File: ray_tracing_objects.cpp

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vulkan-validationlayers 1.4.321.0-1
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/*
 * Copyright (c) 2024-2025 Valve Corporation
 * Copyright (c) 2024-2025 LunarG, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 */

#include "ray_tracing_objects.h"
#include "containers/container_utils.h"

#include "utils/math_utils.h"

// #define VVL_DEBUG_LOG_SBT
#ifdef VVL_DEBUG_LOG_SBT
#include <iostream>
#endif

namespace vkt {
namespace as {

GeometryKHR::GeometryKHR() : vk_obj_(vku::InitStructHelper()) {}

GeometryKHR &GeometryKHR::SetFlags(VkGeometryFlagsKHR flags) {
    vk_obj_.flags = flags;
    return *this;
}

GeometryKHR &GeometryKHR::SetType(Type type) {
    type_ = type;
    vk_obj_.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
    vk_obj_.pNext = nullptr;
    switch (type_) {
        case Type::Triangle:
            vk_obj_.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
            vk_obj_.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
            vk_obj_.geometry.triangles.pNext = nullptr;
            vk_obj_.geometry.triangles.transformData = {0};
            break;
        case Type::AABB:
            vk_obj_.geometryType = VK_GEOMETRY_TYPE_AABBS_KHR;
            vk_obj_.geometry.aabbs.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR;
            vk_obj_.geometry.aabbs.pNext = nullptr;
            break;
        case Type::Instance:
            vk_obj_.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
            vk_obj_.geometry.instances.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR;
            vk_obj_.geometry.instances.pNext = nullptr;
            break;
        case Type::_INTERNAL_UNSPECIFIED:
            [[fallthrough]];
        default:
            assert(false);
            break;
    }
    return *this;
}

GeometryKHR &GeometryKHR::SetPrimitiveCount(uint32_t primitiveCount) {
    primitive_count_ = primitiveCount;
    return *this;
}

GeometryKHR &GeometryKHR::SetStride(VkDeviceSize stride) {
    switch (type_) {
        case Type::Triangle:
            vk_obj_.geometry.triangles.vertexStride = stride;
            break;
        case Type::AABB:
            vk_obj_.geometry.aabbs.stride = stride;
            break;
        case Type::Instance:
            [[fallthrough]];
        case Type::_INTERNAL_UNSPECIFIED:
            [[fallthrough]];
        default:
            assert(false);
            break;
    }
    return *this;
}

GeometryKHR &GeometryKHR::SetTrianglesDeviceVertexBuffer(vkt::Buffer &&vertex_buffer, uint32_t max_vertex,
                                                         VkFormat vertex_format /*= VK_FORMAT_R32G32B32_SFLOAT*/,
                                                         VkDeviceSize stride /*= 3 * sizeof(float)*/,
                                                         VkDeviceSize vertex_buffer_offset /* = 0*/) {
    triangles_.device_vertex_buffer = std::move(vertex_buffer);
    vk_obj_.geometry.triangles.vertexFormat = vertex_format;
    vk_obj_.geometry.triangles.vertexData.deviceAddress = triangles_.device_vertex_buffer.Address() + vertex_buffer_offset;
    vk_obj_.geometry.triangles.maxVertex = max_vertex;
    vk_obj_.geometry.triangles.vertexStride = stride;
    return *this;
}

GeometryKHR &GeometryKHR::SetTrianglesHostVertexBuffer(std::unique_ptr<float[]> &&vertex_buffer, uint32_t max_vertex,
                                                       VkDeviceSize stride /*= 3 * sizeof(float)*/) {
    triangles_.host_vertex_buffer = std::move(vertex_buffer);
    vk_obj_.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
    vk_obj_.geometry.triangles.vertexData.hostAddress = triangles_.host_vertex_buffer.get();
    vk_obj_.geometry.triangles.maxVertex = max_vertex;
    vk_obj_.geometry.triangles.vertexStride = stride;
    return *this;
}

GeometryKHR &GeometryKHR::SetTrianglesDeviceIndexBuffer(vkt::Buffer &&index_buffer,
                                                        VkIndexType index_type /*= VK_INDEX_TYPE_UINT32*/) {
    triangles_.device_index_buffer = std::move(index_buffer);
    vk_obj_.geometry.triangles.indexType = index_type;
    vk_obj_.geometry.triangles.indexData.deviceAddress = triangles_.device_index_buffer.Address();
    return *this;
}

GeometryKHR &GeometryKHR::SetTrianglesHostIndexBuffer(std::unique_ptr<uint32_t[]> index_buffer) {
    triangles_.host_index_buffer = std::move(index_buffer);
    vk_obj_.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
    vk_obj_.geometry.triangles.indexData.hostAddress = triangles_.host_index_buffer.get();
    return *this;
}

GeometryKHR &GeometryKHR::SetTrianglesIndexType(VkIndexType index_type) {
    vk_obj_.geometry.triangles.indexType = index_type;
    return *this;
}

GeometryKHR &GeometryKHR::SetTrianglesVertexFormat(VkFormat vertex_format) {
    vk_obj_.geometry.triangles.vertexFormat = vertex_format;
    return *this;
}

GeometryKHR &GeometryKHR::SetTrianglesMaxVertex(uint32_t max_vertex) {
    vk_obj_.geometry.triangles.maxVertex = max_vertex;
    return *this;
}

GeometryKHR &GeometryKHR::SetTrianglesTransformBuffer(vkt::Buffer &&transform_buffer) {
    triangles_.device_transform_buffer = std::move(transform_buffer);
    vk_obj_.geometry.triangles.transformData.deviceAddress = triangles_.device_transform_buffer.Address();
    return *this;
}

GeometryKHR &GeometryKHR::SetTrianglesTransformatData(VkDeviceAddress address) {
    vk_obj_.geometry.triangles.transformData.deviceAddress = address;
    return *this;
}

GeometryKHR &GeometryKHR::SetTrianglesVertexBufferDeviceAddress(VkDeviceAddress address) {
    vk_obj_.geometry.triangles.vertexData.deviceAddress = address;
    return *this;
}

GeometryKHR &GeometryKHR::SetTrianglesIndexBufferDeviceAddress(VkDeviceAddress address) {
    vk_obj_.geometry.triangles.indexData.deviceAddress = address;
    return *this;
}

GeometryKHR &GeometryKHR::SetAABBsDeviceBuffer(vkt::Buffer &&buffer, VkDeviceSize stride /*= sizeof(VkAabbPositionsKHR)*/) {
    aabbs_.device_buffer = std::move(buffer);
    vk_obj_.geometry.aabbs.data.deviceAddress = aabbs_.device_buffer.Address();
    vk_obj_.geometry.aabbs.stride = stride;
    return *this;
}

GeometryKHR &GeometryKHR::SetAABBsHostBuffer(std::unique_ptr<VkAabbPositionsKHR[]> buffer,
                                             VkDeviceSize stride /*= sizeof(VkAabbPositionsKHR)*/) {
    aabbs_.host_buffer = std::move(buffer);
    vk_obj_.geometry.aabbs.data.hostAddress = aabbs_.host_buffer.get();
    vk_obj_.geometry.aabbs.stride = stride;
    return *this;
}

GeometryKHR &GeometryKHR::SetAABBsStride(VkDeviceSize stride) {
    vk_obj_.geometry.aabbs.stride = stride;
    return *this;
}

GeometryKHR &GeometryKHR::SetAABBsDeviceAddress(VkDeviceAddress address) {
    vk_obj_.geometry.aabbs.data.deviceAddress = address;
    return *this;
}

GeometryKHR &GeometryKHR::AddInstanceDeviceAccelStructRef(const vkt::Device &device, VkAccelerationStructureKHR blas,
                                                          const VkAccelerationStructureInstanceKHR &instance) {
    auto vkGetAccelerationStructureDeviceAddressKHR = reinterpret_cast<PFN_vkGetAccelerationStructureDeviceAddressKHR>(
        vk::GetDeviceProcAddr(device.handle(), "vkGetAccelerationStructureDeviceAddressKHR"));
    assert(vkGetAccelerationStructureDeviceAddressKHR);
    VkAccelerationStructureDeviceAddressInfoKHR blas_address_info = vku::InitStructHelper();
    blas_address_info.accelerationStructure = blas;
    const VkDeviceAddress as_address = vkGetAccelerationStructureDeviceAddressKHR(device.handle(), &blas_address_info);
    // Ray Tracing gems 2, page 235, is a good reference on how to fill this affine transform
    // Noting M that transform, (x, y, z) a vertex, transformation is:
    // M * (x, y, z, 1) =
    //   ( M[0][0] * x + M[0][1] * y + M[0][2] * z + M[0][3],
    //     M[1][0] * x + M[1][1] * y + M[1][2] * z + M[1][3],
    //     M[2][0] * x + M[2][1] * y + M[2][2] * z + M[2][3] )

    instances_.vk_instances.emplace_back(instance).accelerationStructureReference = static_cast<uint64_t>(as_address);
    ++primitive_count_;

    // Create instance buffer

    VkMemoryAllocateFlagsInfo alloc_flags = vku::InitStructHelper();
    alloc_flags.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT;
    vkt::Buffer instances_buffer(device, instances_.vk_instances.size() * sizeof(VkAccelerationStructureInstanceKHR),
                                 VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
                                     VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
                                     VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
                                 kHostVisibleMemProps, &alloc_flags);

    auto instance_buffer_ptr = static_cast<VkAccelerationStructureInstanceKHR *>(instances_buffer.Memory().Map());
    for (size_t vk_instance_i = 0; vk_instance_i < instances_.vk_instances.size(); ++vk_instance_i) {
        instance_buffer_ptr[vk_instance_i] = instances_.vk_instances[vk_instance_i];
    }
    instances_buffer.Memory().Unmap();

    instances_.buffer = std::move(instances_buffer);

    vk_obj_.geometry.instances.arrayOfPointers = VK_FALSE;
    vk_obj_.geometry.instances.data.deviceAddress = instances_.buffer.Address();
    return *this;
}

GeometryKHR &GeometryKHR::AddInstanceHostAccelStructRef(VkAccelerationStructureKHR blas) {
    instances_.vk_instances.emplace_back(VkAccelerationStructureInstanceKHR{});
    ++primitive_count_;
    instances_.vk_instances.back().accelerationStructureReference = (uint64_t)(blas);
    // leave other instance_ attributes to 0

    vk_obj_.geometry.instances.arrayOfPointers = VK_FALSE;
    vk_obj_.geometry.instances.data.hostAddress = instances_.vk_instances.data();
    return *this;
}

GeometryKHR &GeometryKHR::SetInstancesDeviceAddress(VkDeviceAddress address) {
    vk_obj_.geometry.instances.data.deviceAddress = address;
    return *this;
}

GeometryKHR &GeometryKHR::SetInstanceHostAccelStructRef(VkAccelerationStructureKHR blas, uint32_t instance_i) {
    instances_.vk_instances[instance_i].accelerationStructureReference = (uint64_t)(blas);
    return *this;
}

GeometryKHR &GeometryKHR::SetInstanceHostAddress(void *address) {
    vk_obj_.geometry.instances.data.hostAddress = address;
    return *this;
}

GeometryKHR &GeometryKHR::SetInstanceShaderBindingTableRecordOffset(uint32_t instance_i, uint32_t instance_sbt_record_offset) {
    instances_.vk_instances[instance_i].instanceShaderBindingTableRecordOffset = instance_sbt_record_offset;
    return *this;
}

VkAccelerationStructureBuildRangeInfoKHR GeometryKHR::GetFullBuildRange() const {
    VkAccelerationStructureBuildRangeInfoKHR range_info{};
    range_info.primitiveCount = primitive_count_;
    range_info.primitiveOffset = 0;
    range_info.firstVertex = 0;
    range_info.transformOffset = 0;
    assert(range_info.primitiveCount > 0);  // 0 could be a valid value, as of writing it is considered invalid
    return range_info;
}

AccelerationStructureKHR::AccelerationStructureKHR(const vkt::Device *device)
    : device_(device), vk_info_(vku::InitStructHelper()), device_buffer_() {}

AccelerationStructureKHR &AccelerationStructureKHR::SetSize(VkDeviceSize size) {
    vk_info_.size = size;
    return *this;
}

AccelerationStructureKHR &AccelerationStructureKHR::SetOffset(VkDeviceSize offset) {
    vk_info_.offset = offset;
    return *this;
}

AccelerationStructureKHR &AccelerationStructureKHR::SetType(VkAccelerationStructureTypeKHR type) {
    vk_info_.type = type;
    return *this;
}

AccelerationStructureKHR &AccelerationStructureKHR::SetFlags(VkAccelerationStructureCreateFlagsKHR flags) {
    vk_info_.createFlags = flags;
    return *this;
}

AccelerationStructureKHR &AccelerationStructureKHR::SetDeviceBuffer(vkt::Buffer &&buffer) {
    device_buffer_ = std::move(buffer);
    return *this;
}

AccelerationStructureKHR &AccelerationStructureKHR::SetDeviceBufferMemoryAllocateFlags(
    VkMemoryAllocateFlags memory_allocate_flags) {
    buffer_memory_allocate_flags_ = memory_allocate_flags;
    return *this;
}

AccelerationStructureKHR &AccelerationStructureKHR::SetDeviceBufferMemoryPropertyFlags(
    VkMemoryPropertyFlags memory_property_flags) {
    buffer_memory_property_flags_ = memory_property_flags;
    return *this;
}

AccelerationStructureKHR &AccelerationStructureKHR::SetDeviceBufferInitNoMem(bool buffer_init_no_me) {
    buffer_init_no_mem_ = buffer_init_no_me;
    return *this;
}

AccelerationStructureKHR &AccelerationStructureKHR::SetBufferUsageFlags(VkBufferUsageFlags usage_flags) {
    buffer_usage_flags_ = usage_flags;
    return *this;
}

VkDeviceAddress AccelerationStructureKHR::GetBufferDeviceAddress() const {
    assert(initialized());
    assert(device_buffer_.initialized());
    assert(device_buffer_.CreateInfo().size > 0);
    return device_buffer_.Address();
}

VkDeviceAddress AccelerationStructureKHR::GetAccelerationStructureDeviceAddress() const {
    VkAccelerationStructureDeviceAddressInfoKHR as_address_info = vku::InitStructHelper();
    as_address_info.accelerationStructure = handle();
    const VkDeviceAddress as_address = vk::GetAccelerationStructureDeviceAddressKHR(*device_, &as_address_info);
    return as_address;
}

void AccelerationStructureKHR::Create() {
    assert(handle() == VK_NULL_HANDLE);

    // Create a buffer to store acceleration structure
    if (!device_buffer_.initialized() && (buffer_usage_flags_ != 0)) {
        VkMemoryAllocateFlagsInfo alloc_flags = vku::InitStructHelper();
        alloc_flags.flags = buffer_memory_allocate_flags_;
        VkBufferCreateInfo ci = vku::InitStructHelper();
        ci.size = vk_info_.offset + vk_info_.size;
        ci.usage = buffer_usage_flags_;
        if (buffer_init_no_mem_) {
            device_buffer_.InitNoMemory(*device_, ci);
        } else {
            device_buffer_.Init(*device_, ci, buffer_memory_property_flags_, &alloc_flags);
        }
    }
    vk_info_.buffer = device_buffer_.handle();

    // Create acceleration structure
    VkAccelerationStructureKHR handle;
    const VkResult result = vk::CreateAccelerationStructureKHR(device_->handle(), &vk_info_, nullptr, &handle);
    assert(result == VK_SUCCESS);
    if (result == VK_SUCCESS) {
        init(device_->handle(), handle);
    }
}

void AccelerationStructureKHR::Destroy() {
    if (!initialized()) {
        return;
    }
    assert(device_->handle() != VK_NULL_HANDLE);
    assert(handle() != VK_NULL_HANDLE);
    vk::DestroyAccelerationStructureKHR(device_->handle(), handle(), nullptr);
    handle_ = VK_NULL_HANDLE;
    device_buffer_.destroy();
}

BuildGeometryInfoKHR::BuildGeometryInfoKHR(const vkt::Device *device)
    : device_(device),
      vk_info_(vku::InitStructHelper()),
      geometries_(),
      src_as_(std::make_shared<AccelerationStructureKHR>(device)),
      dst_as_(std::make_shared<AccelerationStructureKHR>(device)),
      device_scratch_(std::make_shared<vkt::Buffer>()) {}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetGeometries(std::vector<GeometryKHR> &&geometries) {
    geometries_ = std::move(geometries);
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetBuildRanges(
    std::vector<VkAccelerationStructureBuildRangeInfoKHR> build_range_infos) {
    build_range_infos_ = std::move(build_range_infos);
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetType(VkAccelerationStructureTypeKHR type) {
    src_as_->SetType(type);
    dst_as_->SetType(type);
    vk_info_.type = type;
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetBuildType(VkAccelerationStructureBuildTypeKHR build_type) {
    build_type_ = build_type;
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetMode(VkBuildAccelerationStructureModeKHR mode) {
    vk_info_.mode = mode;
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetFlags(VkBuildAccelerationStructureFlagsKHR flags) {
    vk_info_.flags = flags;
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::AddFlags(VkBuildAccelerationStructureFlagsKHR flags) {
    vk_info_.flags |= flags;
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetSrcAS(std::shared_ptr<AccelerationStructureKHR> src_as) {
    assert(src_as);  // nullptr not supported
    src_as_ = std::move(src_as);
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetDstAS(std::shared_ptr<AccelerationStructureKHR> dst_as) {
    assert(dst_as);  // nullptr not supported
    dst_as_ = std::move(dst_as);
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetScratchBuffer(std::shared_ptr<vkt::Buffer> scratch_buffer) {
    device_scratch_ = std::move(scratch_buffer);
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetHostScratchBuffer(std::shared_ptr<std::vector<uint8_t>> host_scratch) {
    host_scratch_ = std::move(host_scratch);
    if (host_scratch_) {
        vk_info_.scratchData.hostAddress = host_scratch_->data();
    }
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetDeviceScratchOffset(VkDeviceAddress offset) {
    device_scratch_offset_ = offset;
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetDeviceScratchAdditionalFlags(VkBufferUsageFlags additional_flags) {
    device_scratch_additional_flags_ = additional_flags;
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetEnableScratchBuild(bool build_scratch) {
    build_scratch_ = build_scratch;
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetInfoCount(uint32_t info_count) {
    assert(info_count <= 1);
    vk_info_count_ = info_count;
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetNullInfos(bool use_null_infos) {
    use_null_infos_ = use_null_infos;
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetNullGeometries(bool use_null_geometries) {
    use_null_geometries_ = use_null_geometries;
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetNullBuildRangeInfos(bool use_null_build_range_infos) {
    use_null_build_range_infos_ = use_null_build_range_infos;
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetDeferredOp(VkDeferredOperationKHR deferred_op) {
    deferred_op_ = deferred_op;
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetUpdateDstAccelStructSizeBeforeBuild(bool update_before_build) {
    update_dst_as_size_before_build_ = update_before_build;
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetIndirectStride(uint32_t indirect_stride) {
    indirect_stride_ = indirect_stride;
    return *this;
}

BuildGeometryInfoKHR &BuildGeometryInfoKHR::SetIndirectDeviceAddress(std::optional<VkDeviceAddress> indirect_buffer_address) {
    indirect_buffer_address_ = indirect_buffer_address;
    return *this;
}

void BuildGeometryInfoKHR::BuildCmdBuffer(VkCommandBuffer cmd_buffer, bool use_ppGeometries /*= true*/) {
    SetupBuild(true);
    VkCmdBuildAccelerationStructuresKHR(cmd_buffer, true);
}

void BuildGeometryInfoKHR::BuildCmdBufferIndirect(VkCommandBuffer cmd_buffer) {
    SetupBuild(true);
    VkCmdBuildAccelerationStructuresIndirectKHR(cmd_buffer);
}

void BuildGeometryInfoKHR::BuildHost() {
    SetupBuild(false);
    VkBuildAccelerationStructuresKHR();
}

void BuildGeometryInfoKHR::UpdateDstAccelStructSize() {
    const VkAccelerationStructureBuildSizesInfoKHR size_info = GetSizeInfo();
    dst_as_->SetSize(size_info.accelerationStructureSize);
}

void BuildGeometryInfoKHR::SetupBuild(bool is_on_device_build, bool use_ppGeometries /*= true*/) {
    if (update_dst_as_size_before_build_ && !dst_as_->IsNull() && !dst_as_->IsBuilt()) {
        UpdateDstAccelStructSize();
    }

    // Build source and destination acceleration structures
    if (!src_as_->IsNull() && !src_as_->IsBuilt()) {
        src_as_->Create();
    }
    vk_info_.srcAccelerationStructure = src_as_->handle();
    if (!dst_as_->IsNull() && !dst_as_->IsBuilt()) {
        dst_as_->Create();
    }
    vk_info_.dstAccelerationStructure = dst_as_->handle();

    if (build_scratch_) {
        const VkAccelerationStructureBuildSizesInfoKHR size_info = GetSizeInfo(use_ppGeometries);
        const VkDeviceSize scratch_size = vk_info_.mode == VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR
                                              ? size_info.updateScratchSize
                                              : size_info.buildScratchSize;
        if (is_on_device_build) {
            // Allocate device local scratch buffer

            // Get minAccelerationStructureScratchOffsetAlignment
            VkPhysicalDeviceAccelerationStructurePropertiesKHR as_props = vku::InitStructHelper();
            VkPhysicalDeviceProperties2 phys_dev_props = vku::InitStructHelper(&as_props);
            vk::GetPhysicalDeviceProperties2(device_->Physical(), &phys_dev_props);

            assert(device_scratch_);  // So far null pointers are not supported
            if (!device_scratch_->initialized()) {
                VkMemoryAllocateFlagsInfo alloc_flags = vku::InitStructHelper();
                alloc_flags.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT;

                if (scratch_size > 0) {
                    device_scratch_->Init(*device_, scratch_size + as_props.minAccelerationStructureScratchOffsetAlignment,
                                          VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
                                              device_scratch_additional_flags_,
                                          VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &alloc_flags);
                }
            }
            if (device_scratch_->CreateInfo().size != 0 &&
                device_scratch_->CreateInfo().usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT) {
                const VkDeviceAddress scratch_address = device_scratch_->Address();
                const auto aligned_scratch_address =
                    Align<VkDeviceAddress>(scratch_address, as_props.minAccelerationStructureScratchOffsetAlignment);
                assert(aligned_scratch_address >= scratch_address);
                assert(aligned_scratch_address < (scratch_address + as_props.minAccelerationStructureScratchOffsetAlignment));
                vk_info_.scratchData.deviceAddress = aligned_scratch_address + device_scratch_offset_;
                assert(vk_info_.scratchData.deviceAddress <
                       (scratch_address +
                        device_scratch_->CreateInfo().size));  // Note: This assert may prove overly conservative in the future
            } else {
                vk_info_.scratchData.deviceAddress = 0;
            }
        } else {
            // Allocate on host scratch buffer
            host_scratch_ = nullptr;
            if (scratch_size > 0) {
                assert(scratch_size < vvl::kU32Max);
                host_scratch_ = std::make_shared<std::vector<uint8_t>>(static_cast<size_t>(scratch_size), uint8_t(0u));
            }
            vk_info_.scratchData.hostAddress = host_scratch_->data();
        }
    }
}

void BuildGeometryInfoKHR::VkCmdBuildAccelerationStructuresKHR(VkCommandBuffer cmd_buffer, bool use_ppGeometries /*= true*/) {
    // fill vk_info_ with geometry data, and get build ranges
    std::vector<const VkAccelerationStructureGeometryKHR *> pGeometries;
    std::vector<VkAccelerationStructureGeometryKHR> geometries;
    if (use_ppGeometries) {
        pGeometries.resize(geometries_.size());
    } else {
        geometries.resize(geometries_.size());
    }

    assert(build_range_infos_.size() >= geometries_.size());
    std::vector<const VkAccelerationStructureBuildRangeInfoKHR *> pRange_infos(geometries_.size());
    for (size_t i = 0; i < geometries_.size(); ++i) {
        const auto &geometry = geometries_[i];
        if (use_ppGeometries) {
            pGeometries[i] = &geometry.GetVkObj();
        } else {
            geometries[i] = geometry.GetVkObj();
        }
        pRange_infos[i] = &build_range_infos_[i];
    }
    vk_info_.geometryCount = static_cast<uint32_t>(geometries_.size());
    if (use_null_geometries_) {
        vk_info_.pGeometries = nullptr;
        vk_info_.ppGeometries = nullptr;
    } else if (use_ppGeometries) {
        vk_info_.ppGeometries = pGeometries.data();
    } else {
        vk_info_.pGeometries = geometries.data();
    }

    // Build acceleration structure
    const VkAccelerationStructureBuildGeometryInfoKHR *pInfos = use_null_infos_ ? nullptr : &vk_info_;
    const VkAccelerationStructureBuildRangeInfoKHR *const *ppBuildRangeInfos =
        use_null_build_range_infos_ ? nullptr : pRange_infos.data();
    vk::CmdBuildAccelerationStructuresKHR(cmd_buffer, vk_info_count_, pInfos, ppBuildRangeInfos);

    // pGeometries and geometries are going to be destroyed
    vk_info_.geometryCount = 0;
    vk_info_.ppGeometries = nullptr;
    vk_info_.pGeometries = nullptr;
}

void BuildGeometryInfoKHR::VkCmdBuildAccelerationStructuresIndirectKHR(VkCommandBuffer cmd_buffer) {
    // If vk_info_count is >1, cannot pIndirectDeviceAddresses, pIndirectStrides and ppMaxPrimitiveCounts like done here
    assert(vk_info_count_ <= 1);

    vk_info_.geometryCount = static_cast<uint32_t>(geometries_.size());

    indirect_buffer_ = std::make_unique<vkt::Buffer>();
    VkMemoryAllocateFlagsInfo alloc_flags = vku::InitStructHelper();
    alloc_flags.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT;

    indirect_buffer_->Init(*device_, 1 * vk_info_.geometryCount * sizeof(VkAccelerationStructureBuildRangeInfoKHR),
                           VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps,
                           &alloc_flags);

    auto *ranges_info = static_cast<VkAccelerationStructureBuildRangeInfoKHR *>(indirect_buffer_->Memory().Map());

    // fill vk_info_ with geometry data, and get build ranges
    std::vector<const VkAccelerationStructureGeometryKHR *> pGeometries(geometries_.size());

    pGeometries.reserve(geometries_.size());
    for (const auto [i, geometry] : vvl::enumerate(geometries_)) {
        pGeometries[i] = &geometry.GetVkObj();
        ranges_info[i] = geometry.GetFullBuildRange();
    }
    if (use_null_geometries_) {
        vk_info_.pGeometries = nullptr;
        vk_info_.ppGeometries = nullptr;
    } else {
        vk_info_.ppGeometries = pGeometries.data();
    }
    indirect_buffer_->Memory().Unmap();

    std::vector<uint32_t> p_max_primitive_counts(vk_info_.geometryCount, 1);
    const uint32_t *pp_max_primitive_counts = p_max_primitive_counts.data();

    const VkDeviceAddress indirect_address = indirect_buffer_address_ ? *indirect_buffer_address_ : indirect_buffer_->Address();

    vk::CmdBuildAccelerationStructuresIndirectKHR(cmd_buffer, vk_info_count_, &vk_info_, &indirect_address, &indirect_stride_,
                                                  &pp_max_primitive_counts);

    // pGeometries and geometries are going to be destroyed
    vk_info_.geometryCount = 0;
    vk_info_.ppGeometries = nullptr;
    vk_info_.pGeometries = nullptr;
}

void BuildGeometryInfoKHR::VkBuildAccelerationStructuresKHR() {
    // fill vk_info_ with geometry data, and get build ranges
    std::vector<const VkAccelerationStructureGeometryKHR *> pGeometries(geometries_.size());
    std::vector<VkAccelerationStructureBuildRangeInfoKHR> range_infos(geometries_.size());
    std::vector<const VkAccelerationStructureBuildRangeInfoKHR *> pRange_infos(geometries_.size());
    pGeometries.reserve(geometries_.size());
    for (size_t i = 0; i < geometries_.size(); ++i) {
        const auto &geometry = geometries_[i];
        pGeometries[i] = &geometry.GetVkObj();
        range_infos[i] = geometry.GetFullBuildRange();
        pRange_infos[i] = &range_infos[i];
    }
    vk_info_.geometryCount = static_cast<uint32_t>(geometries_.size());
    if (use_null_geometries_) {
        vk_info_.pGeometries = nullptr;
        vk_info_.ppGeometries = nullptr;
    } else {
        vk_info_.ppGeometries = pGeometries.data();
    }
    // Build acceleration structure
    const VkAccelerationStructureBuildGeometryInfoKHR *pInfos = use_null_infos_ ? nullptr : &vk_info_;
    const VkAccelerationStructureBuildRangeInfoKHR *const *ppBuildRangeInfos =
        use_null_build_range_infos_ ? nullptr : pRange_infos.data();
    vk::BuildAccelerationStructuresKHR(device_->handle(), deferred_op_, vk_info_count_, pInfos, ppBuildRangeInfos);

    // pGeometries is going to be destroyed
    vk_info_.geometryCount = 0;
    vk_info_.ppGeometries = nullptr;
}

VkAccelerationStructureBuildSizesInfoKHR BuildGeometryInfoKHR::GetSizeInfo(bool use_ppGeometries /*= true*/) {
    // Computer total primitives count, and get pointers to geometries
    std::vector<uint32_t> primitives_count(geometries_.size());
    std::vector<const VkAccelerationStructureGeometryKHR *> pGeometries;
    std::vector<VkAccelerationStructureGeometryKHR> geometries;

    if (use_ppGeometries) {
        pGeometries.reserve(geometries_.size());
    } else {
        geometries.reserve(geometries_.size());
    }

    for (const auto &[geometry_i, geometry] : vvl::enumerate(geometries_)) {
        primitives_count[geometry_i] = geometry.GetFullBuildRange().primitiveCount;
        if (use_ppGeometries) {
            pGeometries.emplace_back(&geometry.GetVkObj());
        } else {
            geometries.emplace_back(geometry.GetVkObj());
        }
    }
    vk_info_.geometryCount = static_cast<uint32_t>(geometries_.size());
    if (use_null_geometries_) {
        vk_info_.pGeometries = nullptr;
        vk_info_.ppGeometries = nullptr;
    } else if (use_ppGeometries) {
        vk_info_.ppGeometries = pGeometries.data();
    } else {
        vk_info_.pGeometries = geometries.data();
    }

    // Get VkAccelerationStructureBuildSizesInfoKHR using this->vk_info_
    VkAccelerationStructureBuildSizesInfoKHR size_info = vku::InitStructHelper();
    vk::GetAccelerationStructureBuildSizesKHR(device_->handle(), build_type_, &vk_info_, primitives_count.data(), &size_info);

    // pGeometries and geometries are going to be destroyed
    vk_info_.geometryCount = 0;
    vk_info_.ppGeometries = nullptr;
    vk_info_.pGeometries = nullptr;

    return size_info;
}

std::vector<VkAccelerationStructureBuildRangeInfoKHR> BuildGeometryInfoKHR::GetBuildRangeInfosFromGeometries() {
    std::vector<VkAccelerationStructureBuildRangeInfoKHR> range_infos(geometries_.size());
    for (const auto [i, geometry] : vvl::enumerate(geometries_)) {
        range_infos[i] = geometry.GetFullBuildRange();
    }

    return range_infos;
}

void BuildAccelerationStructuresKHR(VkCommandBuffer cmd_buffer, std::vector<BuildGeometryInfoKHR> &infos) {
    size_t total_geomertry_count = 0;

    for (auto &build_info : infos) {
        total_geomertry_count += build_info.geometries_.size();
    }

    // Those vectors will be used to contiguously store the "raw vulkan data" for each element of `infos`
    // To do that, total memory needed needs to be know upfront
    std::vector<const VkAccelerationStructureGeometryKHR *> pGeometries(total_geomertry_count);
    std::vector<VkAccelerationStructureBuildRangeInfoKHR> range_infos(total_geomertry_count);
    std::vector<const VkAccelerationStructureBuildRangeInfoKHR *> pRange_infos(total_geomertry_count);

    std::vector<VkAccelerationStructureBuildGeometryInfoKHR> vk_infos;
    vk_infos.reserve(infos.size());

    size_t pGeometries_offset = 0;
    size_t range_infos_offset = 0;
    size_t pRange_infos_offset = 0;

    for (BuildGeometryInfoKHR &build_info : infos) {
        build_info.SetupBuild(true);

        // Fill current vk_info_ with geometry data in ppGeometries, and get build ranges
        for (size_t i = 0; i < build_info.geometries_.size(); ++i) {
            const auto &geometry = build_info.geometries_[i];
            pGeometries[pGeometries_offset + i] = &geometry.GetVkObj();
            range_infos[range_infos_offset + i] = geometry.GetFullBuildRange();
            pRange_infos[pRange_infos_offset + i] = &range_infos[range_infos_offset + i];
        }

        build_info.vk_info_.geometryCount = static_cast<uint32_t>(build_info.geometries_.size());
        build_info.vk_info_.ppGeometries = &pGeometries[pGeometries_offset];

        vk_infos.emplace_back(build_info.vk_info_);

        pGeometries_offset += build_info.geometries_.size();
        range_infos_offset += build_info.geometries_.size();
        pRange_infos_offset += build_info.geometries_.size();
    }

    // Build list of acceleration structures
    vk::CmdBuildAccelerationStructuresKHR(cmd_buffer, static_cast<uint32_t>(vk_infos.size()), vk_infos.data(), pRange_infos.data());

    // Clean
    for (BuildGeometryInfoKHR &build_info : infos) {
        // pGeometries is going to be destroyed
        build_info.vk_info_.geometryCount = 0;
        build_info.vk_info_.ppGeometries = nullptr;
    }
}

void BuildHostAccelerationStructuresKHR(VkDevice device, std::vector<BuildGeometryInfoKHR> &infos) {
    size_t total_geomertry_count = 0;

    for (auto &build_info : infos) {
        total_geomertry_count += build_info.geometries_.size();
    }

    // Those vectors will be used to contiguously store the "raw vulkan data" for each element of `infos`
    // To do that, total memory needed needs to be know upfront
    std::vector<const VkAccelerationStructureGeometryKHR *> pGeometries(total_geomertry_count);
    std::vector<VkAccelerationStructureBuildRangeInfoKHR> range_infos(total_geomertry_count);
    std::vector<const VkAccelerationStructureBuildRangeInfoKHR *> pRange_infos(total_geomertry_count);

    std::vector<VkAccelerationStructureBuildGeometryInfoKHR> vk_infos;
    vk_infos.reserve(infos.size());

    size_t pGeometries_offset = 0;
    size_t range_infos_offset = 0;
    size_t pRange_infos_offset = 0;

    for (auto &build_info : infos) {
        build_info.SetupBuild(false);

        // Fill current vk_info_ with geometry data in ppGeometries, and get build ranges
        for (size_t i = 0; i < build_info.geometries_.size(); ++i) {
            const auto &geometry = build_info.geometries_[i];
            pGeometries[pGeometries_offset + i] = &geometry.GetVkObj();
            range_infos[range_infos_offset + i] = geometry.GetFullBuildRange();
            pRange_infos[pRange_infos_offset + i] = &range_infos[range_infos_offset + i];
        }

        build_info.vk_info_.geometryCount = static_cast<uint32_t>(build_info.geometries_.size());
        build_info.vk_info_.ppGeometries = &pGeometries[pGeometries_offset];

        vk_infos.emplace_back(build_info.vk_info_);

        pGeometries_offset += build_info.geometries_.size();
        range_infos_offset += build_info.geometries_.size();
        pRange_infos_offset += build_info.geometries_.size();
    }

    // Build list of acceleration structures
    vk::BuildAccelerationStructuresKHR(device, VK_NULL_HANDLE, static_cast<uint32_t>(vk_infos.size()), vk_infos.data(),
                                       pRange_infos.data());

    // Clean
    for (auto &build_info : infos) {
        // pGeometries is going to be destroyed
        build_info.vk_info_.geometryCount = 0;
        build_info.vk_info_.ppGeometries = nullptr;
    }
}

namespace blueprint {
GeometryKHR GeometrySimpleOnDeviceIndexedTriangleInfo(const vkt::Device &device, size_t triangles_count,
                                                      VkBufferUsageFlags additional_geometry_buffer_flags) {
    assert(triangles_count > 0);
    GeometryKHR triangle_geometry;

    triangle_geometry.SetType(GeometryKHR::Type::Triangle);

    // Allocate vertex and index buffers
    VkMemoryAllocateFlagsInfo alloc_flags = vku::InitStructHelper();
    alloc_flags.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT;
    const VkBufferUsageFlags buffer_usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
                                            VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR |
                                            VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | additional_geometry_buffer_flags;

    vkt::Buffer vertex_buffer(device, 1024, buffer_usage, kHostVisibleMemProps, &alloc_flags);
    vkt::Buffer index_buffer(device, 1024 + 3 * triangles_count * sizeof(uint32_t), buffer_usage, kHostVisibleMemProps,
                             &alloc_flags);
    vkt::Buffer transform_buffer(device, sizeof(VkTransformMatrixKHR), buffer_usage, kHostVisibleMemProps, &alloc_flags);

    // Fill vertex and index buffers with one triangle
    triangle_geometry.SetPrimitiveCount(triangles_count);
    constexpr std::array vertices = {// Vertex 0
                                     10.0f, 10.0f, 0.0f,
                                     // Vertex 1
                                     -10.0f, 10.0f, 0.0f,
                                     // Vertex 2
                                     0.0f, -10.0f, 0.0f};
    std::vector<uint32_t> indices(triangles_count * 3);
    for (size_t triangle_i = 0; triangle_i < triangles_count; ++triangle_i) {
        indices[3 * triangle_i + 0] = 0;
        indices[3 * triangle_i + 1] = 1;
        indices[3 * triangle_i + 2] = 2;
    }

    auto vertex_buffer_ptr = static_cast<float *>(vertex_buffer.Memory().Map());
    std::copy(vertices.begin(), vertices.end(), vertex_buffer_ptr);
    vertex_buffer.Memory().Unmap();

    auto index_buffer_ptr = static_cast<uint32_t *>(index_buffer.Memory().Map());
    std::copy(indices.begin(), indices.end(), index_buffer_ptr);
    index_buffer.Memory().Unmap();

    // clang-format off
    VkTransformMatrixKHR transform_matrix = {{
        { 1.0f, 0.0f, 0.0f, 0.0f },
        { 0.0f, 1.0f, 0.0f, 0.0f },
        { 0.0f, 0.0f, 1.0f, 0.0f },
    }};
    // clang-format on

    auto transform_buffer_ptr = static_cast<VkTransformMatrixKHR *>(transform_buffer.Memory().Map());
    std::memcpy(transform_buffer_ptr, &transform_matrix, sizeof(transform_matrix));
    transform_buffer.Memory().Unmap();

    // Assign vertex and index buffers to out geometry
    triangle_geometry.SetTrianglesDeviceVertexBuffer(std::move(vertex_buffer), uint32_t(vertices.size() / 3) - 1);
    triangle_geometry.SetTrianglesIndexType(VK_INDEX_TYPE_UINT32);
    triangle_geometry.SetTrianglesDeviceIndexBuffer(std::move(index_buffer));
    triangle_geometry.SetTrianglesTransformBuffer(std::move(transform_buffer));
    triangle_geometry.SetFlags(VK_GEOMETRY_OPAQUE_BIT_KHR);

    return triangle_geometry;
}

GeometryKHR GeometrySimpleOnDeviceTriangleInfo(const vkt::Device &device, VkBufferUsageFlags additional_geometry_buffer_flags) {
    GeometryKHR triangle_geometry;

    triangle_geometry.SetType(GeometryKHR::Type::Triangle);

    // Allocate vertex buffer
    VkMemoryAllocateFlagsInfo alloc_flags = vku::InitStructHelper();
    alloc_flags.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT;
    const VkBufferUsageFlags buffer_usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
                                            VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR |
                                            VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | additional_geometry_buffer_flags;

    vkt::Buffer vertex_buffer(device, 1024, buffer_usage, kHostVisibleMemProps, &alloc_flags);
    vkt::Buffer transform_buffer(device, sizeof(VkTransformMatrixKHR), buffer_usage, kHostVisibleMemProps, &alloc_flags);

    // Fill vertex buffer with triangle data
    triangle_geometry.SetPrimitiveCount(1);
    constexpr std::array vertices = {// Vertex 0
                                     10.0f, 10.0f, 0.0f,
                                     // Vertex 1
                                     -10.0f, 10.0f, 0.0f,
                                     // Vertex 2
                                     0.0f, -10.0f, 0.0f};

    auto vertex_buffer_ptr = static_cast<float *>(vertex_buffer.Memory().Map());
    std::copy(vertices.begin(), vertices.end(), vertex_buffer_ptr);
    vertex_buffer.Memory().Unmap();

    // clang-format off
    VkTransformMatrixKHR transform_matrix = {{
        { 1.0f, 0.0f, 0.0f, 0.0f },
        { 0.0f, 1.0f, 0.0f, 0.0f },
        { 0.0f, 0.0f, 1.0f, 0.0f },
    }};
    // clang-format on

    auto transform_buffer_ptr = static_cast<VkTransformMatrixKHR *>(transform_buffer.Memory().Map());
    std::memcpy(transform_buffer_ptr, &transform_matrix, sizeof(transform_matrix));
    transform_buffer.Memory().Unmap();

    // Assign vertex and index buffers to out geometry
    triangle_geometry.SetTrianglesDeviceVertexBuffer(std::move(vertex_buffer), uint32_t(vertices.size() / 3) - 1);
    triangle_geometry.SetTrianglesIndexType(VK_INDEX_TYPE_NONE_KHR);
    triangle_geometry.SetTrianglesTransformBuffer(std::move(transform_buffer));
    triangle_geometry.SetFlags(VK_GEOMETRY_OPAQUE_BIT_KHR);

    return triangle_geometry;
}

GeometryKHR GeometrySimpleOnHostIndexedTriangleInfo() {
    GeometryKHR triangle_geometry;

    triangle_geometry.SetType(GeometryKHR::Type::Triangle);
    // Fill vertex and index buffers with one triangle
    triangle_geometry.SetPrimitiveCount(1);
    constexpr std::array vertices = {1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f};
    constexpr std::array<uint32_t, 3> indices = {{0, 1, 2}};

    auto vertex_buffer = std::make_unique<float[]>(vertices.size());
    std::copy(vertices.data(), vertices.data() + vertices.size(), vertex_buffer.get());

    auto index_buffer = std::make_unique<uint32_t[]>(indices.size());
    std::copy(indices.data(), indices.data() + indices.size(), index_buffer.get());

    // Assign vertex and index buffers to out geometry
    triangle_geometry.SetTrianglesHostVertexBuffer(std::move(vertex_buffer), uint32_t(vertices.size() / 3) - 1);
    triangle_geometry.SetTrianglesHostIndexBuffer(std::move(index_buffer));

    return triangle_geometry;
}

GeometryKHR GeometryCubeOnDeviceInfo(const vkt::Device &device) {
    GeometryKHR cube_geometry;

    cube_geometry.SetType(GeometryKHR::Type::Triangle);

    // I assumed a right handed coordinate system, because why not
    // clang-format off
    /*
                Z
                |
         6--------------5
        /|             /|
       / |            / |
      /  |           /  |
     7--------------4   |
     |   |          |   |
     |   2----------|---1
     |  /           |  /
     | /            | /-------> Y
     |/             |/
     3--------------0
            \
             \
              X
    */
    // clang-format on

    // Triangles count
    cube_geometry.SetPrimitiveCount(2 * 6);
    struct Vertex {
        float x, y, z;
    };
    constexpr std::array<Vertex, 8> vertices = {{
        {1.0f, 1.0f, -1.0f},
        {-1.0f, 1.0f, -1.0f},
        {-1.0f, -1.0f, -1.0f},
        {1.0f, -1.0f, -1.0f},

        {1.0f, 1.0f, 1.0f},
        {-1.0f, 1.0f, 1.0f},
        {-1.0f, -1.0f, 1.0f},
        {1.0f, -1.0f, 1.0f},
    }};

    struct TriangleIndices {
        uint32_t i0, i1, i2;
    };
    constexpr std::array<TriangleIndices, 2 * 6> indices = {{// face oriented by +X
                                                             TriangleIndices{3, 0, 4}, TriangleIndices{4, 7, 3},
                                                             // face oriented by +Y
                                                             TriangleIndices{0, 4, 5}, TriangleIndices{0, 5, 1},
                                                             // face oriented by +Z
                                                             TriangleIndices{4, 5, 6}, TriangleIndices{4, 6, 7},

                                                             // face oriented by -X
                                                             TriangleIndices{1, 6, 5}, TriangleIndices{1, 2, 6},
                                                             // face oriented bye -Y
                                                             TriangleIndices{2, 6, 7}, TriangleIndices{2, 7, 3},
                                                             // face oriented by -z
                                                             TriangleIndices{0, 1, 3}, TriangleIndices{1, 3, 2}}};

    // clang-format off
    VkTransformMatrixKHR transform_matrix = {{
        { 1.0f, 0.0f, 0.0f, 0.0f },
        { 0.0f, 1.0f, 0.0f, 0.0f },
        { 0.0f, 0.0f, 1.0f, 0.0f },
    }};
    // clang-format on

    // Allocate vertex and index buffers
    VkMemoryAllocateFlagsInfo alloc_flags = vku::InitStructHelper();
    alloc_flags.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT;
    const VkBufferUsageFlags buffer_usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
                                            VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR |
                                            VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;

    vkt::Buffer vertex_buffer(device, sizeof(vertices[0]) * vertices.size(), buffer_usage, kHostVisibleMemProps, &alloc_flags);
    vkt::Buffer index_buffer(device, sizeof(indices[0]) * indices.size(), buffer_usage, kHostVisibleMemProps, &alloc_flags);
    vkt::Buffer transform_buffer(device, sizeof(VkTransformMatrixKHR), buffer_usage, kHostVisibleMemProps, &alloc_flags);

    auto vertex_buffer_ptr = static_cast<Vertex *>(vertex_buffer.Memory().Map());
    std::copy(vertices.begin(), vertices.end(), vertex_buffer_ptr);
    vertex_buffer.Memory().Unmap();

    auto index_buffer_ptr = static_cast<TriangleIndices *>(index_buffer.Memory().Map());
    std::copy(indices.begin(), indices.end(), index_buffer_ptr);
    index_buffer.Memory().Unmap();

    auto transform_buffer_ptr = static_cast<VkTransformMatrixKHR *>(transform_buffer.Memory().Map());
    std::memcpy(transform_buffer_ptr, &transform_matrix, sizeof(transform_matrix));
    transform_buffer.Memory().Unmap();

    // Assign vertex and index buffers to out geometry
    cube_geometry.SetTrianglesDeviceVertexBuffer(std::move(vertex_buffer), 8 - 1);
    cube_geometry.SetTrianglesIndexType(VK_INDEX_TYPE_UINT32);
    cube_geometry.SetTrianglesDeviceIndexBuffer(std::move(index_buffer));
    cube_geometry.SetTrianglesTransformBuffer(std::move(transform_buffer));
    cube_geometry.SetFlags(VK_GEOMETRY_OPAQUE_BIT_KHR);

    return cube_geometry;
}

GeometryKHR GeometrySimpleOnDeviceAABBInfo(const vkt::Device &device, VkBufferUsageFlags additional_geometry_buffer_flags) {
    GeometryKHR aabb_geometry;

    aabb_geometry.SetType(GeometryKHR::Type::AABB);

    // Allocate buffer
    const std::array<VkAabbPositionsKHR, 1> aabbs = {{{-10.0f, -10.0f, -10.0f, +10.0f, +10.0f, +10.0f}}};

    const VkDeviceSize aabb_buffer_size = sizeof(aabbs[0]) * aabbs.size();
    vkt::Buffer aabb_buffer;
    VkMemoryAllocateFlagsInfo alloc_flags = vku::InitStructHelper();
    alloc_flags.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT;
    const VkBufferUsageFlags buffer_usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
                                            VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR |
                                            VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | additional_geometry_buffer_flags;

    aabb_buffer.Init(device, aabb_buffer_size, buffer_usage, kHostVisibleMemProps, &alloc_flags);

    // Fill buffer with one AABB
    aabb_geometry.SetPrimitiveCount(static_cast<uint32_t>(aabbs.size()));
    auto mapped_aabb_buffer_data = static_cast<VkAabbPositionsKHR *>(aabb_buffer.Memory().Map());
    std::copy(aabbs.begin(), aabbs.end(), mapped_aabb_buffer_data);
    aabb_buffer.Memory().Unmap();

    aabb_geometry.SetAABBsDeviceBuffer(std::move(aabb_buffer));

    return aabb_geometry;
}

GeometryKHR GeometrySimpleOnHostAABBInfo() {
    GeometryKHR aabb_geometry;

    aabb_geometry.SetType(GeometryKHR::Type::AABB);

    // Fill buffer with one aabb
    const std::array<VkAabbPositionsKHR, 1> aabbs = {{{-1.0f, -1.0f, -1.0f, +1.0f, +1.0f, +1.0f}}};

    auto aabb_buffer = std::make_unique<VkAabbPositionsKHR[]>(aabbs.size());
    std::copy(aabbs.data(), aabbs.data() + aabbs.size(), aabb_buffer.get());

    // Assign aabb buffer to out geometry
    aabb_geometry.SetPrimitiveCount(1);
    aabb_geometry.SetAABBsHostBuffer(std::move(aabb_buffer));

    return aabb_geometry;
}

GeometryKHR GeometrySimpleDeviceInstance(const vkt::Device &device, VkAccelerationStructureKHR device_blas) {
    GeometryKHR instance_geometry;

    instance_geometry.SetType(GeometryKHR::Type::Instance);
    VkAccelerationStructureInstanceKHR instance{};
    instance.transform.matrix[0][0] = 1.0f;
    instance.transform.matrix[1][1] = 1.0f;
    instance.transform.matrix[2][2] = 1.0f;
    instance.mask = 0xff;
    instance_geometry.AddInstanceDeviceAccelStructRef(device, device_blas, instance);

    return instance_geometry;
}

GeometryKHR GeometrySimpleHostInstance(VkAccelerationStructureKHR host_instance) {
    GeometryKHR instance_geometry;

    instance_geometry.SetType(GeometryKHR::Type::Instance);
    instance_geometry.AddInstanceHostAccelStructRef(host_instance);

    return instance_geometry;
}

std::shared_ptr<AccelerationStructureKHR> AccelStructNull(const vkt::Device &device) {
    auto as = std::make_shared<AccelerationStructureKHR>(&device);
    as->SetNull(true);
    return as;
}

std::shared_ptr<AccelerationStructureKHR> AccelStructSimpleOnDeviceBottomLevel(const vkt::Device &device, VkDeviceSize size) {
    auto as = std::make_shared<AccelerationStructureKHR>(&device);
    as->SetSize(size);
    as->SetType(VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR);
    as->SetDeviceBufferMemoryAllocateFlags(VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT);
    as->SetDeviceBufferMemoryPropertyFlags(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
    as->SetBufferUsageFlags(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
                            VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
    as->SetDeviceBufferInitNoMem(false);
    return as;
}

std::shared_ptr<vkt::as::AccelerationStructureKHR> AccelStructSimpleOnHostBottomLevel(const vkt::Device &device,
                                                                                      VkDeviceSize size) {
    auto as = std::make_shared<AccelerationStructureKHR>(&device);
    as->SetSize(size);
    as->SetType(VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR);
    as->SetDeviceBufferMemoryAllocateFlags(0);
    as->SetDeviceBufferMemoryPropertyFlags(kHostVisibleMemProps);
    as->SetBufferUsageFlags(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
    as->SetDeviceBufferInitNoMem(false);
    return as;
}

std::shared_ptr<AccelerationStructureKHR> AccelStructSimpleOnDeviceTopLevel(const vkt::Device &device, VkDeviceSize size) {
    auto as = std::make_shared<AccelerationStructureKHR>(&device);
    as->SetSize(size);
    as->SetType(VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR);
    as->SetDeviceBufferMemoryAllocateFlags(VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT);
    as->SetDeviceBufferMemoryPropertyFlags(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
    as->SetBufferUsageFlags(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
                            VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
    as->SetDeviceBufferInitNoMem(false);
    return as;
}

BuildGeometryInfoKHR BuildGeometryInfoSimpleOnDeviceBottomLevel(const vkt::Device &device,
                                                                GeometryKHR::Type geometry_type /*= GeometryKHR::Type::Triangle*/) {
    // Set geometry
    GeometryKHR geometry;
    switch (geometry_type) {
        case GeometryKHR::Type::Triangle:
            geometry = GeometrySimpleOnDeviceIndexedTriangleInfo(device);
            break;
        case GeometryKHR::Type::AABB:
            geometry = GeometrySimpleOnDeviceAABBInfo(device);
            break;
        case GeometryKHR::Type::Instance:
            [[fallthrough]];
        case GeometryKHR::Type::_INTERNAL_UNSPECIFIED:
            assert(false);
            break;
    }

    return BuildGeometryInfoOnDeviceBottomLevel(device, std::move(geometry));
}

BuildGeometryInfoKHR BuildGeometryInfoOnDeviceBottomLevel(const vkt::Device &device, GeometryKHR &&geometry) {
    BuildGeometryInfoKHR out_build_info(&device);

    out_build_info.SetType(VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR);
    out_build_info.SetBuildType(VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR);
    out_build_info.SetMode(VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR);

    // Set geometry
    std::vector<GeometryKHR> geometries;
    geometries.emplace_back(std::move(geometry));
    out_build_info.SetGeometries(std::move(geometries));
    out_build_info.SetBuildRanges(out_build_info.GetBuildRangeInfosFromGeometries());

    // Set source and destination acceleration structures info. Does not create handles, it is done in Build()
    out_build_info.SetSrcAS(AccelStructNull(device));
    auto dstAsSize = out_build_info.GetSizeInfo().accelerationStructureSize;
    out_build_info.SetDstAS(AccelStructSimpleOnDeviceBottomLevel(device, dstAsSize));
    out_build_info.SetUpdateDstAccelStructSizeBeforeBuild(true);

    out_build_info.SetInfoCount(1);
    out_build_info.SetNullInfos(false);
    out_build_info.SetNullBuildRangeInfos(false);

    return out_build_info;
}

BuildGeometryInfoKHR BuildGeometryInfoSimpleOnHostBottomLevel(const vkt::Device &device,
                                                              GeometryKHR::Type geometry_type /*= GeometryKHR::Type::Triangle*/) {
    BuildGeometryInfoKHR out_build_info(&device);

    out_build_info.SetType(VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR);
    out_build_info.SetBuildType(VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR);
    out_build_info.SetMode(VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR);

    // Set geometry
    std::vector<GeometryKHR> geometries;
    switch (geometry_type) {
        case GeometryKHR::Type::Triangle:
            geometries.emplace_back(GeometrySimpleOnHostIndexedTriangleInfo());
            break;
        case GeometryKHR::Type::AABB:
            geometries.emplace_back(GeometrySimpleOnHostAABBInfo());
            break;
        case GeometryKHR::Type::Instance:
            [[fallthrough]];
        case GeometryKHR::Type::_INTERNAL_UNSPECIFIED:
            assert(false);
            break;
    }
    out_build_info.SetGeometries(std::move(geometries));
    out_build_info.SetBuildRanges(out_build_info.GetBuildRangeInfosFromGeometries());

    // Set source and destination acceleration structures info. Does not create handles, it is done in Build()
    out_build_info.SetSrcAS(AccelStructNull(device));
    auto dstAsSize = out_build_info.GetSizeInfo().accelerationStructureSize;
    out_build_info.SetDstAS(AccelStructSimpleOnHostBottomLevel(device, dstAsSize));
    out_build_info.SetUpdateDstAccelStructSizeBeforeBuild(true);

    out_build_info.SetInfoCount(1);
    out_build_info.SetNullInfos(false);
    out_build_info.SetNullBuildRangeInfos(false);

    return out_build_info;
}

vkt::as::BuildGeometryInfoKHR BuildGeometryInfoSimpleOnDeviceTopLevel(const vkt::Device &device,
                                                                      const vkt::as::AccelerationStructureKHR &on_device_blas) {
    assert(on_device_blas.IsBuilt());

    BuildGeometryInfoKHR out_build_info(&device);

    out_build_info.SetType(VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR);
    out_build_info.SetBuildType(VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR);
    out_build_info.SetMode(VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR);

    // Set geometry to one instance pointing to bottom level acceleration structure
    std::vector<GeometryKHR> geometries;
    geometries.emplace_back(GeometrySimpleDeviceInstance(device, on_device_blas.handle()));
    out_build_info.SetGeometries(std::move(geometries));
    out_build_info.SetBuildRanges(out_build_info.GetBuildRangeInfosFromGeometries());

    // Set source and destination acceleration structures info. Does not create handles, it is done in Build()
    out_build_info.SetSrcAS(AccelStructNull(device));
    auto dstAsSize = out_build_info.GetSizeInfo().accelerationStructureSize;
    auto dst_as = AccelStructSimpleOnDeviceBottomLevel(device, dstAsSize);
    dst_as->SetType(VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR);
    out_build_info.SetDstAS(std::move(dst_as));
    out_build_info.SetUpdateDstAccelStructSizeBeforeBuild(true);

    out_build_info.SetInfoCount(1);
    out_build_info.SetNullInfos(false);
    out_build_info.SetNullBuildRangeInfos(false);

    return out_build_info;
}

vkt::as::BuildGeometryInfoKHR BuildGeometryInfoSimpleOnHostTopLevel(const vkt::Device &device,
                                                                    std::shared_ptr<BuildGeometryInfoKHR> on_host_blas) {
    assert(on_host_blas->GetDstAS()->IsBuilt());

    BuildGeometryInfoKHR out_build_info(&device);

    out_build_info.SetType(VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR);
    out_build_info.SetBuildType(VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR);
    out_build_info.SetMode(VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR);

    // Set geometry to one instance pointing to bottom level acceleration structure
    std::vector<GeometryKHR> geometries;
    geometries.emplace_back(GeometrySimpleHostInstance(on_host_blas->GetDstAS()->handle()));
    out_build_info.SetGeometries(std::move(geometries));
    out_build_info.SetBuildRanges(out_build_info.GetBuildRangeInfosFromGeometries());

    // Set source and destination acceleration structures info. Does not create handles, it is done in Build()
    out_build_info.SetSrcAS(AccelStructNull(device));
    auto dstAsSize = out_build_info.GetSizeInfo().accelerationStructureSize;
    auto dst_as = AccelStructSimpleOnHostBottomLevel(device, dstAsSize);
    dst_as->SetType(VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR);
    out_build_info.SetDstAS(std::move(dst_as));
    out_build_info.SetUpdateDstAccelStructSizeBeforeBuild(true);

    out_build_info.SetInfoCount(1);
    out_build_info.SetNullInfos(false);
    out_build_info.SetNullBuildRangeInfos(false);

    return out_build_info;
}

BuildGeometryInfoKHR BuildOnDeviceTopLevel(const vkt::Device &device, vkt::Queue &queue, vkt::CommandBuffer &cmd_buffer) {
    // Create acceleration structure
    cmd_buffer.Begin();
    // Build Bottom Level Acceleration Structure
    vkt::as::BuildGeometryInfoKHR bot_level_accel_struct = vkt::as::blueprint::BuildGeometryInfoSimpleOnDeviceBottomLevel(device);
    bot_level_accel_struct.BuildCmdBuffer(cmd_buffer);
    cmd_buffer.End();

    queue.Submit(cmd_buffer);
    device.Wait();

    cmd_buffer.Begin();
    // Build Top Level Acceleration Structure
    vkt::as::BuildGeometryInfoKHR top_level_accel_struct =
        vkt::as::blueprint::BuildGeometryInfoSimpleOnDeviceTopLevel(device, *bot_level_accel_struct.GetDstAS());
    top_level_accel_struct.BuildCmdBuffer(cmd_buffer);
    cmd_buffer.End();

    queue.Submit(cmd_buffer);
    device.Wait();

    return top_level_accel_struct;
}

}  // namespace blueprint

}  // namespace as

namespace rt {

Pipeline::Pipeline(VkLayerTest &test, vkt::Device *device)
    : test_(test), device_(device), pipeline_layout_ci_(vku::InitStructHelper()) {}

Pipeline::~Pipeline() {
    if (deferred_op_ != VK_NULL_HANDLE) {
        vk::DestroyDeferredOperationKHR(device_->handle(), deferred_op_, nullptr);
    }
}

void Pipeline::AddCreateInfoFlags(VkPipelineCreateFlags flags) { vk_info_.flags |= flags; }

void Pipeline::InitLibraryInfo() {
    VkPhysicalDeviceRayTracingPipelinePropertiesKHR rt_pipeline_props = vku::InitStructHelper();
    test_.GetPhysicalDeviceProperties2(rt_pipeline_props);
    rt_pipeline_interface_info_ = vku::InitStructHelper();
    rt_pipeline_interface_info_.maxPipelineRayPayloadSize = sizeof(float);  // Set according to payload defined in kRayGenShaderText
    rt_pipeline_interface_info_.maxPipelineRayHitAttributeSize = rt_pipeline_props.maxRayHitAttributeSize;
    AddCreateInfoFlags(VK_PIPELINE_CREATE_LIBRARY_BIT_KHR);
    vk_info_.pLibraryInterface = &rt_pipeline_interface_info_;
}

void Pipeline::AddBinding(VkDescriptorType descriptor_type, uint32_t binding, uint32_t descriptor_count /*= 1*/) {
    VkDescriptorSetLayoutBinding binding_layout = {};
    binding_layout.binding = binding;
    binding_layout.descriptorType = descriptor_type;
    binding_layout.descriptorCount = descriptor_count;
    binding_layout.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR;
    bindings_.emplace_back(binding_layout);
}

void Pipeline::CreateDescriptorSet() { desc_set_ = std::make_unique<OneOffDescriptorSet>(device_, bindings_); }

void Pipeline::SetPipelineSetLayouts(uint32_t set_layout_count, const VkDescriptorSetLayout *set_layouts) {
    pipeline_layout_ci_.setLayoutCount = set_layout_count;
    pipeline_layout_ci_.pSetLayouts = set_layouts;
}

void Pipeline::SetPushConstantRangeSize(uint32_t byte_size) { push_constant_range_size_ = byte_size; }

void Pipeline::SetGlslRayGenShader(const char *glsl) {
    ray_gen_shaders_.emplace_back(std::make_unique<VkShaderObj>(&test_, glsl, VK_SHADER_STAGE_RAYGEN_BIT_KHR, SPV_ENV_VULKAN_1_2));
}

void Pipeline::AddSpirvRayGenShader(const char *spirv, const char *entry_point) {
    ray_gen_shaders_.emplace_back(std::make_unique<VkShaderObj>(&test_, spirv, VK_SHADER_STAGE_RAYGEN_BIT_KHR, SPV_ENV_VULKAN_1_2,
                                                                SPV_SOURCE_ASM, nullptr, entry_point));
}

void Pipeline::AddGlslMissShader(const char *glsl) {
    miss_shaders_.emplace_back(std::make_unique<VkShaderObj>(&test_, glsl, VK_SHADER_STAGE_MISS_BIT_KHR, SPV_ENV_VULKAN_1_2));
}

void Pipeline::AddSpirvMissShader(const char *spirv, const char *entry_point) {
    miss_shaders_.emplace_back(std::make_unique<VkShaderObj>(&test_, spirv, VK_SHADER_STAGE_MISS_BIT_KHR, SPV_ENV_VULKAN_1_2,
                                                             SPV_SOURCE_ASM, nullptr, entry_point));
}

void Pipeline::AddGlslClosestHitShader(const char *glsl) {
    closest_hit_shaders_.emplace_back(
        std::make_unique<VkShaderObj>(&test_, glsl, VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, SPV_ENV_VULKAN_1_2));
}

void Pipeline::AddSpirvClosestHitShader(const char *spirv, const char *entry_point) {
    closest_hit_shaders_.emplace_back(std::make_unique<VkShaderObj>(&test_, spirv, VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
                                                                    SPV_ENV_VULKAN_1_2, SPV_SOURCE_ASM, nullptr, entry_point));
}

void Pipeline::AddLibrary(const Pipeline &library) {
    libraries_.emplace_back(library.rt_pipeline_);
    pipeline_lib_info_ = vku::InitStructHelper();
    pipeline_lib_info_.libraryCount = size32(libraries_);
    pipeline_lib_info_.pLibraries = libraries_.data();
    vk_info_.pLibraryInfo = &pipeline_lib_info_;
}

void Pipeline::AddDynamicState(VkDynamicState dynamic_state) { dynamic_states.emplace_back(dynamic_state); }

void Pipeline::Build() {
    BuildPipeline();
    BuildSbt();
}

void Pipeline::BuildPipeline() {
    // Create push constant range
    VkPushConstantRange push_constant_range = {};
    push_constant_range.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR;
    push_constant_range.offset = 0;
    push_constant_range.size = push_constant_range_size_;

    // Create pipeline layout
    if (!pipeline_layout_.initialized()) {
        if (push_constant_range_size_ > 0) {
            pipeline_layout_ci_.pushConstantRangeCount = 1;
            pipeline_layout_ci_.pPushConstantRanges = &push_constant_range;
        }
        if (desc_set_) {
            pipeline_layout_ci_.setLayoutCount = 1;
            pipeline_layout_ci_.pSetLayouts = &desc_set_->layout_.handle();
        }
        pipeline_layout_.Init(*device_, pipeline_layout_ci_);
    }

    // Assemble shaders information (stages and groups)
    // ----
    // ---------
    // DO NOT DARE CHANGE THE ORDER IN WHICH SHADERS ARE ADDED,
    // OR BE READY TO REDO SBT CREATION LOGIC
    // ---------
    // ----
    std::vector<VkPipelineShaderStageCreateInfo> pipeline_stage_cis;
    assert(shader_group_cis_.empty());  // For now this list is expected to be empty at this point
    for (const auto &ray_gen_shader : ray_gen_shaders_) {
        VkPipelineShaderStageCreateInfo raygen_stage_ci = vku::InitStructHelper();
        raygen_stage_ci.stage = VK_SHADER_STAGE_RAYGEN_BIT_KHR;
        raygen_stage_ci.module = ray_gen_shader->handle();
        raygen_stage_ci.pName = ray_gen_shader->GetStageCreateInfo().pName;
        pipeline_stage_cis.emplace_back(raygen_stage_ci);

        VkRayTracingShaderGroupCreateInfoKHR raygen_group_ci = vku::InitStructHelper();
        raygen_group_ci.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
        raygen_group_ci.generalShader = pipeline_stage_cis.size() - 1;
        raygen_group_ci.closestHitShader = VK_SHADER_UNUSED_KHR;
        raygen_group_ci.anyHitShader = VK_SHADER_UNUSED_KHR;
        raygen_group_ci.intersectionShader = VK_SHADER_UNUSED_KHR;
        shader_group_cis_.emplace_back(raygen_group_ci);
    }
    for (const auto &miss_shader : miss_shaders_) {
        VkPipelineShaderStageCreateInfo miss_stage_ci = vku::InitStructHelper();
        miss_stage_ci.stage = VK_SHADER_STAGE_MISS_BIT_KHR;
        miss_stage_ci.module = miss_shader->handle();
        miss_stage_ci.pName = miss_shader->GetStageCreateInfo().pName;
        pipeline_stage_cis.emplace_back(miss_stage_ci);

        VkRayTracingShaderGroupCreateInfoKHR miss_group_ci = vku::InitStructHelper();
        miss_group_ci.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
        miss_group_ci.generalShader = pipeline_stage_cis.size() - 1;
        miss_group_ci.closestHitShader = VK_SHADER_UNUSED_KHR;
        miss_group_ci.anyHitShader = VK_SHADER_UNUSED_KHR;
        miss_group_ci.intersectionShader = VK_SHADER_UNUSED_KHR;
        shader_group_cis_.emplace_back(miss_group_ci);
    }
    for (const auto &closest_hit : closest_hit_shaders_) {
        VkPipelineShaderStageCreateInfo closest_hit_stage_ci = vku::InitStructHelper();
        closest_hit_stage_ci.stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR;
        closest_hit_stage_ci.module = closest_hit->handle();
        closest_hit_stage_ci.pName = closest_hit->GetStageCreateInfo().pName;
        pipeline_stage_cis.emplace_back(closest_hit_stage_ci);

        VkRayTracingShaderGroupCreateInfoKHR closest_hit_group_ci = vku::InitStructHelper();
        closest_hit_group_ci.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR;
        closest_hit_group_ci.generalShader = VK_SHADER_UNUSED_KHR;
        closest_hit_group_ci.closestHitShader = pipeline_stage_cis.size() - 1;
        closest_hit_group_ci.anyHitShader = VK_SHADER_UNUSED_KHR;
        closest_hit_group_ci.intersectionShader = VK_SHADER_UNUSED_KHR;
        shader_group_cis_.emplace_back(closest_hit_group_ci);
    }

    // Dynamic states
    VkPipelineDynamicStateCreateInfo dynamic_state_ci = vku::InitStructHelper();
    dynamic_state_ci.dynamicStateCount = size32(dynamic_states);
    dynamic_state_ci.pDynamicStates = dynamic_states.empty() ? nullptr : dynamic_states.data();

    // Create pipeline
    vk_info_.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR;
    vk_info_.stageCount = size32(pipeline_stage_cis);
    vk_info_.pStages = pipeline_stage_cis.data();
    vk_info_.groupCount = size32(shader_group_cis_);
    vk_info_.pGroups = shader_group_cis_.data();
    vk_info_.maxPipelineRayRecursionDepth = 1;
    vk_info_.pDynamicState = &dynamic_state_ci;
    vk_info_.layout = pipeline_layout_;

    if (deferred_op_ == VK_NULL_HANDLE) {
        rt_pipeline_.Init(*device_, vk_info_);
    } else {
        rt_pipeline_.InitDeferred(*device_, vk_info_, deferred_op_);

        VkResult result = vk::DeferredOperationJoinKHR(device_->handle(), deferred_op_);
        if (result != VK_SUCCESS) {
            ADD_FAILURE() << "vk::DeferredOperationJoinKHR returned " << string_VkResult(result);
            return;
        }
        result = vk::GetDeferredOperationResultKHR(device_->handle(), deferred_op_);
        if (result != VK_SUCCESS) {
            ADD_FAILURE() << "vk::GetDeferredOperationResultKHR returned " << string_VkResult(result);
            return;
        }
    }
}

void Pipeline::BuildSbt() {
    // As of now, no function support if not using any ray generation shader
    assert(!ray_gen_shaders_.empty());

    std::vector<uint8_t> sbt_host_storage = GetRayTracingShaderGroupHandles();

    VkPhysicalDeviceRayTracingPipelinePropertiesKHR rt_pipeline_props = vku::InitStructHelper();
    test_.GetPhysicalDeviceProperties2(rt_pipeline_props);
    const uint32_t handle_size_aligned =
        Align(rt_pipeline_props.shaderGroupHandleSize, rt_pipeline_props.shaderGroupHandleAlignment);

    // Since every ray generation entry in the ray tracing shader headers buffer can be the start of the ray gen SBT,
    // they all have to be aligned to shaderGroupBaseAlignment
    const VkDeviceSize ray_gen_shaders_sbt_entry_byte_size = ray_gen_shaders_.size() * rt_pipeline_props.shaderGroupBaseAlignment;
    // For miss and closest hit shaders, we consider that the corresponding SBTs always start at the first miss/closest hit entry
    // => only it needs to be aligned to shaderGroupBaseAlignment,
    // and within miss/closes hit entries alignment is shaderGroupHandleAlignment
    const VkDeviceSize miss_shaders_sbt_entry_byte_size = miss_shaders_.size() * handle_size_aligned;
    const VkDeviceSize closest_hit_shaders_sbt_entry_byte_size = closest_hit_shaders_.size() * handle_size_aligned;
    VkDeviceSize sbt_buffer_size = ray_gen_shaders_sbt_entry_byte_size;
    sbt_buffer_size = Align<VkDeviceSize>(sbt_buffer_size, rt_pipeline_props.shaderGroupBaseAlignment);
    sbt_buffer_size += miss_shaders_sbt_entry_byte_size;
    sbt_buffer_size = Align<VkDeviceSize>(sbt_buffer_size, rt_pipeline_props.shaderGroupBaseAlignment);
    sbt_buffer_size += closest_hit_shaders_sbt_entry_byte_size;

    // Allocate buffer to store SBT, and fill it with sbt_host_storage
    VkBufferCreateInfo sbt_buffer_info = vku::InitStructHelper();

    sbt_buffer_info.size = sbt_buffer_size;
    sbt_buffer_info.usage =
        VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
    VkMemoryAllocateFlagsInfo alloc_flags = vku::InitStructHelper();
    alloc_flags.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT;
    sbt_buffer_.Init(*device_, sbt_buffer_info, kHostVisibleMemProps, &alloc_flags);

#ifdef VVL_DEBUG_LOG_SBT
    std::cout << "SBT buffer fill:\n";
#endif

    void *const sbt_buffer_base_ptr = sbt_buffer_.Memory().Map();
    void *sbt_buffer_ptr = sbt_buffer_base_ptr;
    (void)sbt_buffer_base_ptr;
    size_t sbt_buffer_space_left = static_cast<size_t>(sbt_buffer_info.size);
    uint8_t *sbt_host_storage_ptr = sbt_host_storage.data();

    // Fill Ray Generation shaders headers
    // ---
    {
        void *ray_gen_sbt = nullptr;
        for (size_t ray_gen_i = 0; ray_gen_i < ray_gen_shaders_.size(); ++ray_gen_i) {
            if (!std::align(rt_pipeline_props.shaderGroupBaseAlignment, rt_pipeline_props.shaderGroupHandleSize, sbt_buffer_ptr,
                            sbt_buffer_space_left)) {
                assert(false);
                return;
            }
            if (!ray_gen_sbt) ray_gen_sbt = sbt_buffer_ptr;
            std::memcpy(sbt_buffer_ptr, sbt_host_storage_ptr, rt_pipeline_props.shaderGroupHandleSize);
            sbt_buffer_ptr = (uint8_t *)sbt_buffer_ptr + rt_pipeline_props.shaderGroupHandleSize;
            sbt_buffer_space_left -= rt_pipeline_props.shaderGroupHandleSize;

            sbt_host_storage_ptr += rt_pipeline_props.shaderGroupHandleSize;
        }
        (void)ray_gen_sbt;

#ifdef VVL_DEBUG_LOG_SBT
        {
            std::cout << "Ray Gen SBT entry: offset = 0 | size = " << ray_gen_shaders_sbt_entry_byte_size << '\n';
            const uint32_t break_every = rt_pipeline_props.shaderGroupHandleSize;
            const auto original_fmt_flags = std::cout.flags();
            std::cout << "Ray Gen shader handles:\n";
            size_t line_i = 0;
            for (size_t byte_i = 0;
                 byte_i < ray_gen_shaders_.size() * Align<VkDeviceSize>(rt_pipeline_props.shaderGroupHandleSize,
                                                                        rt_pipeline_props.shaderGroupBaseAlignment);
                 ++byte_i) {
                if (byte_i > 0 && (byte_i % break_every == 0)) {
                    std::cout << std::endl;
                }
                if (byte_i % break_every == 0) {
                    std::cout << std::setw(4) << (break_every * line_i + ((uint64_t)ray_gen_sbt - (uint64_t)sbt_buffer_base_ptr))
                              << ": ";
                    ++line_i;
                }

                uint32_t byte = ((uint8_t *)ray_gen_sbt)[byte_i];
                std::cout << std::hex;
                if (byte == 0)
                    std::cout << "-- ";
                else {
                    std::cout << std::setw(2);
                    std::cout << byte;
                    std::cout << " ";
                }
                std::cout << std::dec;
            }
            std::cout.flags(original_fmt_flags);
            std::cout << std::endl;
        }
#endif
    }

    // Fill Miss shaders headers
    // ---
    if (!miss_shaders_.empty()) {
        if (!std::align(rt_pipeline_props.shaderGroupBaseAlignment, rt_pipeline_props.shaderGroupHandleSize, sbt_buffer_ptr,
                        sbt_buffer_space_left)) {
            assert(false);
            return;
        }

        void *miss_sbt = nullptr;
        for (size_t miss_i = 0; miss_i < miss_shaders_.size(); ++miss_i) {
            if (!std::align(rt_pipeline_props.shaderGroupHandleAlignment, rt_pipeline_props.shaderGroupHandleSize, sbt_buffer_ptr,
                            sbt_buffer_space_left)) {
                assert(false);
                return;
            }
            if (!miss_sbt) miss_sbt = sbt_buffer_ptr;

            std::memcpy(sbt_buffer_ptr, sbt_host_storage_ptr, rt_pipeline_props.shaderGroupHandleSize);
            sbt_buffer_ptr = (uint8_t *)sbt_buffer_ptr + rt_pipeline_props.shaderGroupHandleSize;
            sbt_buffer_space_left -= rt_pipeline_props.shaderGroupHandleSize;

            sbt_host_storage_ptr += rt_pipeline_props.shaderGroupHandleSize;
        }
        (void)miss_sbt;

#ifdef VVL_DEBUG_LOG_SBT
        {
            std::cout << "Miss shaders SBT entry: offset = " << ((uint64_t)miss_sbt - (uint64_t)sbt_buffer_base_ptr)
                      << " | size = " << miss_shaders_sbt_entry_byte_size << '\n';
            const uint32_t break_every = rt_pipeline_props.shaderGroupHandleSize;
            const auto original_fmt_flags = std::cout.flags();
            std::cout << "Miss shader handles:\n";
            size_t line_i = 0;
            for (size_t byte_i = 0; byte_i < miss_shaders_.size() * handle_size_aligned; ++byte_i) {
                if (byte_i > 0 && (byte_i % break_every == 0)) {
                    std::cout << std::endl;
                }
                if (byte_i % break_every == 0) {
                    std::cout << std::setw(4) << (break_every * line_i + ((uint64_t)miss_sbt - (uint64_t)sbt_buffer_base_ptr))
                              << ": ";
                    ++line_i;
                }

                uint32_t byte = ((uint8_t *)miss_sbt)[byte_i];
                std::cout << std::hex;
                if (byte == 0)
                    std::cout << "-- ";
                else {
                    std::cout << std::setw(2);
                    std::cout << byte;
                    std::cout << " ";
                }
                std::cout << std::dec;
            }
            std::cout.flags(original_fmt_flags);
            std::cout << std::endl;
        }
#endif
    }

    // Fill Closest Hit shaders headers
    // ---
    if (!closest_hit_shaders_.empty()) {
        if (!std::align(rt_pipeline_props.shaderGroupBaseAlignment, rt_pipeline_props.shaderGroupHandleSize, sbt_buffer_ptr,
                        sbt_buffer_space_left)) {
            assert(false);
            return;
        }

        void *closest_hit_sbt = nullptr;
        for (size_t closest_hit_i = 0; closest_hit_i < closest_hit_shaders_.size(); ++closest_hit_i) {
            if (!std::align(rt_pipeline_props.shaderGroupHandleAlignment, rt_pipeline_props.shaderGroupHandleSize, sbt_buffer_ptr,
                            sbt_buffer_space_left)) {
                assert(false);
                return;
            }
            if (!closest_hit_sbt) closest_hit_sbt = sbt_buffer_ptr;

            std::memcpy(sbt_buffer_ptr, sbt_host_storage_ptr, rt_pipeline_props.shaderGroupHandleSize);
            sbt_buffer_ptr = (uint8_t *)sbt_buffer_ptr + rt_pipeline_props.shaderGroupHandleSize;
            sbt_buffer_space_left -= rt_pipeline_props.shaderGroupHandleSize;

            sbt_host_storage_ptr += rt_pipeline_props.shaderGroupHandleSize;
        }
        (void)closest_hit_sbt;

#ifdef VVL_DEBUG_LOG_SBT
        {
            std::cout << "Closest hit shaders SBT entry: offset = " << ((uint64_t)closest_hit_sbt - (uint64_t)sbt_buffer_base_ptr)
                      << " | size = " << closest_hit_shaders_sbt_entry_byte_size << '\n';
            const uint32_t break_every = rt_pipeline_props.shaderGroupHandleSize;
            const auto original_fmt_flags = std::cout.flags();
            std::cout << "Closest hit shader handles:\n";
            size_t line_i = 0;
            for (size_t byte_i = 0; byte_i < closest_hit_shaders_.size() * handle_size_aligned; ++byte_i) {
                if (byte_i > 0 && (byte_i % break_every == 0)) {
                    std::cout << std::endl;
                }
                if (byte_i % break_every == 0) {
                    std::cout << std::setw(4)
                              << (break_every * line_i + ((uint64_t)closest_hit_sbt - (uint64_t)sbt_buffer_base_ptr)) << ": ";
                    ++line_i;
                }

                uint32_t byte = ((uint8_t *)closest_hit_sbt)[byte_i];
                std::cout << std::hex;
                if (byte == 0)
                    std::cout << "-- ";
                else {
                    std::cout << std::setw(2);
                    std::cout << byte;
                    std::cout << " ";
                }
                std::cout << std::dec;
            }
            std::cout.flags(original_fmt_flags);
            std::cout << std::endl;
        }
#endif
    }
    sbt_buffer_.Memory().Unmap();
}

void Pipeline::DeferBuild() {
    assert(deferred_op_ == VK_NULL_HANDLE);
    const VkResult result = vk::CreateDeferredOperationKHR(device_->handle(), nullptr, &deferred_op_);
    if (result != VK_SUCCESS) {
        ADD_FAILURE() << "vk::CreateDeferredOperationKHR returned " << string_VkResult(result);
        return;
    }
}

VkShaderObj &Pipeline::GetRayGenShader(uint32_t ray_gen_i) { return *ray_gen_shaders_[ray_gen_i]; }

vkt::rt::TraceRaysSbt Pipeline::GetTraceRaysSbt(uint32_t ray_gen_shader_i /*= 0*/) {
    // As of now, no function support if not using any ray generation shader
    assert(!ray_gen_shaders_.empty());

    VkPhysicalDeviceRayTracingPipelinePropertiesKHR rt_pipeline_props = vku::InitStructHelper();
    VkPhysicalDeviceProperties2 props2 = vku::InitStructHelper(&rt_pipeline_props);
    vk::GetPhysicalDeviceProperties2(device_->Physical(), &props2);

    const uint32_t handle_size_base_aligned =
        Align(rt_pipeline_props.shaderGroupHandleSize, rt_pipeline_props.shaderGroupBaseAlignment);
    const uint32_t handle_size_aligned =
        Align(rt_pipeline_props.shaderGroupHandleSize, rt_pipeline_props.shaderGroupHandleAlignment);

    const VkDeviceAddress sbt_base_address = sbt_buffer_.Address();
    VkDeviceAddress sbt_address = sbt_base_address;

    assert(sbt_address == Align<VkDeviceAddress>(sbt_address, rt_pipeline_props.shaderGroupBaseAlignment));

#ifdef VVL_DEBUG_LOG_SBT
    std::cout << "SBT Buffer get:\n";
#endif

    // Can only have one ray generation shader
    VkStridedDeviceAddressRegionKHR ray_gen_sbt{};
    ray_gen_sbt.deviceAddress = sbt_address + ray_gen_shader_i * handle_size_base_aligned;
    ray_gen_sbt.stride = handle_size_base_aligned;
    ray_gen_sbt.size = handle_size_base_aligned;
    sbt_address += ray_gen_shaders_.size() * handle_size_base_aligned;
#ifdef VVL_DEBUG_LOG_SBT
    std::cout << "Ray Gen SBT entry: @ = " << ray_gen_sbt.deviceAddress
              << " (offset from base = " << ray_gen_sbt.deviceAddress - sbt_base_address << ") | stride = " << ray_gen_sbt.stride
              << " | size = " << ray_gen_sbt.size << '\n';
#endif

    VkStridedDeviceAddressRegionKHR miss_sbt{};
    if (!miss_shaders_.empty()) {
        sbt_address = Align<VkDeviceAddress>(sbt_address, rt_pipeline_props.shaderGroupBaseAlignment);
        miss_sbt.deviceAddress = sbt_address;
        miss_sbt.stride = handle_size_aligned;
        miss_sbt.size = miss_shaders_.size() * handle_size_aligned;
        sbt_address += miss_sbt.size;
#ifdef VVL_DEBUG_LOG_SBT
        std::cout << "Miss SBT entry: @ = " << miss_sbt.deviceAddress
                  << " (offset from base = " << miss_sbt.deviceAddress - sbt_base_address << ") | stride = " << miss_sbt.stride
                  << " | size = " << miss_sbt.size << '\n';
#endif
    }

    VkStridedDeviceAddressRegionKHR closest_hit_sbt{};
    if (!closest_hit_shaders_.empty()) {
        sbt_address = Align<VkDeviceAddress>(sbt_address, rt_pipeline_props.shaderGroupBaseAlignment);
        closest_hit_sbt.deviceAddress = sbt_address;
        closest_hit_sbt.stride = handle_size_aligned;
        closest_hit_sbt.size = closest_hit_shaders_.size() * handle_size_aligned;
        sbt_address += closest_hit_sbt.size;
#ifdef VVL_DEBUG_LOG_SBT
        std::cout << "Closest hit SBT entry: @ = " << closest_hit_sbt.deviceAddress
                  << " (offset from base = " << closest_hit_sbt.deviceAddress - sbt_base_address
                  << ") | stride = " << closest_hit_sbt.stride << " | size = " << closest_hit_sbt.size << '\n';
#endif
    }

    VkStridedDeviceAddressRegionKHR empty_sbt{};

    TraceRaysSbt out{};
    out.ray_gen_sbt = ray_gen_sbt;
    out.miss_sbt = miss_sbt;
    out.hit_sbt = closest_hit_sbt;
    out.callable_sbt = empty_sbt;
    return out;
}

const vkt::Buffer& Pipeline::GetTraceRaysSbtBuffer() { return sbt_buffer_; }

vkt::Buffer Pipeline::GetTraceRaysSbtIndirectBuffer(uint32_t ray_gen_shader_i, uint32_t width, uint32_t height, uint32_t depth) {
    TraceRaysSbt sbt = GetTraceRaysSbt(ray_gen_shader_i);

    vkt::Buffer indirect_rt_buffer(*device_, sizeof(VkTraceRaysIndirectCommand2KHR), VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT,
                                   vkt::device_address);
    auto indirect_rt_ptr = (VkTraceRaysIndirectCommand2KHR *)indirect_rt_buffer.Memory().Map();
    *indirect_rt_ptr = {};
    indirect_rt_ptr->raygenShaderRecordAddress = sbt.ray_gen_sbt.deviceAddress;
    indirect_rt_ptr->raygenShaderRecordSize = sbt.ray_gen_sbt.size;

    indirect_rt_ptr->missShaderBindingTableAddress = sbt.miss_sbt.deviceAddress;
    indirect_rt_ptr->missShaderBindingTableSize = sbt.miss_sbt.size;
    indirect_rt_ptr->missShaderBindingTableStride = sbt.miss_sbt.stride;

    indirect_rt_ptr->hitShaderBindingTableAddress = sbt.hit_sbt.deviceAddress;
    indirect_rt_ptr->hitShaderBindingTableSize = sbt.hit_sbt.size;
    indirect_rt_ptr->hitShaderBindingTableStride = sbt.hit_sbt.stride;

    indirect_rt_ptr->width = width;
    indirect_rt_ptr->height = height;
    indirect_rt_ptr->depth = depth;

    indirect_rt_buffer.Memory().Unmap();

    return indirect_rt_buffer;
}

uint32_t Pipeline::GetShaderGroupsCount() {
    uint32_t shader_groups_count = 0;
    shader_groups_count += size32(ray_gen_shaders_);
    shader_groups_count += size32(miss_shaders_);
    shader_groups_count += size32(closest_hit_shaders_);
    return shader_groups_count;
}

std::vector<uint8_t> Pipeline::GetRayTracingShaderGroupHandles() {
    VkPhysicalDeviceRayTracingPipelinePropertiesKHR rt_pipeline_props = vku::InitStructHelper();
    test_.GetPhysicalDeviceProperties2(rt_pipeline_props);

    // Get shader group handles to fill shader binding tables (SBT)
    // Consider that handles are stored aligned to shaderGroupHandleSize
    const uint32_t sbt_size = shader_group_cis_.size() * rt_pipeline_props.shaderGroupHandleSize;
    std::vector<uint8_t> sbt_host_storage(sbt_size);

    // #ARNO_TODO use correct group count
    const uint32_t shader_group_count = GetShaderGroupsCount();
    const VkResult result =
        vk::GetRayTracingShaderGroupHandlesKHR(*device_, Handle(), 0, shader_group_count, sbt_size, sbt_host_storage.data());
    if (IsValueIn(result, {VK_ERROR_OUT_OF_HOST_MEMORY, VK_ERROR_OUT_OF_DEVICE_MEMORY})) {
        assert(false);
    }

#ifdef VVL_DEBUG_LOG_SBT
    const uint32_t break_every = rt_pipeline_props.shaderGroupHandleSize;
    const size_t ray_gen_entries_offset = 0;
    const size_t miss_shaders_offset = ray_gen_shaders_.size();
    const size_t closest_hit_shaders_offset = ray_gen_shaders_.size() + miss_shaders_.size();

    std::cout << "SBT entries obtained from driver:\n";
    const auto original_fmt_flags = std::cout.flags();
    {
        size_t line_i = 0;
        for (size_t i = 0; i < sbt_host_storage.size(); ++i) {
            if (i > 0 && (i % break_every == 0)) {
                std::cout << std::endl;
            }
            if (i % break_every == 0) {
                if (line_i == ray_gen_entries_offset) {
                    std::cout << "Ray Gen shader handles:\n";
                } else if (line_i == miss_shaders_offset) {
                    std::cout << "Miss shader handles:\n";
                } else if (line_i == closest_hit_shaders_offset) {
                    std::cout << "Closes hit shader handles:\n";
                }
                std::cout << std::setw(4) << line_i * break_every << ": ";
                ++line_i;
            }

            uint32_t byte = sbt_host_storage[i];
            std::cout << std::hex;
            if (byte == 0)
                std::cout << "-- ";
            else {
                std::cout << std::setw(2);
                std::cout << byte;
                std::cout << " ";
            }
            std::cout << std::dec;
        }
    }
    std::cout.flags(original_fmt_flags);
    std::cout << "\n\n";

#endif  // VVL_DEBUG_LOG_SBT

    return sbt_host_storage;
}

std::vector<uint8_t> Pipeline::GetRayTracingCaptureReplayShaderGroupHandles() {
    VkPhysicalDeviceRayTracingPipelinePropertiesKHR rt_pipeline_props = vku::InitStructHelper();
    test_.GetPhysicalDeviceProperties2(rt_pipeline_props);

    // Get shader group handles to fill ray gen shader binding table (SBT)
    const uint32_t handle_size_aligned =
        Align(rt_pipeline_props.shaderGroupHandleSize, rt_pipeline_props.shaderGroupHandleAlignment);
    const uint32_t sbt_size = shader_group_cis_.size() * handle_size_aligned;
    std::vector<uint8_t> sbt_host_storage(sbt_size);

    const VkResult result =
        vk::GetRayTracingCaptureReplayShaderGroupHandlesKHR(*device_, Handle(), 0, 1, sbt_size, sbt_host_storage.data());
    if (IsValueIn(result, {VK_ERROR_OUT_OF_HOST_MEMORY, VK_ERROR_OUT_OF_DEVICE_MEMORY})) {
        assert(false);
    }
    return sbt_host_storage;
}

std::vector<VkRayTracingShaderGroupCreateInfoKHR> Pipeline::GetRayTracingShaderGroupCreateInfos() { return shader_group_cis_; }

}  // namespace rt
}  // namespace vkt