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/* Copyright (c) 2015-2025 The Khronos Group Inc.
* Copyright (c) 2015-2025 Valve Corporation
* Copyright (c) 2015-2025 LunarG, Inc.
* Copyright (C) 2015-2025 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "state_tracker/state_object.h"
#include "utils/hash_util.h"
#include "state_tracker/shader_stage_state.h"
#include "containers/small_vector.h"
#include "generated/vk_object_types.h"
#include <vulkan/utility/vk_safe_struct.hpp>
#include <map>
#include <set>
#include <vector>
class CoreChecks;
struct DeviceExtensions;
namespace vvl {
class Sampler;
class DescriptorSet;
class DeviceState;
class CommandBuffer;
class ImageView;
class Buffer;
class BufferView;
class Pipeline;
class AccelerationStructureNV;
class AccelerationStructureKHR;
struct AllocateDescriptorSetsData;
// "bindless" does not have a concrete definition, but we use it as means to know:
// "is GPU-AV going to have to validate this or not"
// (see docs/gpu_av_descriptor_indexing.md for more details)
static inline bool IsBindless(VkDescriptorBindingFlags flags) {
return (flags & (VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT | VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT)) != 0;
}
class DescriptorPool : public StateObject {
public:
DescriptorPool(DeviceState &dev, const VkDescriptorPool handle, const VkDescriptorPoolCreateInfo *pCreateInfo);
~DescriptorPool() { Destroy(); }
VkDescriptorPool VkHandle() const { return handle_.Cast<VkDescriptorPool>(); };
void Allocate(const VkDescriptorSetAllocateInfo *alloc_info, const VkDescriptorSet *descriptor_sets,
const vvl::AllocateDescriptorSetsData &ds_data);
void Free(uint32_t count, const VkDescriptorSet *descriptor_sets);
void Reset();
void Destroy() override;
const VulkanTypedHandle *InUse() const override;
uint32_t GetAvailableCount(uint32_t type) const {
auto guard = ReadLock();
auto iter = available_counts_.find(type);
return iter != available_counts_.end() ? iter->second : 0;
}
// The type map is only created once so can guarantee this will find if type was used
// Unlike GetAvailableCount, this won't give a false positive that it just ran out of an available count
bool IsAvailableType(uint32_t type) const {
auto guard = ReadLock();
return available_counts_.find(type) != available_counts_.end();
}
uint32_t GetAvailableSets() const {
auto guard = ReadLock();
return available_sets_;
}
const vku::safe_VkDescriptorPoolCreateInfo safe_create_info;
const VkDescriptorPoolCreateInfo &create_info;
const uint32_t maxSets; // Max descriptor sets allowed in this pool
using TypeCountMap = vvl::unordered_map<uint32_t, uint32_t>;
const TypeCountMap max_descriptor_type_count; // Max # of descriptors of each type in this pool
uint32_t GetFreedCount() const {
auto guard = ReadLock();
return freed_count;
}
protected:
ReadLockGuard ReadLock() const { return ReadLockGuard(lock_); }
WriteLockGuard WriteLock() { return WriteLockGuard(lock_); }
uint32_t available_sets_; // Available descriptor sets in this pool
TypeCountMap available_counts_; // Available # of descriptors of each type in this pool
vvl::unordered_map<VkDescriptorSet, vvl::DescriptorSet *> sets_; // Collection of all sets in this pool
DeviceState &dev_data_;
mutable std::shared_mutex lock_;
uint32_t freed_count{0};
};
class DescriptorUpdateTemplate : public StateObject {
public:
const vku::safe_VkDescriptorUpdateTemplateCreateInfo safe_create_info;
const VkDescriptorUpdateTemplateCreateInfo &create_info;
DescriptorUpdateTemplate(VkDescriptorUpdateTemplate handle, const VkDescriptorUpdateTemplateCreateInfo *pCreateInfo)
: StateObject(handle, kVulkanObjectTypeDescriptorUpdateTemplate),
safe_create_info(pCreateInfo),
create_info(*safe_create_info.ptr()) {}
VkDescriptorUpdateTemplate VkHandle() const { return handle_.Cast<VkDescriptorUpdateTemplate>(); };
};
// Utility structs/classes/types
// Index range for global indices below, end is exclusive, i.e. [start,end)
struct IndexRange {
IndexRange(uint32_t start_in, uint32_t end_in) : start(start_in), end(end_in) {}
IndexRange() = default;
uint32_t start;
uint32_t end;
};
/*
* DescriptorSetLayoutDef/DescriptorSetLayout classes
*
* Overview - These two classes encapsulate the Vulkan VkDescriptorSetLayout data (layout).
* A layout consists of some number of bindings, each of which has a binding#, a
* type, descriptor count, stage flags, and pImmutableSamplers.
* The DescriptorSetLayoutDef represents a canonicalization of the input data and contains
* neither per handle or per device state. It is possible for different handles on
* different devices to share a common def. This is used and useful for quick compatibiltiy
* validation. The DescriptorSetLayout refers to a DescriptorSetLayoutDef and contains
* all per handle state.
*
* Index vs Binding - A layout is created with an array of VkDescriptorSetLayoutBinding
* where each array index will have a corresponding binding# that is defined in that struct.
* The binding#, then, is decoupled from VkDescriptorSetLayoutBinding index, which allows
* bindings to be defined out-of-order. This DescriptorSetLayout class, however, stores
* the bindings internally in-order. This is useful for operations which may "roll over"
* from a single binding to the next consecutive binding.
*
* Note that although the bindings are stored in-order, there still may be "gaps" in the
* binding#. For example, if the binding creation order is 8, 7, 10, 3, 4, then the
* internal binding array will have five entries stored in binding order 3, 4, 7, 8, 10.
* To process all of the bindings in a layout you can iterate from 0 to GetBindingCount()
* and use the Get*FromIndex() functions for each index. To just process a single binding,
* use the Get*FromBinding() functions.
*
* Global Index - The binding vector index has as many indices as there are bindings.
* This class also has the concept of a Global Index. For the global index functions,
* there are as many global indices as there are descriptors in the layout.
* For the global index, consider all of the bindings to be a flat array where
* descriptor 0 of of the lowest binding# is index 0 and each descriptor in the layout
* increments from there. So if the lowest binding# in this example had descriptorCount of
* 10, then the GlobalStartIndex of the 2nd lowest binding# will be 10 where 0-9 are the
* global indices for the lowest binding#.
*/
class DescriptorSetLayoutDef {
public:
// Constructors and destructor
DescriptorSetLayoutDef(const VkDescriptorSetLayoutCreateInfo *p_create_info);
size_t hash() const;
uint32_t GetTotalDescriptorCount() const { return descriptor_count_; };
uint32_t GetNonInlineDescriptorCount() const { return non_inline_descriptor_count_; };
uint32_t GetDynamicDescriptorCount() const { return dynamic_descriptor_count_; };
bool HasImmutableSamplers() const { return has_immutable_samplers_; };
VkDescriptorSetLayoutCreateFlags GetCreateFlags() const { return flags_; }
// For a given binding, return the number of descriptors in that binding and all successive bindings
uint32_t GetBindingCount() const { return binding_count_; };
// Return true if given binding is present in this layout
bool HasBinding(const uint32_t binding) const { return binding_to_index_map_.count(binding) > 0; };
// Return true if binding 1 beyond given exists and has same type, stageFlags & immutable sampler use
uint32_t GetIndexFromBinding(uint32_t binding) const;
// Various Get functions that can either be passed a binding#, which will
// be automatically translated into the appropriate index, or the index# can be passed in directly
uint32_t GetMaxBinding() const {
assert(!bindings_.empty());
return bindings_.empty() ? 0 : bindings_[bindings_.size() - 1].binding;
}
uint32_t GetLastIndex() const {
assert(!bindings_.empty());
return (uint32_t)bindings_.size() - 1;
}
VkDescriptorSetLayoutBinding const *GetDescriptorSetLayoutBindingPtrFromIndex(const uint32_t) const;
VkDescriptorSetLayoutBinding const *GetDescriptorSetLayoutBindingPtrFromBinding(uint32_t binding) const {
return GetDescriptorSetLayoutBindingPtrFromIndex(GetIndexFromBinding(binding));
}
const std::vector<vku::safe_VkDescriptorSetLayoutBinding> &GetBindings() const { return bindings_; }
const VkDescriptorSetLayoutBinding *GetBindingInfoFromIndex(const uint32_t index) const { return bindings_[index].ptr(); }
const VkDescriptorSetLayoutBinding *GetBindingInfoFromBinding(const uint32_t binding) const {
return GetBindingInfoFromIndex(GetIndexFromBinding(binding));
}
const std::vector<VkDescriptorBindingFlags> &GetBindingFlags() const { return binding_flags_; }
uint32_t GetDescriptorCountFromIndex(const uint32_t) const;
uint32_t GetDescriptorCountFromBinding(const uint32_t binding) const {
return GetDescriptorCountFromIndex(GetIndexFromBinding(binding));
}
VkDescriptorType GetTypeFromIndex(const uint32_t) const;
VkDescriptorType GetTypeFromBinding(const uint32_t binding) const { return GetTypeFromIndex(GetIndexFromBinding(binding)); }
VkDescriptorBindingFlags GetDescriptorBindingFlagsFromIndex(const uint32_t) const;
VkDescriptorBindingFlags GetDescriptorBindingFlagsFromBinding(const uint32_t binding) const {
return GetDescriptorBindingFlagsFromIndex(GetIndexFromBinding(binding));
}
VkSampler const *GetImmutableSamplerPtrFromIndex(const uint32_t) const;
bool IsTypeMutable(const VkDescriptorType type, uint32_t binding) const;
const std::vector<VkDescriptorType> &GetMutableTypes(uint32_t binding) const;
std::string PrintMutableTypes(uint32_t binding) const;
// For a particular binding, get the global index range
// This call should be guarded by a call to "HasBinding(binding)" to verify that the given binding exists
const IndexRange &GetGlobalIndexRangeFromBinding(const uint32_t) const;
const vvl::IndexRange &GetGlobalIndexRangeFromIndex(uint32_t index) const;
// Helper function to get the next valid binding for a descriptor
uint32_t GetNextValidBinding(const uint32_t) const;
bool IsPushDescriptor() const { return GetCreateFlags() & VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT; };
struct BindingTypeStats {
uint32_t dynamic_buffer_count;
uint32_t non_dynamic_buffer_count;
};
const BindingTypeStats &GetBindingTypeStats() const { return binding_type_stats_; }
std::string DescribeDifference(uint32_t index, const DescriptorSetLayoutDef &other) const;
std::string DescribeDescriptorBufferSizeAndOffests(VkDevice device, VkDescriptorSetLayout layout) const;
private:
// Only the first three data members are used for hash and equality checks, the other members are derived from them, and are
// used to speed up the various lookups/queries/validations
VkDescriptorSetLayoutCreateFlags flags_;
std::vector<vku::safe_VkDescriptorSetLayoutBinding> bindings_;
std::vector<VkDescriptorBindingFlags> binding_flags_;
// List of mutable types for each binding: [binding][mutable type]
std::vector<std::vector<VkDescriptorType>> mutable_types_;
// Convenience data structures for rapid lookup of various descriptor set layout properties
std::set<uint32_t> non_empty_bindings_; // Containing non-emtpy bindings in numerical order
vvl::unordered_map<uint32_t, uint32_t> binding_to_index_map_;
// The following map allows an non-iterative lookup of a binding from a global index...
std::vector<IndexRange> global_index_range_; // range is exclusive of .end
uint32_t binding_count_; // # of bindings in this layout
// total # descriptors in this layout (used to check if two layouts are the same or not)
uint32_t descriptor_count_;
// only counts INLINE_UNIFORM_BLOCK descriptors as one.
// When using Inline Uniform Block, each descriptor is the number of bytes, which can skew descriptor_count_
uint32_t non_inline_descriptor_count_;
uint32_t dynamic_descriptor_count_;
BindingTypeStats binding_type_stats_;
bool has_immutable_samplers_;
};
// Canonical dictionary of DSL definitions -- independent of device or handle
using DescriptorSetLayoutDict = hash_util::Dictionary<DescriptorSetLayoutDef, hash_util::HasHashMember<DescriptorSetLayoutDef>>;
using DescriptorSetLayoutId = DescriptorSetLayoutDict::Id;
// Compare is in header and static because hash_util KeyValueEqual need the symbol at compile time
static inline bool operator==(const DescriptorSetLayoutDef &lhs, const DescriptorSetLayoutDef &rhs) {
// trivial types
if ((lhs.GetCreateFlags() != rhs.GetCreateFlags()) || (lhs.GetBindingFlags() != rhs.GetBindingFlags())) {
return false;
}
// vectors of vku::safe_VkDescriptorSetLayoutBinding structures
const auto &lhs_bindings = lhs.GetBindings();
const auto &rhs_bindings = rhs.GetBindings();
if (lhs_bindings.size() != rhs_bindings.size()) {
return false;
}
for (uint32_t i = 0; i < lhs_bindings.size(); i++) {
const auto &l = lhs_bindings[i];
const auto &r = rhs_bindings[i];
// For things where we are comparing with the bound pipeline, the binding will always be right, but when comparing two
// arbitrary layouts (ex. templates, DeviceState Generated Commands, etc) the bindings might be different
if (l.binding != r.binding) {
return false;
}
if (l.descriptorType != r.descriptorType || l.descriptorCount != r.descriptorCount || l.stageFlags != r.stageFlags) {
return false;
}
if (l.pImmutableSamplers != r.pImmutableSamplers) {
return false;
}
if (l.pImmutableSamplers) {
for (uint32_t s = 0; s < l.descriptorCount; s++) {
if (l.pImmutableSamplers[s] != r.pImmutableSamplers[s]) {
// https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/8497
// This just checks pointers, but two different VkSampler handles could be created with same createInfo.
// Since this is rare enough, mark as "not the same" and check later when checking for compatibility.
return false;
}
}
}
// These have been sorted already so can direct compare
if (lhs.GetMutableTypes(i) != rhs.GetMutableTypes(i)) {
return false;
}
}
return true;
}
class DescriptorSetLayout : public StateObject {
public:
// Constructors and destructor
DescriptorSetLayout(VkDevice device, const VkDescriptorSetLayoutCreateInfo *pCreateInfo, const VkDescriptorSetLayout handle);
virtual ~DescriptorSetLayout() { Destroy(); }
bool HasBinding(const uint32_t binding) const { return layout_id_->HasBinding(binding); }
// Return true if this layout is compatible with passed in layout from a pipelineLayout,
// else return false and update error_msg with description of incompatibility
// Return true if this layout is compatible with passed in layout
bool IsCompatible(DescriptorSetLayout const *rh_ds_layout) const;
// Straightforward Get functions
VkDescriptorSetLayout VkHandle() const { return handle_.Cast<VkDescriptorSetLayout>(); };
const DescriptorSetLayoutDef *GetLayoutDef() const { return layout_id_.get(); }
DescriptorSetLayoutId GetLayoutId() const { return layout_id_; }
uint32_t GetTotalDescriptorCount() const { return layout_id_->GetTotalDescriptorCount(); };
uint32_t GetNonInlineDescriptorCount() const { return layout_id_->GetNonInlineDescriptorCount(); };
uint32_t GetDynamicDescriptorCount() const { return layout_id_->GetDynamicDescriptorCount(); };
uint32_t GetBindingCount() const { return layout_id_->GetBindingCount(); };
bool HasImmutableSamplers() const { return layout_id_->HasImmutableSamplers(); };
VkDescriptorSetLayoutCreateFlags GetCreateFlags() const { return layout_id_->GetCreateFlags(); }
uint32_t GetIndexFromBinding(uint32_t binding) const { return layout_id_->GetIndexFromBinding(binding); }
// Various Get functions that can either be passed a binding#, which will
// be automatically translated into the appropriate index, or the index# can be passed in directly
uint32_t GetMaxBinding() const { return layout_id_->GetMaxBinding(); }
uint32_t GetLastIndex() const { return layout_id_->GetLastIndex(); }
VkDescriptorSetLayoutBinding const *GetDescriptorSetLayoutBindingPtrFromIndex(const uint32_t index) const {
return layout_id_->GetDescriptorSetLayoutBindingPtrFromIndex(index);
}
VkDescriptorSetLayoutBinding const *GetDescriptorSetLayoutBindingPtrFromBinding(uint32_t binding) const {
return layout_id_->GetDescriptorSetLayoutBindingPtrFromBinding(binding);
}
const std::vector<vku::safe_VkDescriptorSetLayoutBinding> &GetBindings() const { return layout_id_->GetBindings(); }
uint32_t GetDescriptorCountFromIndex(const uint32_t index) const { return layout_id_->GetDescriptorCountFromIndex(index); }
uint32_t GetDescriptorCountFromBinding(const uint32_t binding) const {
return layout_id_->GetDescriptorCountFromBinding(binding);
}
VkDescriptorType GetTypeFromIndex(const uint32_t index) const { return layout_id_->GetTypeFromIndex(index); }
VkDescriptorType GetTypeFromBinding(const uint32_t binding) const { return layout_id_->GetTypeFromBinding(binding); }
VkDescriptorBindingFlags GetDescriptorBindingFlagsFromIndex(const uint32_t index) const {
return layout_id_->GetDescriptorBindingFlagsFromIndex(index);
}
VkDescriptorBindingFlags GetDescriptorBindingFlagsFromBinding(const uint32_t binding) const {
return layout_id_->GetDescriptorBindingFlagsFromBinding(binding);
}
VkSampler const *GetImmutableSamplerPtrFromIndex(const uint32_t index) const {
return layout_id_->GetImmutableSamplerPtrFromIndex(index);
}
bool IsTypeMutable(const VkDescriptorType type, uint32_t binding) const { return layout_id_->IsTypeMutable(type, binding); }
const std::vector<VkDescriptorType> &GetMutableTypes(uint32_t binding) const { return layout_id_->GetMutableTypes(binding); }
std::string PrintMutableTypes(uint32_t binding) const { return layout_id_->PrintMutableTypes(binding); }
// For a particular binding, get the global index range
// This call should be guarded by a call to "HasBinding(binding)" to verify that the given binding exists
const IndexRange &GetGlobalIndexRangeFromBinding(const uint32_t binding) const {
return layout_id_->GetGlobalIndexRangeFromBinding(binding);
}
const IndexRange &GetGlobalIndexRangeFromIndex(uint32_t index) const { return layout_id_->GetGlobalIndexRangeFromIndex(index); }
// Helper function to get the next valid binding for a descriptor
uint32_t GetNextValidBinding(const uint32_t binding) const { return layout_id_->GetNextValidBinding(binding); }
bool IsPushDescriptor() const { return layout_id_->IsPushDescriptor(); }
VkDeviceSize GetLayoutSizeInBytes() const { return layout_size_in_bytes_; }
using BindingTypeStats = DescriptorSetLayoutDef::BindingTypeStats;
const BindingTypeStats &GetBindingTypeStats() const { return layout_id_->GetBindingTypeStats(); }
std::string DescribeDescriptorBufferSizeAndOffests(VkDevice device) const {
return layout_id_->DescribeDescriptorBufferSizeAndOffests(device, VkHandle());
}
private:
DescriptorSetLayoutId layout_id_{};
VkDeviceSize layout_size_in_bytes_ = 0;
};
// Slightly broader than type, each c++ "class" will has a corresponding "DescriptorClass"
enum class DescriptorClass {
PlainSampler, // SAMPLER
ImageSampler, // COMBINED_IMAGE_SAMPLER
Image, // SAMPLED_IMAGE/STORAGE_IMAGE/INPUT_ATTACHMENT
TexelBuffer, // UNIFORM_TEXEL_BUFFER/VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
GeneralBuffer, // UNIFORM_BUFFER/VK_DESCRIPTOR_TYPE_STORAGE_BUFFER (and dynamic version)
InlineUniform, // INLINE_UNIFORM_BLOCK
AccelerationStructure, // ACCELERATION_STRUCTURE
Mutable, // MUTABLE
Invalid
};
DescriptorClass DescriptorTypeToClass(VkDescriptorType type);
class DescriptorSet;
// Descriptor is an abstract base class from which many separate descriptor types are derived.
// This allows the WriteUpdate() and CopyUpdate() operations to be specialized per descriptor type, but all descriptors in a set can
// be accessed via the common Descriptor.
class Descriptor {
public:
static bool SupportsNotifyInvalidate() { return false; }
static bool IsNotifyInvalidateType(VulkanObjectType) { return false; }
virtual void InvalidateNode(const std::shared_ptr<StateObject> &, bool) {} // Most descriptor types will not call
Descriptor() {}
virtual ~Descriptor() {}
virtual void WriteUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const VkWriteDescriptorSet &, const uint32_t,
bool is_bindless) = 0;
virtual void CopyUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const Descriptor &, bool is_bindless,
VkDescriptorType type) = 0;
virtual DescriptorClass GetClass() const = 0;
// Special fast-path check for SamplerDescriptors that are immutable
virtual bool IsImmutableSampler() const { return false; };
virtual bool AddParent(StateObject *state_object) { return false; }
virtual void RemoveParent(StateObject *state_object) {}
virtual void UpdateImageLayoutDrawState(vvl::CommandBuffer &cb_state) {}
// return true if resources used by this descriptor are destroyed or otherwise missing
virtual bool Invalid() const { return false; }
};
// All Dynamic descriptor types
inline bool IsDynamicDescriptor(VkDescriptorType type) {
return ((type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC) || (type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC));
}
inline bool IsBufferDescriptor(VkDescriptorType type) {
return ((type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC) || (type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC) ||
(type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) || (type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER));
}
class SamplerDescriptor : public Descriptor {
public:
SamplerDescriptor() = default;
DescriptorClass GetClass() const override { return DescriptorClass::PlainSampler; }
void WriteUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const VkWriteDescriptorSet &, const uint32_t,
bool is_bindless) override;
void CopyUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const Descriptor &, bool is_bindless,
VkDescriptorType type) override;
virtual bool IsImmutableSampler() const override { return immutable_; };
VkSampler GetSampler() const;
void SetImmutableSampler(std::shared_ptr<vvl::Sampler> &&state);
const vvl::Sampler *GetSamplerState() const { return sampler_state_.get(); }
vvl::Sampler *GetSamplerState() { return sampler_state_.get(); }
std::shared_ptr<vvl::Sampler> GetSharedSamplerState() const { return sampler_state_; }
bool AddParent(StateObject *state_object) override;
void RemoveParent(StateObject *state_object) override;
bool Invalid() const override;
private:
bool immutable_{false};
std::shared_ptr<vvl::Sampler> sampler_state_;
};
class ImageDescriptor : public Descriptor {
public:
static bool SupportsNotifyInvalidate() { return true; }
static bool IsNotifyInvalidateType(const VulkanObjectType node_type) {
return node_type == VulkanObjectType::kVulkanObjectTypeImageView;
}
ImageDescriptor() = default;
DescriptorClass GetClass() const override { return DescriptorClass::Image; }
void WriteUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const VkWriteDescriptorSet &, const uint32_t,
bool is_bindless) override;
void CopyUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const Descriptor &, bool is_bindless,
VkDescriptorType type) override;
void UpdateImageLayoutDrawState(vvl::CommandBuffer &cb_state) override;
VkImageView GetImageView() const;
const vvl::ImageView *GetImageViewState() const { return image_view_state_.get(); }
vvl::ImageView *GetImageViewState() { return image_view_state_.get(); }
std::shared_ptr<vvl::ImageView> GetSharedImageViewState() const { return image_view_state_; }
VkImageLayout GetImageLayout() const { return image_layout_; }
bool AddParent(StateObject *state_object) override;
void RemoveParent(StateObject *state_object) override;
void InvalidateNode(const std::shared_ptr<StateObject> &invalid_node, bool unlink) override;
bool Invalid() const override;
protected:
bool ComputeInvalid() const;
void UpdateKnownValidView(bool is_bindless);
std::shared_ptr<vvl::ImageView> image_view_state_;
VkImageLayout image_layout_{VK_IMAGE_LAYOUT_UNDEFINED};
bool known_valid_view_ = false;
};
class ImageSamplerDescriptor : public ImageDescriptor {
public:
ImageSamplerDescriptor() = default;
DescriptorClass GetClass() const override { return DescriptorClass::ImageSampler; }
void WriteUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const VkWriteDescriptorSet &, const uint32_t,
bool is_bindless) override;
void CopyUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const Descriptor &, bool is_bindless,
VkDescriptorType type) override;
virtual bool IsImmutableSampler() const override { return immutable_; };
VkSampler GetSampler() const;
void SetImmutableSampler(std::shared_ptr<vvl::Sampler> &&state);
const vvl::Sampler *GetSamplerState() const { return sampler_state_.get(); }
vvl::Sampler *GetSamplerState() { return sampler_state_.get(); }
std::shared_ptr<vvl::Sampler> GetSharedSamplerState() const { return sampler_state_; }
bool AddParent(StateObject *state_object) override;
void RemoveParent(StateObject *state_object) override;
bool Invalid() const override;
private:
std::shared_ptr<vvl::Sampler> sampler_state_;
bool immutable_{false};
};
class TexelDescriptor : public Descriptor {
public:
TexelDescriptor() = default;
DescriptorClass GetClass() const override { return DescriptorClass::TexelBuffer; }
void WriteUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const VkWriteDescriptorSet &, const uint32_t,
bool is_bindless) override;
void CopyUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const Descriptor &, bool is_bindless,
VkDescriptorType type) override;
VkBufferView GetBufferView() const;
const vvl::BufferView *GetBufferViewState() const { return buffer_view_state_.get(); }
vvl::BufferView *GetBufferViewState() { return buffer_view_state_.get(); }
std::shared_ptr<vvl::BufferView> GetSharedBufferViewState() const { return buffer_view_state_; }
bool AddParent(StateObject *state_object) override;
void RemoveParent(StateObject *state_object) override;
bool Invalid() const override;
private:
std::shared_ptr<vvl::BufferView> buffer_view_state_;
};
class BufferDescriptor : public Descriptor {
public:
BufferDescriptor() = default;
DescriptorClass GetClass() const override { return DescriptorClass::GeneralBuffer; }
void WriteUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const VkWriteDescriptorSet &, const uint32_t,
bool is_bindless) override;
void CopyUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const Descriptor &, bool is_bindless,
VkDescriptorType type) override;
VkBuffer GetBuffer() const;
const vvl::Buffer *GetBufferState() const { return buffer_state_.get(); }
vvl::Buffer *GetBufferState() { return buffer_state_.get(); }
std::shared_ptr<vvl::Buffer> GetSharedBufferState() const { return buffer_state_; }
VkDeviceSize GetOffset() const { return offset_; }
VkDeviceSize GetRange() const { return range_; }
VkDeviceSize GetEffectiveRange() const;
bool AddParent(StateObject *state_object) override;
void RemoveParent(StateObject *state_object) override;
bool Invalid() const override;
private:
VkDeviceSize offset_{0};
VkDeviceSize range_{0};
std::shared_ptr<vvl::Buffer> buffer_state_;
};
class InlineUniformDescriptor : public Descriptor {
public:
InlineUniformDescriptor() = default;
DescriptorClass GetClass() const override { return DescriptorClass::InlineUniform; }
void WriteUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const VkWriteDescriptorSet &, const uint32_t,
bool is_bindless) override {}
void CopyUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const Descriptor &, bool is_bindless,
VkDescriptorType type) override {}
};
class AccelerationStructureDescriptor : public Descriptor {
public:
AccelerationStructureDescriptor() = default;
DescriptorClass GetClass() const override { return DescriptorClass::AccelerationStructure; }
void WriteUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const VkWriteDescriptorSet &, const uint32_t,
bool is_bindless) override;
VkAccelerationStructureKHR GetAccelerationStructure() const { return acc_; }
const vvl::AccelerationStructureKHR *GetAccelerationStructureStateKHR() const { return acc_state_.get(); }
vvl::AccelerationStructureKHR *GetAccelerationStructureStateKHR() { return acc_state_.get(); }
VkAccelerationStructureNV GetAccelerationStructureNV() const { return acc_nv_; }
const vvl::AccelerationStructureNV *GetAccelerationStructureStateNV() const { return acc_state_nv_.get(); }
vvl::AccelerationStructureNV *GetAccelerationStructureStateNV() { return acc_state_nv_.get(); }
void CopyUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const Descriptor &, bool is_bindless,
VkDescriptorType type) override;
bool IsKHR() const { return is_khr_; }
bool AddParent(StateObject *state_object) override;
void RemoveParent(StateObject *state_object) override;
bool Invalid() const override;
private:
bool is_khr_{false};
VkAccelerationStructureKHR acc_{VK_NULL_HANDLE};
std::shared_ptr<vvl::AccelerationStructureKHR> acc_state_;
VkAccelerationStructureNV acc_nv_{VK_NULL_HANDLE};
std::shared_ptr<vvl::AccelerationStructureNV> acc_state_nv_;
};
class MutableDescriptor : public Descriptor {
public:
MutableDescriptor();
DescriptorClass GetClass() const override { return DescriptorClass::Mutable; }
void WriteUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const VkWriteDescriptorSet &, const uint32_t,
bool is_bindless) override;
void CopyUpdate(DescriptorSet &set_state, const DeviceState &dev_data, const Descriptor &, bool is_bindless,
VkDescriptorType type) override;
void SetDescriptorType(VkDescriptorType type, VkDeviceSize buffer_size);
VkDeviceSize GetBufferSize() const { return buffer_size_; }
std::shared_ptr<vvl::Sampler> GetSharedSamplerState() const { return sampler_state_; }
std::shared_ptr<vvl::ImageView> GetSharedImageViewState() const { return image_view_state_; }
VkImageLayout GetImageLayout() const { return image_layout_; }
std::shared_ptr<vvl::Buffer> GetSharedBufferState() const { return buffer_state_; }
VkDeviceSize GetOffset() const { return offset_; }
VkDeviceSize GetRange() const { return range_; }
VkDeviceSize GetEffectiveRange() const;
std::shared_ptr<vvl::BufferView> GetSharedBufferViewState() const { return buffer_view_state_; }
VkAccelerationStructureKHR GetAccelerationStructureKHR() const { return acc_; }
const vvl::AccelerationStructureKHR *GetAccelerationStructureStateKHR() const { return acc_state_.get(); }
vvl::AccelerationStructureKHR *GetAccelerationStructureStateKHR() { return acc_state_.get(); }
VkAccelerationStructureNV GetAccelerationStructureNV() const { return acc_nv_; }
const vvl::AccelerationStructureNV *GetAccelerationStructureStateNV() const { return acc_state_nv_.get(); }
vvl::AccelerationStructureNV *GetAccelerationStructureStateNV() { return acc_state_nv_.get(); }
// Returns true if there is a stored KHR acceleration structure and false if there is a stored NV acceleration structure.
// Asserts that there is only one of the two.
bool IsAccelerationStructureKHR() const {
auto acc_khr = GetAccelerationStructureKHR();
assert((acc_khr != VK_NULL_HANDLE) ^ (GetAccelerationStructureNV() != VK_NULL_HANDLE));
return acc_khr != VK_NULL_HANDLE;
}
void UpdateImageLayoutDrawState(vvl::CommandBuffer &cb_state) override;
bool AddParent(StateObject *state_object) override;
void RemoveParent(StateObject *state_object) override;
bool IsKHR() const { return is_khr_; }
bool Invalid() const override;
VkDescriptorType ActiveType() const { return active_descriptor_type_; }
DescriptorClass ActiveClass() const { return DescriptorTypeToClass(active_descriptor_type_); }
private:
VkDeviceSize buffer_size_{0};
VkDescriptorType active_descriptor_type_{VK_DESCRIPTOR_TYPE_MUTABLE_EXT};
// Sampler and ImageSampler Descriptor
bool immutable_{false};
std::shared_ptr<vvl::Sampler> sampler_state_;
// Image Descriptor
std::shared_ptr<vvl::ImageView> image_view_state_;
VkImageLayout image_layout_{VK_IMAGE_LAYOUT_UNDEFINED};
// Texel Descriptor
std::shared_ptr<vvl::BufferView> buffer_view_state_;
// Buffer Descriptor
VkDeviceSize offset_{0};
VkDeviceSize range_{0};
std::shared_ptr<vvl::Buffer> buffer_state_;
// Acceleration Structure Descriptor
bool is_khr_{false};
VkAccelerationStructureKHR acc_{VK_NULL_HANDLE};
std::shared_ptr<vvl::AccelerationStructureKHR> acc_state_;
VkAccelerationStructureNV acc_nv_{VK_NULL_HANDLE};
std::shared_ptr<vvl::AccelerationStructureNV> acc_state_nv_;
};
// We will want to build this map and list of layouts once in order to record in the state tracker at PostCallRecord time.
struct AllocateDescriptorSetsData {
std::map<uint32_t, uint32_t> required_descriptors_by_type;
std::vector<std::shared_ptr<DescriptorSetLayout const>> layout_nodes;
};
// "Perform" does the update with the assumption that ValidateUpdateDescriptorSets() has passed for the given update
void PerformUpdateDescriptorSets(DeviceState &, uint32_t, const VkWriteDescriptorSet *, uint32_t, const VkCopyDescriptorSet *);
class DescriptorBinding {
public:
using NodeList = StateObject::NodeList;
DescriptorBinding(const VkDescriptorSetLayoutBinding &create_info, uint32_t count_, VkDescriptorBindingFlags binding_flags_)
: binding(create_info.binding),
type(create_info.descriptorType),
descriptor_class(DescriptorTypeToClass(type)),
stage_flags(create_info.stageFlags),
binding_flags(binding_flags_),
count(count_),
has_immutable_samplers(create_info.pImmutableSamplers != nullptr),
updated(count_, false) {}
virtual ~DescriptorBinding() {}
virtual void AddParent(DescriptorSet *ds) = 0;
virtual void RemoveParent(DescriptorSet *ds) = 0;
virtual void NotifyInvalidate(const NodeList &invalid_nodes, bool unlink) = 0;
virtual const Descriptor *GetDescriptor(const uint32_t index) const = 0;
virtual Descriptor *GetDescriptor(const uint32_t index) = 0;
bool IsVariableCount() const { return (binding_flags & VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT) != 0; }
bool IsConsistent(const DescriptorBinding &other) const {
// A write update can overlap over following binding but bindings with descriptorCount == 0 must be skipped.
// Therefore we consider "consistent" a binding that should be skipped
if (other.count == 0) {
return true;
}
return type == other.type && stage_flags == other.stage_flags && binding_flags == other.binding_flags &&
has_immutable_samplers == other.has_immutable_samplers;
}
const uint32_t binding;
const VkDescriptorType type;
const DescriptorClass descriptor_class;
const VkShaderStageFlags stage_flags;
const VkDescriptorBindingFlags binding_flags;
const uint32_t count;
const bool has_immutable_samplers;
small_vector<bool, 1, uint32_t> updated;
};
template <typename T>
class DescriptorBindingImpl : public DescriptorBinding {
public:
DescriptorBindingImpl(const VkDescriptorSetLayoutBinding &create_info, uint32_t count_, VkDescriptorBindingFlags binding_flags_)
: DescriptorBinding(create_info, count_, binding_flags_), descriptors(count_) {}
const Descriptor *GetDescriptor(const uint32_t index) const override { return index < count ? &descriptors[index] : nullptr; }
Descriptor *GetDescriptor(const uint32_t index) override { return index < count ? &descriptors[index] : nullptr; }
template <typename Fn>
void ForAllUpdated(Fn &&op) {
auto size = updated.size();
for (uint32_t i = 0; i < size; i++) {
if (updated[i] != 0) {
op(descriptors[i]);
}
}
}
void AddParent(DescriptorSet *ds) override {
auto add_parent = [ds](T &descriptor) { descriptor.AddParent(ds); };
ForAllUpdated(add_parent);
}
void RemoveParent(DescriptorSet *ds) override {
auto remove_parent = [ds](T &descriptor) { descriptor.RemoveParent(ds); };
ForAllUpdated(remove_parent);
}
void NotifyInvalidate(const NodeList &invalid_nodes, bool unlink) override {
if (!T::SupportsNotifyInvalidate()) return;
for (const auto &node : invalid_nodes) {
if (T::IsNotifyInvalidateType(node->Type())) {
auto notify_invalidate = [&node, unlink](T &descriptor) { descriptor.InvalidateNode(node, unlink); };
ForAllUpdated(notify_invalidate);
}
}
}
// Most descriptor bindings will only have a single descriptor, so want to assume that
// If they don't have 1, we will resize on construction (and never resize again) to the exact size with small_vector
small_vector<T, 1, uint32_t> descriptors;
};
using SamplerBinding = DescriptorBindingImpl<SamplerDescriptor>;
using ImageBinding = DescriptorBindingImpl<ImageDescriptor>;
using ImageSamplerBinding = DescriptorBindingImpl<ImageSamplerDescriptor>;
using TexelBinding = DescriptorBindingImpl<TexelDescriptor>;
using BufferBinding = DescriptorBindingImpl<BufferDescriptor>;
using InlineUniformBinding = DescriptorBindingImpl<InlineUniformDescriptor>;
using AccelerationStructureBinding = DescriptorBindingImpl<AccelerationStructureDescriptor>;
using MutableBinding = DescriptorBindingImpl<MutableDescriptor>;
// Helper class to encapsulate the descriptor update template decoding logic
struct DecodedTemplateUpdate {
std::vector<VkWriteDescriptorSet> desc_writes;
std::vector<VkWriteDescriptorSetInlineUniformBlock> inline_infos;
std::vector<VkWriteDescriptorSetAccelerationStructureKHR> inline_infos_khr;
std::vector<VkWriteDescriptorSetAccelerationStructureNV> inline_infos_nv;
DecodedTemplateUpdate(const DeviceState &device_data, VkDescriptorSet descriptorSet,
const DescriptorUpdateTemplate &template_state, const void *pData,
VkDescriptorSetLayout push_layout = VK_NULL_HANDLE);
};
/*
* DescriptorSet class
*
* Overview - This class encapsulates the Vulkan VkDescriptorSet data (set).
* A set has an underlying layout which defines the bindings in the set and the
* types and numbers of descriptors in each descriptor slot. Most of the layout
* interfaces are exposed through identically-named functions in the set class.
* Please refer to the DescriptorSetLayout comment above for a description of
* index, binding, and global index.
*
* At construction a vector of Descriptor* is created with types corresponding to the
* layout. The primary operation performed on the descriptors is to update them
* via write or copy updates, and validate that the update contents are correct.
* In order to validate update contents, the DescriptorSet stores a bunch of ptrs
* to data maps where various Vulkan objects can be looked up. The management of
* those maps is performed externally. The set class relies on their contents to
* be correct at the time of update.
*/
class DescriptorSetSubState {
public:
DescriptorSetSubState(const DescriptorSet &set_) : base(set_) {}
DescriptorSetSubState(const DescriptorSetSubState &) = delete;
DescriptorSetSubState &operator=(const DescriptorSetSubState &) = delete;
virtual ~DescriptorSetSubState() {}
virtual void NotifyInvalidate(const StateObject::NodeList &invalid_nodes, bool unlink) {}
virtual void NotifyUpdate() {}
const DescriptorSet &base;
};
class DescriptorSet : public StateObject, public SubStateManager<DescriptorSetSubState> {
public:
using BaseClass = StateObject;
// Given that we are providing placement new allocation for bindings, the deleter needs to *only* call the destructor
struct BindingDeleter {
void operator()(DescriptorBinding *binding) { binding->~DescriptorBinding(); }
};
using BindingPtr = std::unique_ptr<DescriptorBinding, BindingDeleter>;
using BindingVector = std::vector<BindingPtr>;
using BindingIterator = BindingVector::iterator;
using ConstBindingIterator = BindingVector::const_iterator;
DescriptorSet(const VkDescriptorSet handle, vvl::DescriptorPool *, const std::shared_ptr<DescriptorSetLayout const> &,
uint32_t variable_count, DeviceState *state_data);
void LinkChildNodes() override;
void NotifyInvalidate(const StateObject::NodeList &invalid_nodes, bool unlink) override;
~DescriptorSet() { Destroy(); }
// A number of common Get* functions that return data based on layout from which this set was created
uint32_t GetTotalDescriptorCount() const { return layout_->GetTotalDescriptorCount(); };
uint32_t GetNonInlineDescriptorCount() const { return layout_->GetNonInlineDescriptorCount(); };
uint32_t GetDynamicDescriptorCount() const { return layout_->GetDynamicDescriptorCount(); };
uint32_t GetBindingCount() const { return layout_->GetBindingCount(); };
uint32_t GetDescriptorCountFromBinding(const uint32_t binding) const {
return layout_->GetDescriptorCountFromBinding(binding);
};
// Return true if given binding is present in this set
bool HasBinding(const uint32_t binding) const { return layout_->HasBinding(binding); };
void NotifyUpdate();
// Perform a push update whose contents were just validated using ValidatePushDescriptorsUpdate
virtual void PerformPushDescriptorsUpdate(uint32_t write_count, const VkWriteDescriptorSet *write_descs);
// Perform a WriteUpdate whose contents were just validated using ValidateWriteUpdate
virtual void PerformWriteUpdate(const VkWriteDescriptorSet &);
// Perform a CopyUpdate whose contents were just validated using ValidateCopyUpdate
virtual void PerformCopyUpdate(const VkCopyDescriptorSet &, const DescriptorSet &src_set);
const std::shared_ptr<DescriptorSetLayout const> &GetLayout() const { return layout_; };
VkDescriptorSet VkHandle() const { return handle_.Cast<VkDescriptorSet>(); };
// Bind given cmd_buffer to this descriptor set and
// update CB image layout map with image/imagesampler descriptor image layouts
void UpdateImageLayoutDrawStates(DeviceState *, vvl::CommandBuffer &cb_state, const BindingVariableMap &);
// For a particular binding, get the global index
const IndexRange GetGlobalIndexRangeFromBinding(const uint32_t binding, bool actual_length = false) const {
if (actual_length && binding == layout_->GetMaxBinding() && GetBinding(binding)->IsVariableCount()) {
IndexRange range = layout_->GetGlobalIndexRangeFromBinding(binding);
auto diff = GetDescriptorCountFromBinding(binding) - GetVariableDescriptorCount();
range.end -= diff;
return range;
}
return layout_->GetGlobalIndexRangeFromBinding(binding);
};
bool IsPushDescriptor() const { return layout_->IsPushDescriptor(); }
bool IsUpdateAfterBind() const {
return (layout_->GetCreateFlags() & VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT) != 0;
}
uint32_t GetVariableDescriptorCount() const { return variable_count_; }
vvl::DescriptorPool *GetPoolState() const { return pool_state_; }
// These are overriding STL so need lower case names
ConstBindingIterator begin() const { return bindings_.begin(); }
ConstBindingIterator end() const { return bindings_.end(); }
ConstBindingIterator FindBinding(uint32_t binding) const {
auto index = layout_->GetIndexFromBinding(binding);
return (index < bindings_.size()) ? bindings_.begin() + index : bindings_.end();
}
BindingIterator begin() { return bindings_.begin(); }
BindingIterator end() { return bindings_.end(); }
BindingIterator FindBinding(uint32_t binding) {
auto index = layout_->GetIndexFromBinding(binding);
return (index < bindings_.size()) ? bindings_.begin() + index : bindings_.end();
}
const DescriptorBinding *GetBinding(uint32_t binding) const {
auto index = layout_->GetIndexFromBinding(binding);
return index < bindings_.size() ? bindings_[index].get() : nullptr;
}
DescriptorBinding *GetBinding(uint32_t binding) {
auto index = layout_->GetIndexFromBinding(binding);
return index < bindings_.size() ? bindings_[index].get() : nullptr;
}
const Descriptor *GetDescriptorFromBinding(const uint32_t binding, const uint32_t index = 0) const {
const auto *binding_data = GetBinding(binding);
return binding_data ? binding_data->GetDescriptor(index) : nullptr;
}
Descriptor *GetDescriptorFromBinding(const uint32_t binding, const uint32_t index = 0) {
auto *binding_data = GetBinding(binding);
return binding_data ? binding_data->GetDescriptor(index) : nullptr;
}
// For a given dynamic offset array, return the corresponding index into the list of descriptors in set
const Descriptor *GetDescriptorFromDynamicOffsetIndex(const uint32_t index) const {
auto pos = dynamic_offset_idx_to_descriptor_list_.at(index);
return bindings_[pos.first]->GetDescriptor(pos.second);
}
// Returns index in the dynamic offset array (specified by
// vkCmdBindDescriptorSets) for the given dynamic descriptor binding.
// The caller has to ensure that binding has dynamic descriptor type.
uint32_t GetDynamicOffsetIndexFromBinding(uint32_t dynamic_binding) const;
std::pair<uint32_t, uint32_t> GetBindingAndIndex(const uint32_t global_descriptor_index) const;
uint64_t GetChangeCount() const { return change_count_; }
const std::vector<vku::safe_VkWriteDescriptorSet> &GetWrites() const { return push_descriptor_set_writes; }
void Destroy() override;
const DescriptorSetLayout &Layout() const { return *layout_; }
template <typename Iter>
class DescriptorIterator {
public:
DescriptorIterator() = delete;
DescriptorIterator(const DescriptorIterator &other) = default;
DescriptorIterator &operator=(const DescriptorIterator &rhs) = default;
DescriptorIterator(DescriptorSet &descriptor_set, uint32_t binding, uint32_t index = 0)
: iter_(descriptor_set.FindBinding(binding)), end_(descriptor_set.end()), index_(0) {
if (index < (*iter_)->count) {
index_ = index;
} else {
// This is a consecutive binding updates and need to find first used binding
// This is the "rare" case where people set `dstArrayElement` to skip to next binding after `dstBinding`
for (uint32_t i = 0; i < index; i++) {
if (AtEnd()) {
break; // caller will handle invalid case
}
index_++;
if (index_ >= (*iter_)->count) {
index_ = 0;
do {
++iter_;
} while (!AtEnd() && (*iter_)->count == 0);
}
}
}
}
DescriptorIterator(const DescriptorSet &descriptor_set, uint32_t binding, uint32_t index = 0)
: iter_(descriptor_set.FindBinding(binding)), end_(descriptor_set.end()), index_(0) {
if (index < (*iter_)->count) {
index_ = index;
} else {
// This is a consecutive binding updates and need to find first used binding
// This is the "rare" case where people set `dstArrayElement` to skip to next binding after `dstBinding`
for (uint32_t i = 0; i < index; i++) {
if (AtEnd()) {
break; // caller will handle invalid case
}
index_++;
if (index_ >= (*iter_)->count) {
index_ = 0;
do {
++iter_;
} while (!AtEnd() && (*iter_)->count == 0);
}
}
}
}
bool AtEnd() const { return iter_ == end_; }
bool IsValid() const { return !AtEnd() && *iter_ && index_ < (*iter_)->count; }
bool operator==(const DescriptorIterator &rhs) { return (iter_ == rhs.iter_) && (index_ == rhs.index_); }
DescriptorIterator &operator++() {
if (!AtEnd()) {
index_++;
if (index_ >= (*iter_)->count) {
index_ = 0;
do {
++iter_;
} while (!AtEnd() && (*iter_)->count == 0);
}
}
return *this;
}
const DescriptorBinding &CurrentBinding() const {
assert(iter_ != end_);
return **iter_;
}
DescriptorBinding &CurrentBinding() {
assert(iter_ != end_);
return **iter_;
}
uint32_t CurrentIndex() const {
return index_;
}
const Descriptor *operator->() const {
assert(iter_ != end_);
assert(index_ < (*iter_)->count);
return (*iter_)->GetDescriptor(index_);
}
const Descriptor &operator*() const { return *(this->operator->()); }
Descriptor *operator->() {
assert(iter_ != end_);
assert(index_ < (*iter_)->count);
return (*iter_)->GetDescriptor(index_);
}
Descriptor &operator*() { return *(this->operator->()); }
bool updated() const { return CurrentBinding().updated[index_] != 0; }
void updated(bool val) { CurrentBinding().updated[index_] = static_cast<uint32_t>(val); }
private:
Iter iter_;
Iter end_;
uint32_t index_;
};
DescriptorIterator<BindingIterator> FindDescriptor(uint32_t binding, uint32_t index) {
return DescriptorIterator<BindingIterator>(*this, binding, index);
}
DescriptorIterator<ConstBindingIterator> FindDescriptor(uint32_t binding, uint32_t index) const {
return DescriptorIterator<ConstBindingIterator>(*this, binding, index);
}
bool ValidateBindingOnGPU(const DescriptorBinding &binding, const spirv::ResourceInterfaceVariable &variable) const;
protected:
union AnyBinding {
SamplerBinding sampler;
ImageSamplerBinding image_sampler;
ImageBinding image;
TexelBinding texel;
BufferBinding buffer;
InlineUniformBinding inline_uniform;
AccelerationStructureBinding accelerator_structure;
MutableBinding mutable_binding;
~AnyBinding() = delete;
};
struct alignas(alignof(AnyBinding)) BindingBackingStore {
uint8_t data[sizeof(AnyBinding)];
};
template <typename T>
std::unique_ptr<T, BindingDeleter> MakeBinding(BindingBackingStore *location, const VkDescriptorSetLayoutBinding &create_info,
uint32_t descriptor_count, VkDescriptorBindingFlags flags) {
return std::unique_ptr<T, BindingDeleter>(new (location->data) T(create_info, descriptor_count, flags));
}
std::atomic<bool> some_update_; // has any part of the set ever been updated?
vvl::DescriptorPool *pool_state_;
const std::shared_ptr<DescriptorSetLayout const> layout_;
// NOTE: the the backing store for the bindings must be declared *before* it so it will be destructed *after* it
// "Destructors for nonstatic member objects are called in the reverse order in which they appear in the class declaration."
std::vector<BindingBackingStore> bindings_store_;
std::vector<BindingPtr> bindings_;
DeviceState *state_data_;
uint32_t variable_count_;
std::atomic<uint64_t> change_count_;
// For a given dynamic offset index in the set, map to associated index of the descriptors in the set
std::vector<std::pair<uint32_t, uint32_t>> dynamic_offset_idx_to_descriptor_list_;
// If this descriptor set is a push descriptor set, the descriptor
// set writes that were last pushed.
std::vector<vku::safe_VkWriteDescriptorSet> push_descriptor_set_writes;
};
// When updating a descriptor the VkDescriptorSetLayout can be sourced from 2 spots
// 1. The VkDescriptorSet found in VkWriteDescriptorSet::dstSet (normal way)
// 2. The VkPipelineLayout provided in vkCmdPushDescriptorSet
//
// This object is created to allow both code paths to share same logic, but still provide error messages that fit for each incoming
// call
struct DslErrorSource {
const Location &ds_loc_;
const VkDescriptorSet ds_handle_ = VK_NULL_HANDLE;
const VkPipelineLayout pipeline_layout_handle_ = VK_NULL_HANDLE;
const uint32_t set_ = 0; // used for vkCmdPushDescriptorSet to pick set
DslErrorSource(const Location &ds_loc, VkDescriptorSet ds_handle) : ds_loc_(ds_loc), ds_handle_(ds_handle) {}
DslErrorSource(const Location &ds_loc, VkPipelineLayout pipeline_layout_handle, uint32_t set)
: ds_loc_(ds_loc), pipeline_layout_handle_(pipeline_layout_handle), set_(set) {}
std::string PrintMessage(const Logger &error_logger) const;
};
} // namespace vvl
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