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/* Copyright (c) 2024-2025 The Khronos Group Inc.
* Copyright (c) 2024-2025 Valve Corporation
* Copyright (c) 2024-2025 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "state_tracker/device_state.h"
#include "generated/dispatch_functions.h"
namespace vvl {
void PhysicalDevice::SetCallState(Func func, CallState new_state) {
WriteLockGuard guard(call_state_lock_);
auto result = call_state_.emplace(func, new_state);
if (!result.second) {
if (result.first->second < new_state) {
result.first->second = new_state;
}
}
}
void PhysicalDevice::SetCallState(Func func, bool has_ptr) {
CallState new_state = has_ptr ? CallState::QueryDetails : CallState::QueryCount;
SetCallState(func, new_state);
}
CallState PhysicalDevice::GetCallState(Func func) const {
ReadLockGuard guard(call_state_lock_);
auto iter = call_state_.find(func);
return iter != call_state_.end() ? iter->second : CallState::Uncalled;
}
bool PhysicalDevice::WasUncalled(Func func) const { return GetCallState(func) == vvl::CallState::Uncalled; }
bool PhysicalDevice::WasCalled(Func func) const { return GetCallState(func) != vvl::CallState::Uncalled; }
const std::vector<VkQueueFamilyProperties> PhysicalDevice::GetQueueFamilyProps(VkPhysicalDevice phys_dev) {
std::vector<VkQueueFamilyProperties> result;
uint32_t count;
DispatchGetPhysicalDeviceQueueFamilyProperties(phys_dev, &count, nullptr);
result.resize(count);
DispatchGetPhysicalDeviceQueueFamilyProperties(phys_dev, &count, result.data());
return result;
}
VkQueueFlags PhysicalDevice::GetSupportedQueues() {
VkQueueFlags flag = 0;
for (const auto& prop : queue_family_properties) {
flag |= prop.queueFlags;
}
return flag;
}
PhysicalDevice::PhysicalDevice(VkPhysicalDevice handle)
: StateObject(handle, kVulkanObjectTypePhysicalDevice),
queue_family_properties(GetQueueFamilyProps(handle)),
supported_queues(GetSupportedQueues()) {}
} // namespace vvl
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