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/* Copyright (c) 2015-2017, 2019-2025 The Khronos Group Inc.
* Copyright (c) 2015-2017, 2019-2025 Valve Corporation
* Copyright (c) 2015-2017, 2019-2025 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "state_tracker/pipeline_layout_state.h"
#include <vulkan/utility/vk_safe_struct.hpp>
#include <vulkan/utility/vk_struct_helper.hpp>
#include "utils/vk_api_utils.h"
// Graphics pipeline sub-state as defined by VK_KHR_graphics_pipeline_library
namespace vvl {
class DeviceState;
class RenderPass;
class Pipeline;
class PipelineLayout;
struct ShaderModule;
} // namespace vvl
namespace spirv {
struct EntryPoint;
struct StatelessData;
} // namespace spirv
template <typename CreateInfoType>
static inline VkGraphicsPipelineLibraryFlagsEXT GetGraphicsLibType(const CreateInfoType &create_info) {
const auto lib_ci = vku::FindStructInPNextChain<VkGraphicsPipelineLibraryCreateInfoEXT>(create_info.pNext);
if (lib_ci) {
return lib_ci->flags;
}
return static_cast<VkGraphicsPipelineLibraryFlagsEXT>(0);
}
// Common amoung all pipeline sub state
struct PipelineSubState {
PipelineSubState(const vvl::Pipeline &p) : parent(p) {}
const vvl::Pipeline &parent;
bool IsIndependentSets() const; // VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT
};
struct VertexAttrState {
VertexAttrState(uint32_t index_, const VkVertexInputAttributeDescription *desc_) : index(index_) {
desc.location = desc_->location;
desc.binding = desc_->binding;
desc.format = desc_->format;
desc.offset = desc_->offset;
}
VertexAttrState(uint32_t index_, const VkVertexInputAttributeDescription2EXT *desc_) : index(index_), desc(desc_) {}
uint32_t index; // Original index into the caller's pVertexAttributeDescriptions
vku::safe_VkVertexInputAttributeDescription2EXT desc;
};
struct VertexBindingState {
VertexBindingState(uint32_t index_, const VkVertexInputBindingDescription *desc_) : index(index_) {
desc.binding = desc_->binding;
desc.stride = desc_->stride;
desc.inputRate = desc_->inputRate;
desc.divisor = 1;
}
VertexBindingState(uint32_t index_, const VkVertexInputBindingDescription2EXT *desc_) : index(index_), desc(desc_) {}
// Original index into the caller's pVertexBindingDescriptions
uint32_t index;
vku::safe_VkVertexInputBindingDescription2EXT desc;
// Attributes for this binding, key is the location
vvl::unordered_map<uint32_t, VertexAttrState> locations;
};
struct VertexInputState : public PipelineSubState {
VertexInputState(const vvl::Pipeline &p, const vku::safe_VkGraphicsPipelineCreateInfo &create_info);
vku::safe_VkPipelineVertexInputStateCreateInfo *input_state = nullptr;
vku::safe_VkPipelineInputAssemblyStateCreateInfo *input_assembly_state = nullptr;
// key is binding number
vvl::unordered_map<uint32_t, VertexBindingState> bindings;
std::shared_ptr<VertexInputState> FromCreateInfo(const vvl::DeviceState &state,
const vku::safe_VkGraphicsPipelineCreateInfo &create_info);
};
struct PreRasterState : public PipelineSubState {
PreRasterState(const vvl::Pipeline &p, const vvl::DeviceState &dev_data,
const vku::safe_VkGraphicsPipelineCreateInfo &create_info, std::shared_ptr<const vvl::RenderPass> rp,
spirv::StatelessData *stateless_data);
static inline VkShaderStageFlags ValidShaderStages() {
return VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT |
VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_TASK_BIT_EXT | VK_SHADER_STAGE_MESH_BIT_EXT;
}
std::shared_ptr<const vvl::PipelineLayout> pipeline_layout;
vku::safe_VkPipelineViewportStateCreateInfo *viewport_state = nullptr;
vku::safe_VkPipelineRasterizationStateCreateInfo *raster_state = nullptr;
const vku::safe_VkPipelineTessellationStateCreateInfo *tessellation_state = nullptr;
std::shared_ptr<const vvl::RenderPass> rp_state;
uint32_t subpass = 0;
VkShaderStageFlagBits last_stage = VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM;
std::shared_ptr<const vvl::ShaderModule> tessc_shader, tesse_shader;
const vku::safe_VkPipelineShaderStageCreateInfo *tessc_shader_ci = nullptr, *tesse_shader_ci = nullptr;
std::shared_ptr<const vvl::ShaderModule> vertex_shader, geometry_shader, task_shader, mesh_shader;
const vku::safe_VkPipelineShaderStageCreateInfo *vertex_shader_ci = nullptr, *geometry_shader_ci = nullptr,
*task_shader_ci = nullptr, *mesh_shader_ci = nullptr;
};
std::unique_ptr<const vku::safe_VkPipelineColorBlendStateCreateInfo> ToSafeColorBlendState(
const vku::safe_VkPipelineColorBlendStateCreateInfo &cbs);
std::unique_ptr<const vku::safe_VkPipelineColorBlendStateCreateInfo> ToSafeColorBlendState(
const VkPipelineColorBlendStateCreateInfo &cbs);
std::unique_ptr<const vku::safe_VkPipelineMultisampleStateCreateInfo> ToSafeMultisampleState(
const vku::safe_VkPipelineMultisampleStateCreateInfo &cbs);
std::unique_ptr<const vku::safe_VkPipelineMultisampleStateCreateInfo> ToSafeMultisampleState(
const VkPipelineMultisampleStateCreateInfo &cbs);
std::unique_ptr<const vku::safe_VkPipelineDepthStencilStateCreateInfo> ToSafeDepthStencilState(
const vku::safe_VkPipelineDepthStencilStateCreateInfo &cbs);
std::unique_ptr<const vku::safe_VkPipelineDepthStencilStateCreateInfo> ToSafeDepthStencilState(
const VkPipelineDepthStencilStateCreateInfo &cbs);
std::unique_ptr<const vku::safe_VkPipelineShaderStageCreateInfo> ToShaderStageCI(
const vku::safe_VkPipelineShaderStageCreateInfo &cbs);
std::unique_ptr<const vku::safe_VkPipelineShaderStageCreateInfo> ToShaderStageCI(const VkPipelineShaderStageCreateInfo &cbs);
struct FragmentShaderState : public PipelineSubState {
FragmentShaderState(const vvl::Pipeline &pipeline_state, const vvl::DeviceState &dev_data,
std::shared_ptr<const vvl::RenderPass> rp, uint32_t subpass, VkPipelineLayout layout);
template <typename CreateInfo>
FragmentShaderState(const vvl::Pipeline &pipeline_state, const vvl::DeviceState &dev_data, const CreateInfo &create_info,
std::shared_ptr<const vvl::RenderPass> rp, spirv::StatelessData *stateless_data)
: FragmentShaderState(pipeline_state, dev_data, rp, create_info.subpass, create_info.layout) {
if (create_info.pMultisampleState) {
ms_state = ToSafeMultisampleState(*create_info.pMultisampleState);
}
if (create_info.pDepthStencilState) {
ds_state = ToSafeDepthStencilState(*create_info.pDepthStencilState);
}
FragmentShaderState::SetFragmentShaderInfo(pipeline_state, *this, dev_data, create_info, stateless_data);
}
static inline VkShaderStageFlags ValidShaderStages() { return VK_SHADER_STAGE_FRAGMENT_BIT; }
std::shared_ptr<const vvl::RenderPass> rp_state;
uint32_t subpass = 0;
std::shared_ptr<const vvl::PipelineLayout> pipeline_layout;
std::unique_ptr<const vku::safe_VkPipelineMultisampleStateCreateInfo> ms_state;
std::unique_ptr<const vku::safe_VkPipelineDepthStencilStateCreateInfo> ds_state;
std::shared_ptr<const vvl::ShaderModule> fragment_shader;
std::unique_ptr<const vku::safe_VkPipelineShaderStageCreateInfo> fragment_shader_ci;
// many times we need to quickly get the entry point to access the SPIR-V static data
std::shared_ptr<const spirv::EntryPoint> fragment_entry_point;
private:
static void SetFragmentShaderInfo(const vvl::Pipeline &pipeline_state, FragmentShaderState &fs_state,
const vvl::DeviceState &state_data, const VkGraphicsPipelineCreateInfo &create_info,
spirv::StatelessData stateless_data[kCommonMaxGraphicsShaderStages]);
static void SetFragmentShaderInfo(const vvl::Pipeline &pipeline_state, FragmentShaderState &fs_state,
const vvl::DeviceState &state_data, const vku::safe_VkGraphicsPipelineCreateInfo &create_info,
spirv::StatelessData stateless_data[kCommonMaxGraphicsShaderStages]);
};
template <typename CreateInfo>
static bool IsSampleLocationEnabled(const CreateInfo &create_info) {
bool result = false;
if (create_info.pMultisampleState) {
const auto *sample_location_state =
vku::FindStructInPNextChain<VkPipelineSampleLocationsStateCreateInfoEXT>(create_info.pMultisampleState->pNext);
if (sample_location_state != nullptr) {
result = (sample_location_state->sampleLocationsEnable != 0);
}
}
return result;
}
struct FragmentOutputState : public PipelineSubState {
using AttachmentStateVector = std::vector<VkPipelineColorBlendAttachmentState>;
FragmentOutputState(const vvl::Pipeline &p, std::shared_ptr<const vvl::RenderPass> rp, uint32_t sp);
// For a graphics library, a "non-safe" create info must be passed in in order for pColorBlendState and pMultisampleState to not
// get stripped out. If this is a "normal" pipeline, then we want to keep the logic from vku::safe_VkGraphicsPipelineCreateInfo
// that strips out pointers that should be ignored.
template <typename CreateInfo>
FragmentOutputState(const vvl::Pipeline &p, const CreateInfo &create_info, std::shared_ptr<const vvl::RenderPass> rp)
: FragmentOutputState(p, rp, create_info.subpass) {
if (create_info.pColorBlendState) {
const auto &cbci = *create_info.pColorBlendState;
color_blend_state = ToSafeColorBlendState(cbci);
// In case of being dynamic state
if (cbci.pAttachments && cbci.attachmentCount) {
attachment_states.reserve(cbci.attachmentCount);
std::copy(cbci.pAttachments, cbci.pAttachments + cbci.attachmentCount, std::back_inserter(attachment_states));
}
}
if (create_info.pMultisampleState) {
ms_state = ToSafeMultisampleState(*create_info.pMultisampleState);
sample_location_enabled = IsSampleLocationEnabled(create_info);
}
const auto flags2 = vku::FindStructInPNextChain<VkPipelineCreateFlags2CreateInfoKHR>(create_info.pNext);
if (flags2) {
legacy_dithering_enabled = (flags2->flags & VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT) != 0;
}
// TODO
// auto format_ci = vku::FindStructInPNextChain<VkPipelineRenderingFormatCreateInfoKHR>(gpci->pNext);
}
std::shared_ptr<const vvl::RenderPass> rp_state;
uint32_t subpass = 0;
std::unique_ptr<const vku::safe_VkPipelineColorBlendStateCreateInfo> color_blend_state;
std::unique_ptr<const vku::safe_VkPipelineMultisampleStateCreateInfo> ms_state;
AttachmentStateVector attachment_states;
bool legacy_dithering_enabled = false;
bool sample_location_enabled = false;
};
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