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/* Copyright (c) 2015-2025 The Khronos Group Inc.
* Copyright (c) 2015-2025 Valve Corporation
* Copyright (c) 2015-2025 LunarG, Inc.
* Copyright (C) 2015-2024 Google Inc.
* Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "state_tracker/device_generated_commands_state.h"
vvl::IndirectExecutionSet::IndirectExecutionSet(vvl::DeviceState &dev, VkIndirectExecutionSetEXT handle,
const VkIndirectExecutionSetCreateInfoEXT *pCreateInfo)
: StateObject(handle, kVulkanObjectTypeIndirectExecutionSetEXT),
safe_create_info(pCreateInfo),
create_info(*safe_create_info.ptr()),
is_pipeline(pCreateInfo->type == VK_INDIRECT_EXECUTION_SET_INFO_TYPE_PIPELINES_EXT),
is_shader_objects(pCreateInfo->type == VK_INDIRECT_EXECUTION_SET_INFO_TYPE_SHADER_OBJECTS_EXT) {
if (is_pipeline && pCreateInfo->info.pPipelineInfo) {
const VkIndirectExecutionSetPipelineInfoEXT &pipeline_info = *pCreateInfo->info.pPipelineInfo;
max_pipeline_count = pipeline_info.maxPipelineCount;
} else if (is_shader_objects && pCreateInfo->info.pShaderInfo) {
const VkIndirectExecutionSetShaderInfoEXT &shader_info = *pCreateInfo->info.pShaderInfo;
max_shader_count = shader_info.maxShaderCount;
}
}
vvl::IndirectCommandsLayout::IndirectCommandsLayout(vvl::DeviceState &dev, VkIndirectCommandsLayoutEXT handle,
const VkIndirectCommandsLayoutCreateInfoEXT *pCreateInfo)
: StateObject(handle, kVulkanObjectTypeIndirectCommandsLayoutEXT),
safe_create_info(pCreateInfo),
create_info(*safe_create_info.ptr()),
// default to graphics as it is most common and has most cases
bind_point(VK_PIPELINE_BIND_POINT_GRAPHICS) {
for (uint32_t i = 0; i < pCreateInfo->tokenCount; i++) {
const VkIndirectCommandsLayoutTokenEXT &token = pCreateInfo->pTokens[i];
switch (token.type) {
case VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT:
has_execution_set_token = true;
execution_set_token_shader_stage_flags = token.data.pExecutionSet->shaderStages;
break;
case VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT:
has_vertex_buffer_token = true;
break;
case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_COUNT_EXT:
case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_COUNT_EXT:
case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_EXT:
case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_NV_EXT:
has_draw_token = true;
has_multi_draw_count_token = true;
break;
case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_EXT:
case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_EXT:
case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV_EXT:
case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_EXT:
has_draw_token = true;
break;
case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_EXT:
bind_point = VK_PIPELINE_BIND_POINT_COMPUTE;
break;
case VK_INDIRECT_COMMANDS_TOKEN_TYPE_TRACE_RAYS2_EXT:
bind_point = VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR;
break;
default:
break;
}
}
}
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