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/*
* Copyright (c) 2023-2025 The Khronos Group Inc.
* Copyright (c) 2023-2025 Valve Corporation
* Copyright (c) 2023-2025 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*/
#pragma once
#include "layer_validation_tests.h"
#include "descriptor_helper.h"
#include "shader_helper.h"
// Helper class for tersely creating create pipeline tests
//
// Designed with minimal error checking to ensure easy error state creation
// See OneshotTest for typical usage
class CreatePipelineHelper {
public:
std::vector<VkDescriptorSetLayoutBinding> dsl_bindings_;
std::unique_ptr<OneOffDescriptorSet> descriptor_set_;
std::vector<VkPipelineShaderStageCreateInfo> shader_stages_;
VkPipelineVertexInputStateCreateInfo vi_ci_ = {};
VkPipelineInputAssemblyStateCreateInfo ia_ci_ = {};
VkPipelineTessellationStateCreateInfo tess_ci_ = {};
VkPipelineViewportStateCreateInfo vp_state_ci_ = {};
VkPipelineMultisampleStateCreateInfo ms_ci_ = {};
VkPipelineLayoutCreateInfo pipeline_layout_ci_ = {};
vkt::PipelineLayout pipeline_layout_;
VkPipelineDynamicStateCreateInfo dyn_state_ci_ = {};
VkPipelineRasterizationStateCreateInfo rs_state_ci_ = {};
VkPipelineRasterizationLineStateCreateInfo line_state_ci_ = {};
VkPipelineColorBlendAttachmentState cb_attachments_ = {};
VkPipelineColorBlendStateCreateInfo cb_ci_ = {};
VkPipelineDepthStencilStateCreateInfo ds_ci_ = {};
VkGraphicsPipelineCreateInfo gp_ci_ = {};
VkPipelineCacheCreateInfo pc_ci_ = {};
VkPipelineCache pipeline_cache_ = VK_NULL_HANDLE;
std::unique_ptr<VkShaderObj> vs_;
std::unique_ptr<VkShaderObj> fs_;
VkLayerTest &layer_test_;
vkt::Device *device_;
std::optional<VkGraphicsPipelineLibraryCreateInfoEXT> gpl_info;
// advantage of taking a VkLayerTest over vkt::Device is we can get the default renderpass from InitRenderTarget
explicit CreatePipelineHelper(VkLayerTest &test, void *pNext = nullptr);
~CreatePipelineHelper();
const VkPipeline &Handle() const { return pipeline_; }
operator VkPipeline() const { return pipeline_; }
void InitShaderInfo();
void ResetShaderInfo(const char *vertex_shader_text, const char *fragment_shader_text);
void VertexShaderOnly();
void Destroy();
void LateBindPipelineInfo();
VkResult CreateGraphicsPipeline(bool do_late_bind = true, bool no_cache = false);
void InitVertexInputLibInfo(void *p_next = nullptr);
template <typename StageContainer>
void InitPreRasterLibInfoFromContainer(const StageContainer &stages, void *p_next = nullptr) {
InitPreRasterLibInfo(stages.data(), p_next);
gp_ci_.stageCount = static_cast<uint32_t>(stages.size());
}
void InitPreRasterLibInfo(const VkPipelineShaderStageCreateInfo *info, void *p_next = nullptr);
template <typename StageContainer>
void InitFragmentLibInfoFromContainer(const StageContainer &stages, void *p_next = nullptr) {
InitFragmentLibInfo(stages.data(), p_next);
gp_ci_.stageCount = static_cast<uint32_t>(stages.size());
}
void InitFragmentLibInfo(const VkPipelineShaderStageCreateInfo *info, void *p_next = nullptr);
void InitFragmentOutputLibInfo(void *p_next = nullptr);
// Both Pre-Rasterization and Fragment Shader
void InitShaderLibInfo(std::vector<VkPipelineShaderStageCreateInfo> &info, void *p_next = nullptr);
// Helper function to create a simple test case (positive or negative)
//
// info_override can be any callable that takes a CreatePipelineHeper &
// flags, error can be any args accepted by "SetDesiredFailure".
template <typename Test, typename OverrideFunc, typename ErrorContainer>
static void OneshotTest(Test &test, const OverrideFunc &info_override, const VkFlags flags, const ErrorContainer &errors) {
CreatePipelineHelper helper(test);
info_override(helper);
for (const auto &error : errors) test.Monitor().SetDesiredFailureMsg(flags, error);
helper.CreateGraphicsPipeline();
if (!errors.empty()) {
test.Monitor().VerifyFound();
}
}
template <typename Test, typename OverrideFunc>
static void OneshotTest(Test &test, const OverrideFunc &info_override, const VkFlags flags, const char *error) {
std::array errors = {error};
OneshotTest(test, info_override, flags, errors);
}
template <typename Test, typename OverrideFunc>
static void OneshotTest(Test &test, const OverrideFunc &info_override, const VkFlags flags, const std::string &error) {
std::array errors = {error};
OneshotTest(test, info_override, flags, errors);
}
template <typename Test, typename OverrideFunc>
static void OneshotTest(Test &test, const OverrideFunc &info_override, const VkFlags flags) {
std::array<const char *, 0> errors;
OneshotTest(test, info_override, flags, errors);
}
void AddDynamicState(VkDynamicState dynamic_state);
private:
void InitPipelineCache();
VkPipeline pipeline_ = VK_NULL_HANDLE;
// Hold some state for making certain pipeline creations easier
std::vector<VkDynamicState> dynamic_states_;
VkViewport viewport_ = {};
VkRect2D scissor_ = {};
};
class CreateComputePipelineHelper {
public:
std::vector<VkDescriptorSetLayoutBinding> dsl_bindings_;
OneOffDescriptorSet descriptor_set_;
VkPipelineLayoutCreateInfo pipeline_layout_ci_ = {};
vkt::PipelineLayout pipeline_layout_;
VkComputePipelineCreateInfo cp_ci_ = {};
VkPipelineCacheCreateInfo pc_ci_ = {};
VkPipelineCache pipeline_cache_ = VK_NULL_HANDLE;
VkShaderObj cs_;
bool override_skip_ = false;
vkt::Device *device_ = nullptr;
CreateComputePipelineHelper() noexcept = default;
explicit CreateComputePipelineHelper(vkt::Device &device, void *pNext = nullptr);
// DEPRECATED
explicit CreateComputePipelineHelper(VkLayerTest &test, void *pNext = nullptr);
CreateComputePipelineHelper(CreateComputePipelineHelper &&) noexcept;
CreateComputePipelineHelper &operator=(CreateComputePipelineHelper &&) noexcept;
~CreateComputePipelineHelper() noexcept;
const VkPipeline &Handle() const { return pipeline_; }
operator VkPipeline() const { return pipeline_; }
void Destroy();
void LateBindPipelineInfo();
VkResult CreateComputePipeline(bool do_late_bind = true, bool no_cache = false);
// Helper function to create a simple test case (positive or negative)
//
// info_override can be any callable that takes a CreatePipelineHeper &
// flags, error can be any args accepted by "SetDesiredFailure".
template <typename Test, typename OverrideFunc, typename Error>
static void OneshotTest(Test &test, const OverrideFunc &info_override, const VkFlags flags, const std::vector<Error> &errors,
bool positive_test = false) {
CreateComputePipelineHelper helper(test);
info_override(helper);
// Allow lambda to decide if to skip trying to compile pipeline to prevent crashing
if (helper.override_skip_) {
helper.override_skip_ = false; // reset
return;
}
for (const auto &error : errors) test.Monitor().SetDesiredFailureMsg(flags, error);
helper.CreateComputePipeline();
if (!errors.empty()) {
test.Monitor().VerifyFound();
}
}
template <typename Test, typename OverrideFunc, typename Error>
static void OneshotTest(Test &test, const OverrideFunc &info_override, const VkFlags flags, Error error) {
OneshotTest(test, info_override, flags, std::vector<Error>(1, error));
}
template <typename Test, typename OverrideFunc>
static void OneshotTest(Test &test, const OverrideFunc &info_override, const VkFlags flags) {
OneshotTest(test, info_override, flags, std::vector<std::string>{});
}
private:
void InitPipelineCache();
VkPipeline pipeline_ = VK_NULL_HANDLE;
};
namespace vkt {
struct GraphicsPipelineLibraryStage {
vvl::span<const uint32_t> spv;
VkShaderModuleCreateInfo shader_ci;
VkPipelineShaderStageCreateInfo stage_ci;
GraphicsPipelineLibraryStage(vvl::span<const uint32_t> spv, VkShaderStageFlagBits stage);
};
// Used when need a Graphics Pipeline Library with the most basic components
// For GPU-AV tests, this will only run a single fragment pixel
class SimpleGPL {
public:
SimpleGPL(VkLayerTest &test, VkPipelineLayout layout, const char *vertex_shader = nullptr,
const char *fragment_shader = nullptr);
const VkPipeline &Handle() const { return pipe_.handle(); }
operator VkPipeline() const { return pipe_; }
private:
CreatePipelineHelper vertex_input_lib_;
CreatePipelineHelper pre_raster_lib_;
CreatePipelineHelper frag_shader_lib_;
CreatePipelineHelper frag_out_lib_;
vkt::Pipeline pipe_;
};
} // namespace vkt
static inline VkPipelineColorBlendAttachmentState DefaultColorBlendAttachmentState() {
VkPipelineColorBlendAttachmentState state = {};
state.blendEnable = VK_TRUE;
state.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_COLOR;
state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
state.colorBlendOp = VK_BLEND_OP_ADD;
state.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
state.alphaBlendOp = VK_BLEND_OP_ADD;
return state;
}
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