker/query_state.h"
#include "state_tracker/vertex_index_buffer_state.h"
#include "utils/sync_utils.h"
#include "generated/dynamic_state_helper.h"
struct Location;
namespace vvl {
class Bindable;
class Buffer;
class CommandBufferSubState;
class DeviceState;
class Pipeline;
class Framebuffer;
class Queue;
class RenderPass;
class VideoSession;
class VideoSessionParameters;
} // namespace vvl
enum class CbState {
New, // Newly created CB w/o any cmds
Recording, // BeginCB has been called on this CB
Recorded, // EndCB has been called on this CB
InvalidComplete, // had a complete recording, but was since invalidated
InvalidIncomplete, // fouled before recording was completed
};
enum class AttachmentSource {
Empty = 0,
RenderPass,
DynamicRendering,
Inheritance, // secondary command buffer VkCommandBufferInheritanceInfo
};
struct AttachmentInfo {
enum class Type {
Empty = 0,
Input,
Color,
ColorResolve,
DepthStencil,
// Dynamic rendering split DepthStencil up
Depth,
DepthResolve,
Stencil,
StencilResolve,
// pNext extended attachment types
FragmentDensityMap,
FragmentShadingRate,
};
vvl::ImageView *image_view;
Type type;
// When dealing with color attachments, need to know the index for things such as
// VkPipelineColorBlendStateCreateInfo::pAttachments or vkCmdSetColorBlendEnableEXT
uint32_t color_index;
AttachmentInfo() : image_view(nullptr), type(Type::Empty), color_index(0) {}
bool IsResolve() const { return type == Type::ColorResolve || type == Type::DepthResolve || type == Type::StencilResolve; }
bool IsInput() const { return type == Type::Input; }
bool IsColor() const { return type == Type::Color; }
bool IsDepthOrStencil() const {
return type == Type::DepthStencil || type == Type::Depth || type == Type::DepthResolve || type == Type::Stencil ||
type == Type::StencilResolve;
}
bool IsFragmentDensityMap() const { return type == Type::FragmentDensityMap; }
bool IsFragmentShadingRate() const { return type == Type::FragmentShadingRate; }
std::string Describe(AttachmentSource source, uint32_t index) const;
};
struct SubpassInfo {
bool used;
VkImageUsageFlagBits usage;
VkImageLayout layout;
VkImageAspectFlags aspectMask;
SubpassInfo()
: used(false), usage(VkImageUsageFlagBits(0)), layout(VK_IMAGE_LAYOUT_UNDEFINED), aspectMask(VkImageAspectFlags(0)) {}
};
namespace vvl {
class Event : public StateObject {
public:
Event(VkEvent handle, const VkEventCreateInfo *create_info);
VkEvent VkHandle() const { return handle_.Cast<VkEvent>(); }
const VkEventCreateFlags flags;
#ifdef VK_USE_PLATFORM_METAL_EXT
const bool metal_event_export;
#endif // VK_USE_PLATFORM_METAL_EXT
// Signaling state.
// Gets updated at queue submission granularity or when signaled from the host.
bool signaled = false;
vku::safe_VkDependencyInfo dependency_info = {};
// Source stage specified by the "set event" command.
// Gets updated at queue submission granularity.
VkPipelineStageFlags2 signal_src_stage_mask = VK_PIPELINE_STAGE_2_NONE;
// Queue that signaled this event. It's null if event was signaled from the host.
VkQueue signaling_queue = VK_NULL_HANDLE;
};
// Track command pools and their command buffers
class CommandPool : public StateObject {
public:
DeviceState &dev_data;
const VkCommandPoolCreateFlags createFlags;
const uint32_t queueFamilyIndex;
const VkQueueFlags queue_flags;
const bool unprotected; // can't be used for protected memory
// Cmd buffers allocated from this pool
vvl::unordered_map<VkCommandBuffer, CommandBuffer *> commandBuffers;
CommandPool(DeviceState &dev, VkCommandPool handle, const VkCommandPoolCreateInfo *create_info, VkQueueFlags flags);
virtual ~CommandPool() { Destroy(); }
VkCommandPool VkHandle() const { return handle_.Cast<VkCommandPool>(); }
void Allocate(const VkCommandBufferAllocateInfo *allocate_info, const VkCommandBuffer *command_buffers);
void Free(uint32_t count, const VkCommandBuffer *command_buffers);
void Reset(const Location &loc);
void Destroy() override;
};
// This struct is not used to store label inserted with vkCmdInsertDebugUtilsLabelEXT
struct LabelCommand {
bool begin = false; // vkCmdBeginDebugUtilsLabelEXT or vkCmdEndDebugUtilsLabelEXT
std::string label_name; // used when begin == true
};
class CommandBuffer : public RefcountedStateObject, public SubStateManager<CommandBufferSubState> {
using Func = vvl::Func;
public:
using AliasedLayoutMap = vvl::unordered_map<const ImageLayoutMap *, std::shared_ptr<CommandBufferImageLayoutMap>>;
VkCommandBufferAllocateInfo allocate_info;
VkCommandBufferUsageFlags begin_info_flags;
bool has_inheritance;
vku::safe_VkCommandBufferInheritanceInfo inheritance_info;
// since command buffers can only be destroyed by their command pool, this does not need to be a shared_ptr
const vvl::CommandPool *command_pool;
DeviceState &dev_data;
bool unprotected; // can't be used for protected memory
bool has_render_pass_instance;
bool suspends_render_pass_instance;
bool resumes_render_pass_instance;
CbState state; // Track cmd buffer update state
uint64_t command_count; // Number of commands recorded. Currently only used with VK_KHR_performance_query
uint64_t submit_count; // Number of times CB has been submitted
uint64_t image_layout_change_count; // The sequence number for changes to image layout (for cached validation)
// Track status of all vkCmdSet* calls, if 1, means it was set
struct DynamicStateStatus {
CBDynamicFlags cb; // for lifetime of CommandBuffer (invalidated if static pipeline is bound)
CBDynamicFlags pipeline; // for lifetime since last bound pipeline
CBDynamicFlags history; // for lifetime of CommandBuffer, regardless if invalidated, used for better error messages
// There is currently only a single non-graphics dynamic state, for now manage manually to save memory
bool rtx_stack_size_cb; // for lifetime of CommandBuffer
bool rtx_stack_size_pipeline; // for lifetime since last bound pipeline
} dynamic_state_status;
// used to mark which pipeline invalidated dynamic state so error message knows
// Note that index zero is not used due to the enum size being bitset friendly
VkPipeline invalidated_state_pipe[CB_DYNAMIC_STATE_STATUS_NUM];
std::string DescribeInvalidatedState(CBDynamicState dynamic_state) const;
// Return true if the corresponding vkCmdSet* call has occured in the command buffer.
// Used to know if the DynamicStateValue will be valid or not to read.
bool IsDynamicStateSet(CBDynamicState state) const { return dynamic_state_status.cb[state]; }
// These are values that are being set with vkCmdSet* tied to a command buffer
struct DynamicStateValue {
// VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
uint32_t write_mask_front{};
uint32_t write_mask_back{};
// VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE
bool depth_write_enable{};
// VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE
bool depth_test_enable{};
// VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE
bool depth_bounds_test_enable{};
// VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE
bool stencil_test_enable{};
// VK_DYNAMIC_STATE_STENCIL_OP
VkStencilOp fail_op_front{};
VkStencilOp pass_op_front{};
VkStencilOp depth_fail_op_front{};
VkStencilOp fail_op_back{};
VkStencilOp pass_op_back{};
VkStencilOp depth_fail_op_back{};
// VK_DYNAMIC_STATE_CULL_MODE
VkCullModeFlags cull_mode{};
// VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY
VkPrimitiveTopology primitive_topology{};
// VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT
VkSampleLocationsInfoEXT sample_locations_info{};
// VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT
bool discard_rectangle_enable{};
// VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT
// maxDiscardRectangles is at max 8 on all known implementations currently
std::bitset<32> discard_rectangles{};
// VK_DYNAMIC_STATE_POLYGON_MODE_EXT
VkPolygonMode polygon_mode{};
// VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT
VkSampleCountFlagBits rasterization_samples{};
// VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT
uint32_t rasterization_stream{};
// VK_DYNAMIC_STATE_SAMPLE_MASK_EXT
VkSampleCountFlagBits samples_mask_samples{};
// VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_KHR
VkLineRasterizationMode line_rasterization_mode{};
// VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT
bool stippled_line_enable{};
// VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV
bool coverage_to_color_enable{};
// VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV
uint32_t coverage_to_color_location{};
// VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV
VkCoverageModulationModeNV coverage_modulation_mode{};
// VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV
bool coverage_modulation_table_enable{};
// VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV
bool shading_rate_image_enable{};
// VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE
bool rasterizer_discard_enable{};
// VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE
bool depth_bias_enable{};
// VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT
bool depth_clamp_enable{};
// VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT
bool alpha_to_coverage_enable{};
// VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT
bool alpha_to_one_enable{};
// VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT
bool logic_op_enable{};
// VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR
VkExtent2D fragment_size{};
// VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE
bool primitive_restart_enable{};
uint32_t color_write_enable_attachment_count{};
// maxColorAttachments is at max 8 on all known implementations currently
std::bitset<32> color_blend_enable_attachments{}; // VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT
std::bitset<32> color_blend_enabled{}; // VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT
std::bitset<32> color_blend_equation_attachments{}; // VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT
std::bitset<32> color_write_mask_attachments{}; // VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT
std::bitset<32> color_blend_advanced_attachments{}; // VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT
std::bitset<32> color_write_enabled{}; // VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT
std::vector<VkColorBlendEquationEXT> color_blend_equations; // VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT
std::vector<VkColorComponentFlags> color_write_masks; // VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT
// VK_DYNAMIC_STATE_VERTEX_INPUT_EXT, key is binding number
vvl::unordered_map<uint32_t, VertexBindingState> vertex_bindings;
// VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT
VkConservativeRasterizationModeEXT conservative_rasterization_mode{};
// VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT
bool sample_locations_enable{};
// VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT
VkImageAspectFlags attachment_feedback_loop_enable{};
// VK_DYNAMIC_STATE_VIEWPORT
std::vector<VkViewport> viewports;
// and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT
uint32_t viewport_count{};
// VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT
uint32_t scissor_count{};
// VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV
std::vector<VkViewportWScalingNV> viewport_w_scalings;
uint32_t viewport_w_scaling_first{};
uint32_t viewport_w_scaling_count{};
// VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE
bool viewport_w_scaling_enable{};
// VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV
uint32_t viewport_swizzle_count{};
// VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV
uint32_t shading_rate_palette_count{};
// VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV
uint32_t exclusive_scissor_enable_first{};
uint32_t exclusive_scissor_enable_count{};
std::vector<VkBool32> exclusive_scissor_enables{};
// VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV
uint32_t exclusive_scissor_first{};
uint32_t exclusive_scissor_count{};
std::vector<VkRect2D> exclusive_scissors;
// When the Command Buffer resets, the value most things in this struct don't matter because if they are read without
// setting the state, it will fail in ValidateDynamicStateIsSet() for us. Some values (ex. the bitset) are tracking in
// replacement for static_status/dynamic_status so this needs to reset along with those.
//
// The only time this is reset is when the command buffer is reset, and vkCmdBindPipeline for static state
void reset(CBDynamicFlags mask) {
// Mask tells which things to reset
if (mask[CB_DYNAMIC_STATE_VIEWPORT]) {
viewports.clear();
}
if (mask[CB_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT]) {
discard_rectangles.reset();
}
if (mask[CB_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT]) {
color_blend_enable_attachments.reset();
color_blend_enabled.reset();
}
if (mask[CB_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT]) {
color_blend_equation_attachments.reset();
color_blend_equations.clear();
}
if (mask[CB_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT]) {
color_write_mask_attachments.reset();
color_write_masks.clear();
}
if (mask[CB_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT]) {
color_blend_advanced_attachments.reset();
}
if (mask[CB_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT]) {
color_write_enabled.reset();
color_write_enable_attachment_count = 0u;
}
if (mask[CB_DYNAMIC_STATE_VERTEX_INPUT_EXT]) {
vertex_bindings.clear();
}
if (mask[CB_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV]) {
viewport_w_scalings.clear();
}
if (mask[CB_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV]) {
exclusive_scissor_enables.clear();
}
if (mask[CB_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV]) {
exclusive_scissors.clear();
}
// There are special because the Secondary CB Inheritance is tracking these defaults
if (mask[CB_DYNAMIC_STATE_VIEWPORT_WITH_COUNT]) {
viewport_count = 0u;
}
if (mask[CB_DYNAMIC_STATE_SCISSOR_WITH_COUNT]) {
scissor_count = 0u;
}
}
} dynamic_state_value;
// Currently storing "lastBound" objects on per-CB basis
// long-term may want to create caches of "lastBound" states and could have
// each individual CMD_NODE referencing its own "lastBound" state
// Store last bound state for Gfx & Compute pipeline bind points
std::array<LastBound, vvl::BindPointCount> lastBound;
const LastBound &GetLastBoundGraphics() const { return lastBound[vvl::BindPointGraphics]; }
const LastBound &GetLastBoundCompute() const { return lastBound[vvl::BindPointCompute]; }
const LastBound &GetLastBoundRayTracing() const { return lastBound[vvl::BindPointRayTracing]; }
// Use the casting boilerplate from StateObject to implement the derived shared_from_this
std::shared_ptr<const CommandBuffer> shared_from_this() const { return SharedFromThisImpl(this); }
std::shared_ptr<CommandBuffer> shared_from_this() { return SharedFromThisImpl(this); }
// Track if any dynamic state is set that is static in the currently bound pipeline
bool dirty_static_state;
// Device Mask at start of command buffer
uint32_t initial_device_mask;
// Device mask from vkCmdBeginRenderPass/vkCmdBeginRendering
uint32_t render_pass_device_mask;
// This is null if we are outside a renderPass/rendering
//
// There are 4 ways we populate this pointer
// 1. vkCmdBeginRenderPass this becomes a reference to the state created a vkCreateRenderPass time.
// 2. VkCommandBufferInheritanceInfo same as (1) but for secondary command buffers.
// 3. vkCmdBeginRendering we create the state object and store it here.
// 4. VkCommandBufferInheritanceRenderingInfo same as (3) but for secondary command buffers.
std::shared_ptr<vvl::RenderPass> active_render_pass;
// Used for both type of renderPass
AttachmentSource attachment_source;
// There is no concept of "attachment index" with dynamic rendering, we use this for both dynamic/non-dynamic rendering though.
// The attachments are packed the following: | color | color resolve | depth | depth resolve | stencil | stencil resolve |
std::vector<AttachmentInfo> active_attachments;
// Used for checking all color attachments, values will be [0, colorAttachmentCount - 1] from either VkRenderingInfo or the
// current subpass. The "active" part means the imageView was not VK_NULL_HANDLE/VK_ATTACHMENT_UNUSED
vvl::unordered_set<uint32_t> active_color_attachments_index;
bool has_render_pass_striped;
uint32_t striped_count;
VkRect2D render_area;
// only when not using dynamic rendering
const VkRenderPassSampleLocationsBeginInfoEXT *sample_locations_begin_info;
std::vector<SubpassInfo> active_subpasses;
VkSubpassContents active_subpass_contents;
uint32_t GetActiveSubpass() const { return active_subpass_; }
void SetActiveSubpass(uint32_t subpass);
std::optional<VkSampleCountFlagBits> GetActiveSubpassRasterizationSampleCount() const { return active_subpass_sample_count_; }
void SetActiveSubpassRasterizationSampleCount(VkSampleCountFlagBits rasterization_sample_count) {
active_subpass_sample_count_ = rasterization_sample_count;
}
std::shared_ptr<vvl::Framebuffer> active_framebuffer;
// Unified data structs to track objects bound to this command buffer as well as object
// dependencies that have been broken : either destroyed objects, or updated descriptor sets
vvl::unordered_set<std::shared_ptr<StateObject>> object_bindings;
vvl::unordered_map<VulkanTypedHandle, LogObjectList> broken_bindings;
// VK_KHR_dynamic_rendering_local_read works like dynamic state, but lives for the rendering lifetime only
struct RenderingAttachment {
// VkRenderingAttachmentLocationInfo
bool set_color_locations = false;
std::vector<uint32_t> color_locations;
// VkRenderingInputAttachmentIndexInfo
bool set_color_indexes = false;
std::vector<uint32_t> color_indexes;
const uint32_t *depth_index = nullptr;
const uint32_t *stencil_index = nullptr;
void Reset() {
color_locations.clear();
color_indexes.clear();
depth_index = nullptr;
stencil_index = nullptr;
}
} rendering_attachments;
vvl::unordered_set<VkEvent> waited_events;
std::vector<VkEvent> write_events_before_wait;
std::vector<VkEvent> events;
vvl::unordered_set<QueryObject> active_queries;
vvl::unordered_set<QueryObject> started_queries;
vvl::unordered_set<QueryObject> updated_queries;
vvl::unordered_set<QueryObject> render_pass_queries;
ImageLayoutRegistry image_layout_registry;
AliasedLayoutMap aliased_image_layout_map; // storage for potentially aliased images
vvl::unordered_map<uint32_t, vvl::VertexBufferBinding> current_vertex_buffer_binding_info;
vvl::IndexBufferBinding index_buffer_binding;
VkCommandBuffer primary_command_buffer;
// If primary, the secondary command buffers we will call.
vvl::unordered_set<CommandBuffer *> linked_command_buffers;
bool performance_lock_acquired = false;
bool performance_lock_released = false;
PushConstantRangesId push_constant_ranges_layout;
// Video coding related state tracking
std::shared_ptr<vvl::VideoSession> bound_video_session;
std::shared_ptr<vvl::VideoSessionParameters> bound_video_session_parameters;
BoundVideoPictureResources bound_video_picture_resources;
VideoEncodeRateControlState video_encode_rate_control_state{};
std::optional<uint32_t> video_encode_quality_level{};
VideoSessionUpdateMap video_session_updates;
bool transform_feedback_active{false};
uint32_t transform_feedback_buffers_bound;
bool conditional_rendering_active{false};
bool conditional_rendering_inside_render_pass{false};
uint32_t conditional_rendering_subpass{0};
std::vector<VkDescriptorBufferBindingInfoEXT> descriptor_buffer_binding_info;
mutable std::shared_mutex lock;
ReadLockGuard ReadLock() const { return ReadLockGuard(lock); }
WriteLockGuard WriteLock() { return WriteLockGuard(lock); }
CommandBuffer(DeviceState &dev, VkCommandBuffer handle, const VkCommandBufferAllocateInfo *allocate_info,
const vvl::CommandPool *cmd_pool);
virtual ~CommandBuffer() { Destroy(); }
void Destroy() override;
VkCommandBuffer VkHandle() const { return handle_.Cast<VkCommandBuffer>(); }
vvl::ImageView *GetActiveAttachmentImageViewState(uint32_t index);
const vvl::ImageView *GetActiveAttachmentImageViewState(uint32_t index) const;
void AddChild(std::shared_ptr<StateObject> &state_object);
template <typename T>
void AddChild(std::shared_ptr<T> &child_node) {
auto base = std::static_pointer_cast<StateObject>(child_node);
AddChild(base);
}
void RemoveChild(std::shared_ptr<StateObject> &state_object);
template <typename T>
void RemoveChild(std::shared_ptr<T> &child_node) {
auto base = std::static_pointer_cast<StateObject>(child_node);
RemoveChild(base);
}
void Reset(const Location &loc);
std::shared_ptr<const CommandBufferImageLayoutMap> GetImageLayoutMap(VkImage image) const;
std::shared_ptr<CommandBufferImageLayoutMap> GetOrCreateImageLayoutMap(const vvl::Image &image_state);
// Used to get error message objects, but overloads depending on what information is known
LogObjectList GetObjectList(VkShaderStageFlagBits stage) const;
LogObjectList GetObjectList(VkPipelineBindPoint pipeline_bind_point) const;
VkQueueFlags GetQueueFlags() const { return command_pool->queue_flags; }
bool IsReleaseOp(const OwnershipTransferBarrier &barrier) const {
return (IsOwnershipTransfer(barrier)) && (command_pool->queueFamilyIndex == barrier.srcQueueFamilyIndex);
}
bool IsAcquireOp(const OwnershipTransferBarrier &barrier) const {
return (IsOwnershipTransfer(barrier)) && (command_pool->queueFamilyIndex == barrier.dstQueueFamilyIndex);
}
void Begin(const VkCommandBufferBeginInfo *pBeginInfo);
void End(VkResult result);
void RecordBeginQuery(const QueryObject &query_obj, const Location &loc);
void RecordEndQuery(const QueryObject &query_obj, const Location &loc);
void RecordEndQueries(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
void RecordWriteTimestamp(VkQueryPool queryPool, uint32_t slot, const Location &loc);
void RecordResetQueryPool(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, const Location &loc);
void RecordCopyQueryPoolResults(VkQueryPool queryPool, VkBuffer dstBuffer, uint32_t firstQuery, uint32_t queryCount,
VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags, const Location &loc);
void RecordWriteAccelerationStructuresProperties(VkQueryPool queryPool, uint32_t firstQuery,
uint32_t accelerationStructureCount, const Location &loc);
bool UpdatesQuery(const QueryObject &query_obj) const;
void RecordBeginRendering(const VkRenderingInfo &rendering_info, const Location &loc);
void RecordBeginRenderPass(const VkRenderPassBeginInfo &render_pass_begin, const VkSubpassBeginInfo &subpass_begin_info,
const Location &loc);
void RecordNextSubpass(const VkSubpassBeginInfo &subpass_begin_info, const VkSubpassEndInfo *subpass_end_info,
const Location &loc);
void UpdateSubpassAttachments();
void RecordEndRendering(const VkRenderingEndInfoEXT *pRenderingEndInfo);
void RecordEndRenderPass(const VkSubpassEndInfo *subpass_end_info, const Location &loc);
void RecordBeginVideoCoding(const VkVideoBeginCodingInfoKHR &begin_info, const Location &loc);
void RecordEndVideoCoding();
void RecordControlVideoCoding(const VkVideoCodingControlInfoKHR &control_info, const Location &loc);
void RecordDecodeVideo(const VkVideoDecodeInfoKHR &decode_info, const Location &loc);
void RecordEncodeVideo(const VkVideoEncodeInfoKHR &encode_info, const Location &loc);
void RecordExecuteCommands(vvl::span<const VkCommandBuffer> secondary_command_buffers, const Location &loc);
void UpdateLastBoundDescriptorSets(VkPipelineBindPoint pipeline_bind_point,
std::shared_ptr<const vvl::PipelineLayout> pipeline_layout, uint32_t first_set,
uint32_t set_count, const VkDescriptorSet *pDescriptorSets,
std::shared_ptr<vvl::DescriptorSet> &push_descriptor_set, uint32_t dynamic_offset_count,
const uint32_t *p_dynamic_offsets, const Location &loc);
void UpdateLastBoundDescriptorBuffers(VkPipelineBindPoint pipeline_bind_point,
std::shared_ptr<const vvl::PipelineLayout> pipeline_layout, uint32_t first_set,
uint32_t set_count, const uint32_t *buffer_indicies, const VkDeviceSize *buffer_offsets);
void PushDescriptorSetState(VkPipelineBindPoint pipelineBindPoint, std::shared_ptr<const vvl::PipelineLayout> pipeline_layout,
uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet *pDescriptorWrites,
const Location &loc);
void RecordDraw(const Location &loc);
void RecordDispatch(const Location &loc);
void RecordTraceRay(const Location &loc);
void RecordStateCmd(CBDynamicState dynamic_state);
void RecordDynamicState(CBDynamicState dynamic_state);
void RecordSetViewport(uint32_t first_viewport, uint32_t viewport_count, const VkViewport *viewports);
void RecordSetViewportWithCount(uint32_t viewport_count, const VkViewport *viewports);
void RecordSetScissor(uint32_t first_scissor, uint32_t scissor_count);
void RecordSetScissorWithCount(uint32_t scissor_count);
void RecordSetDepthCompareOp(VkCompareOp depth_compare_op);
void RecordSetDepthTestEnable(VkBool32 depth_test_enable);
void RecordBindPipeline(VkPipelineBindPoint bind_point, vvl::Pipeline &pipeline);
void RecordCopyBuffer(vvl::Buffer &src_buffer_state, vvl::Buffer &dst_buffer_state, uint32_t region_count,
const VkBufferCopy *regions, const Location &loc);
void RecordCopyBuffer2(vvl::Buffer &src_buffer_state, vvl::Buffer &dst_buffer_state, uint32_t region_count,
const VkBufferCopy2 *regions, const Location &loc);
void RecordCopyImage(vvl::Image &src_image_state, vvl::Image &dst_image_state, VkImageLayout src_image_layout,
VkImageLayout dst_image_layout, uint32_t region_count, const VkImageCopy *regions, const Location &loc);
void RecordCopyImage2(vvl::Image &src_image_state, vvl::Image &dst_image_state, VkImageLayout src_image_layout,
VkImageLayout dst_image_layout, uint32_t region_count, const VkImageCopy2 *regions, const Location &loc);
void RecordCopyBufferToImage(vvl::Buffer &src_buffer_state, vvl::Image &dst_image_state, VkImageLayout dst_image_layout,
uint32_t region_count, const VkBufferImageCopy *regions, const Location &loc);
void RecordCopyBufferToImage2(vvl::Buffer &src_buffer_state, vvl::Image &dst_image_state, VkImageLayout dst_image_layout,
uint32_t region_count, const VkBufferImageCopy2 *regions, const Location &loc);
void RecordCopyImageToBuffer(vvl::Image &src_image_state, vvl::Buffer &dst_buffer_state, VkImageLayout src_image_layout,
uint32_t region_count, const VkBufferImageCopy *regions, const Location &loc);
void RecordCopyImageToBuffer2(vvl::Image &src_image_state, vvl::Buffer &dst_buffer_state, VkImageLayout src_image_layout,
uint32_t region_count, const VkBufferImageCopy2 *regions, const Location &loc);
void RecordBlitImage(vvl::Image &src_image_state, vvl::Image &dst_image_state, VkImageLayout src_image_layout,
VkImageLayout dst_image_layout, uint32_t region_count, const VkImageBlit *regions, const Location &loc);
void RecordBlitImage2(vvl::Image &src_image_state, vvl::Image &dst_image_state, VkImageLayout src_image_layout,
VkImageLayout dst_image_layout, uint32_t region_count, const VkImageBlit2 *regions, const Location &loc);
void RecordResolveImage(vvl::Image &src_image_state, vvl::Image &dst_image_state, uint32_t region_count,
const VkImageResolve *regions, const Location &loc);
void RecordResolveImage2(vvl::Image &src_image_state, vvl::Image &dst_image_state, uint32_t region_count,
const VkImageResolve2 *regions, const Location &loc);
void RecordClearColorImage(vvl::Image &image_state, VkImageLayout image_layout, const VkClearColorValue *color_values,
uint32_t range_count, const VkImageSubresourceRange *ranges, const Location &loc);
void RecordClearDepthStencilImage(vvl::Image &image_state, VkImageLayout image_layout,
const VkClearDepthStencilValue *depth_stencil_values, uint32_t range_count,
const VkImageSubresourceRange *ranges, const Location &loc);
void RecordClearAttachments(uint32_t attachment_count, const VkClearAttachment *pAttachments, uint32_t rect_count,
const VkClearRect *pRects, const Location &loc);
void RecordFillBuffer(vvl::Buffer &buffer_state, VkDeviceSize offset, VkDeviceSize size, const Location &loc);
void RecordUpdateBuffer(vvl::Buffer &buffer_state, VkDeviceSize offset, VkDeviceSize size, const Location &loc);
void RecordSetEvent(VkEvent event, VkPipelineStageFlags2KHR stageMask, const VkDependencyInfo *dependency_info);
void RecordResetEvent(VkEvent event, VkPipelineStageFlags2KHR stageMask);
void RecordWaitEvents(uint32_t eventCount, const VkEvent *pEvents, VkPipelineStageFlags2KHR src_stage_mask,
const VkDependencyInfo *dependency_info, const Location &loc);
void RecordPushConstants(const vvl::PipelineLayout &pipeline_layout_state, VkShaderStageFlags stage_flags, uint32_t offset,
uint32_t size, const void *values);
void RecordBeginConditionalRendering();
void RecordEndConditionalRendering();
void RecordSetRenderingInputAttachmentIndices(const VkRenderingInputAttachmentIndexInfo *pLocationInfo);
void RecordBarrierObjects(uint32_t buffer_barrier_count, const VkBufferMemoryBarrier *buffer_barriers,
uint32_t image_barrier_count, const VkImageMemoryBarrier *image_barriers,
VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask, const Location &loc);
void RecordBarrierObjects(const VkDependencyInfo &dep_info, const Location &loc);
void SetImageViewLayout(const vvl::ImageView &view_state, VkImageLayout layout, VkImageLayout layoutStencil);
void TrackImageViewFirstLayout(const vvl::ImageView &view_state, VkImageLayout layout);
void SetImageLayout(const vvl::Image &image_state, const VkImageSubresourceRange &normalized_subresource_range,
VkImageLayout layout, VkImageLayout expected_layout = kInvalidLayout);
// This tracks the first known layout of the subresource in the command buffer.
// NOTE: depth_offset/depth_extent parameters are used to support per-slice image layout
// transitions in 3d image. Set depth_extent to zero if API does not specify region with depth information.
void TrackImageFirstLayout(const vvl::Image &image_state, const VkImageSubresourceRange &subresource_range,
int32_t depth_offset, uint32_t depth_extent, VkImageLayout layout);
void SubmitTimeValidate(Queue &queue_state, uint32_t perf_submit_pass, const Location &loc);
// Helpers to offset into |active_attachments|
// [all color, all color resolve, depth, depth resolve, stencil, stencil resolve, FragmentDensityMap]
uint32_t GetDynamicRenderingColorAttachmentCount() const;
uint32_t GetDynamicRenderingColorAttachmentIndex(uint32_t index) const { return index; }
uint32_t GetDynamicRenderingColorResolveAttachmentIndex(uint32_t index) const {
return index + GetDynamicRenderingColorAttachmentCount();
}
// used for non-color types
uint32_t GetDynamicRenderingAttachmentIndex(AttachmentInfo::Type type) const;
bool HasValidDepthAttachment() const;
bool HasExternalFormatResolveAttachment() const;
inline void BindLastBoundPipeline(vvl::BindPoint bind_point, vvl::Pipeline *pipe_state) {
lastBound[bind_point].pipeline_state = pipe_state;
}
void BindShader(VkShaderStageFlagBits shader_stage, vvl::ShaderObject *shader_object_state);
bool IsPrimary() const { return allocate_info.level == VK_COMMAND_BUFFER_LEVEL_PRIMARY; }
bool IsSecondary() const { return allocate_info.level == VK_COMMAND_BUFFER_LEVEL_SECONDARY; }
void BeginLabel(const char *label_name);
void EndLabel();
int32_t GetLabelStackDepth() const { return label_stack_depth_; }
const std::vector<LabelCommand> &GetLabelCommands() const { return label_commands_; }
// Applies label commands to the label_stack: for "begin label" command it pushes
// a label on the stack, and for the "end label" command it removes the top label.
static void ReplayLabelCommands(const vvl::span<const LabelCommand> &label_commands, std::vector<std::string> &label_stack);
// Computes debug region by replaying given commands on top initial label stack.
static std::string GetDebugRegionName(const std::vector<LabelCommand> &label_commands, uint32_t label_command_index,
const std::vector<std::string> &initial_label_stack = {});
private:
void ResetCBState();
// Keep track of how many CmdBeginDebugUtilsLabelEXT calls have been made without a matching CmdEndDebugUtilsLabelEXT.
// Negative value for a secondary command buffer indicates invalid state.
// Negative value for a primary command buffer is allowed. Validation is done at submit time accross all command buffers.
int32_t label_stack_depth_ = 0;
// Used during sumbit time validation.
std::vector<LabelCommand> label_commands_;
uint32_t active_subpass_;
// Stores rasterization samples count obtained from the first pipeline with a pMultisampleState in the active subpass,
// or std::nullopt
std::optional<VkSampleCountFlagBits> active_subpass_sample_count_;
protected:
void NotifyInvalidate(const StateObject::NodeList &invalid_nodes, bool unlink) override;
void UpdateAttachmentsView(const VkRenderPassBeginInfo *pRenderPassBegin);
void RecordVideoInlineQueries(const VkVideoInlineQueryInfoKHR &query_info);
void UnbindResources();
};
class CommandBufferSubState {
public:
explicit CommandBufferSubState(CommandBuffer &cb) : base(cb) {}
CommandBufferSubState(const CommandBufferSubState &) = delete;
CommandBufferSubState &operator=(const CommandBufferSubState &) = delete;
virtual ~CommandBufferSubState() {}
virtual void Begin(const VkCommandBufferBeginInfo &begin_info) {}
virtual void End() {}
virtual void Reset(const Location &loc) {}
virtual void Destroy() {}
virtual void RecordExecuteCommand(vvl::CommandBuffer &secondary_command_buffer, uint32_t cmd_index, const Location &loc) {}
virtual void RecordActionCommand(LastBound &last_bound, const Location &loc) {}
virtual void RecordBindPipeline(VkPipelineBindPoint bind_point, vvl::Pipeline &pipeline) {}
virtual void UpdateLastBoundDescriptorSets(VkPipelineBindPoint bind_point, const Location &loc) {}
virtual void RecordSetViewport(uint32_t first_viewport, uint32_t viewport_count) {}
virtual void RecordSetViewportWithCount(uint32_t viewport_count) {}
virtual void RecordSetScissor(uint32_t first_scissor, uint32_t scissor_count) {}
virtual void RecordSetScissorWithCount(uint32_t scissor_count) {}
virtual void RecordSetDepthCompareOp(VkCompareOp depth_compare_op) {}
virtual void RecordSetDepthTestEnable(VkBool32 depth_test_enable) {}
virtual void RecordCopyBuffer(vvl::Buffer &src_buffer_state, vvl::Buffer &dst_buffer_state, uint32_t region_count,
const VkBufferCopy *regions, const Location &loc) {}
virtual void RecordCopyBuffer2(vvl::Buffer &src_buffer_state, vvl::Buffer &dst_buffer_state, uint32_t region_count,
const VkBufferCopy2 *regions, const Location &loc) {}
virtual void RecordCopyImage(vvl::Image &src_image_state, vvl::Image &dst_image_state, VkImageLayout src_image_layout,
VkImageLayout dst_image_layout, uint32_t region_count, const VkImageCopy *regions,
const Location &loc) {}
virtual void RecordCopyImage2(vvl::Image &src_image_state, vvl::Image &dst_image_state, VkImageLayout src_image_layout,
VkImageLayout dst_image_layout, uint32_t region_count, const VkImageCopy2 *regions,
const Location &loc) {}
virtual void RecordCopyBufferToImage(vvl::Buffer &src_buffer_state, vvl::Image &dst_image_state, VkImageLayout dst_image_layout,
uint32_t region_count, const VkBufferImageCopy *regions, const Location &loc) {}
virtual void RecordCopyBufferToImage2(vvl::Buffer &src_buffer_state, vvl::Image &dst_image_state,
VkImageLayout dst_image_layout, uint32_t region_count, const VkBufferImageCopy2 *regions,
const Location &loc) {}
virtual void RecordCopyImageToBuffer(vvl::Image &src_image_state, vvl::Buffer &dst_buffer_state, VkImageLayout src_image_layout,
uint32_t region_count, const VkBufferImageCopy *regions, const Location &loc) {}
virtual void RecordCopyImageToBuffer2(vvl::Image &src_image_state, vvl::Buffer &dst_buffer_state,
VkImageLayout src_image_layout, uint32_t region_count, const VkBufferImageCopy2 *regions,
const Location &loc) {}
virtual void RecordBlitImage(vvl::Image &src_image_state, vvl::Image &dst_image_state, VkImageLayout src_image_layout,
VkImageLayout dst_image_layout, uint32_t region_count, const VkImageBlit *regions,
const Location &loc) {}
virtual void RecordBlitImage2(vvl::Image &src_image_state, vvl::Image &dst_image_state, VkImageLayout src_image_layout,
VkImageLayout dst_image_layout, uint32_t region_count, const VkImageBlit2 *regions,
const Location &loc) {}
virtual void RecordResolveImage(vvl::Image &src_image_state, vvl::Image &dst_image_state, uint32_t region_count,
const VkImageResolve *regions, const Location &loc) {}
virtual void RecordResolveImage2(vvl::Image &src_image_state, vvl::Image &dst_image_state, uint32_t region_count,
const VkImageResolve2 *regions, const Location &loc) {}
virtual void RecordClearColorImage(vvl::Image &image_state, VkImageLayout image_layout, const VkClearColorValue *color_values,
uint32_t range_count, const VkImageSubresourceRange *ranges, const Location &loc) {}
virtual void RecordClearDepthStencilImage(vvl::Image &image_state, VkImageLayout image_layout,
const VkClearDepthStencilValue *depth_stencil_values, uint32_t range_count,
const VkImageSubresourceRange *ranges, const Location &loc) {}
virtual void RecordClearAttachments(uint32_t attachment_count, const VkClearAttachment *pAttachments, uint32_t rect_count,
const VkClearRect *pRects, const Location &loc) {}
virtual void RecordFillBuffer(vvl::Buffer &buffer_state, VkDeviceSize offset, VkDeviceSize size, const Location &loc) {}
virtual void RecordUpdateBuffer(vvl::Buffer &buffer_state, VkDeviceSize offset, VkDeviceSize size, const Location &loc) {}
virtual void RecordSetEvent(VkEvent event, VkPipelineStageFlags2 stage_mask, const VkDependencyInfo *dependency_info) {}
virtual void RecordResetEvent(VkEvent event, VkPipelineStageFlags2 stage_mask) {}
virtual void RecordWaitEvents(uint32_t eventCount, const VkEvent *pEvents, VkPipelineStageFlags2 src_stage_mask,
const VkDependencyInfo *dependency_info, const Location &loc) {}
virtual void RecordBarriers(uint32_t buffer_barrier_count, const VkBufferMemoryBarrier *buffer_barriers,
uint32_t image_barrier_count, const VkImageMemoryBarrier *image_barriers,
VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask, const Location &loc) {}
virtual void RecordBarriers2(const VkDependencyInfo &dep_info, const Location &loc) {}
virtual void RecordPushConstants(VkPipelineLayout layout, VkShaderStageFlags stage_flags, uint32_t offset, uint32_t size,
const void *values) {}
virtual void RecordBeginRendering(const VkRenderingInfo &rendering_info, const Location &loc) {}
virtual void RecordBeginRenderPass(const VkRenderPassBeginInfo &render_pass_begin, const VkSubpassBeginInfo &subpass_begin_info,
const Location &loc) {}
virtual void RecordNextSubpass(const VkSubpassBeginInfo &subpass_begin_info, const VkSubpassEndInfo *subpass_end_info,
const Location &loc) {}
// Note - these are called prior to the renderPass object being destroyed
virtual void RecordEndRendering(const VkRenderingEndInfoEXT *pRenderingEndInfo) {}
virtual void RecordEndRenderPass(const VkSubpassEndInfo *subpass_end_info, const Location &loc) {}
virtual void RecordBeginQuery(const QueryObject &query_obj, const Location &loc) {}
virtual void RecordEndQuery(const QueryObject &query_obj, const Location &loc) {}
virtual void RecordEndQueries(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount) {}
virtual void RecordWriteTimestamp(const QueryObject &query_obj, const Location &loc) {}
virtual void RecordResetQueryPool(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, bool is_perf_query,
const Location &loc) {}
virtual void RecordCopyQueryPoolResults(vvl::QueryPool &pool_state, vvl::Buffer &dst_buffer_state, uint32_t first_query,
uint32_t query_count, VkDeviceSize dst_offset, VkDeviceSize stride,
VkQueryResultFlags flags, const Location &loc) {}
virtual void RecordWriteAccelerationStructuresProperties(VkQueryPool queryPool, uint32_t firstQuery,
uint32_t accelerationStructureCount, const Location &loc) {}
virtual void RecordVideoInlineQueries(const VkVideoInlineQueryInfoKHR &query_info) {}
virtual void RecordBeginVideoCoding(vvl::VideoSession &vs_state, const VkVideoBeginCodingInfoKHR &begin_info,
const Location &loc) {}
virtual void RecordControlVideoCoding(vvl::VideoSession &vs_state, const VkVideoCodingControlInfoKHR &control_info,
const Location &loc) {}
virtual void RecordDecodeVideo(vvl::VideoSession &vs_state, const VkVideoDecodeInfoKHR &decode_info, const Location &loc) {}
virtual void RecordEncodeVideo(vvl::VideoSession &vs_state, const VkVideoEncodeInfoKHR &encode_info, const Location &loc) {}
virtual void ClearPushConstants() {}
virtual void NotifyInvalidate(const StateObject::NodeList &invalid_nodes, bool unlink) {}
virtual void Submit(Queue &queue_state, uint32_t perf_submit_pass, const Location &loc) {}
VulkanTypedHandle Handle() const;
VkCommandBuffer VkHandle() const;
CommandBuffer &base;
};
} // namespace vvl
|