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/* Copyright (c) 2015-2025 The Khronos Group Inc.
* Copyright (c) 2015-2025 Valve Corporation
* Copyright (c) 2015-2025 LunarG, Inc.
* Copyright (C) 2015-2024 Google Inc.
* Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "state_tracker/state_object.h"
#include "error_message/error_location.h"
#include <vulkan/utility/vk_safe_struct.hpp>
#include <vector>
class QueueFamilyPerfCounters {
public:
std::vector<VkPerformanceCounterKHR> counters;
};
class SurfacelessQueryState {
public:
std::vector<vku::safe_VkSurfaceFormat2KHR> formats;
std::vector<VkPresentModeKHR> present_modes;
vku::safe_VkSurfaceCapabilities2KHR capabilities;
};
namespace vvl {
// The order here means something, the CallState value can only go to a higher value
enum class CallState {
Uncalled = 0, // Function has not been called
QueryCount = 1, // Function called once to query a count
QueryDetails = 2, // Function called w/ a count to query details
};
class PhysicalDevice : public StateObject {
public:
uint32_t queue_family_known_count = 1; // spec implies one QF must always be supported
const std::vector<VkQueueFamilyProperties> queue_family_properties;
const VkQueueFlags supported_queues;
uint32_t display_plane_property_count = 0;
uint32_t surface_formats_count = 0;
// This is a special case not to use SpecialSupported because it is required at an instance level
bool has_maintenance9 = false;
// Map of queue family index to QueueFamilyPerfCounters
vvl::unordered_map<uint32_t, std::unique_ptr<QueueFamilyPerfCounters>> perf_counters;
// Surfaceless Query extension needs 'global' surface_state data
SurfacelessQueryState surfaceless_query_state{};
PhysicalDevice(VkPhysicalDevice handle);
VkPhysicalDevice VkHandle() const { return handle_.Cast<VkPhysicalDevice>(); }
void SetCallState(vvl::Func func, CallState new_state);
void SetCallState(vvl::Func func, bool has_ptr);
CallState GetCallState(vvl::Func func) const;
bool WasUncalled(vvl::Func func) const;
bool WasCalled(vvl::Func func) const;
private:
// Multiple threads can be querying GetPhysicalDevice type functions
// We, as VVL, use this time to update things on the first query, so we need to make sure things are thread safe
// We could use concurrent_unordered_map, but not with the currently limited interface
mutable std::shared_mutex call_state_lock_;
vvl::unordered_map<Func, CallState> call_state_;
const std::vector<VkQueueFamilyProperties> GetQueueFamilyProps(VkPhysicalDevice phys_dev);
VkQueueFlags GetSupportedQueues();
};
class DisplayMode : public StateObject {
public:
const VkPhysicalDevice physical_device;
DisplayMode(VkDisplayModeKHR handle, VkPhysicalDevice phys_dev)
: StateObject(handle, kVulkanObjectTypeDisplayModeKHR), physical_device(phys_dev) {}
VkDisplayModeKHR VkHandle() const { return handle_.Cast<VkDisplayModeKHR>(); }
};
} // namespace vvl
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